Player Matchup

Arachne
Arachne
PrincessSlaya_
Arachne
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 36L
1,200 Elo+
Party 1
Hel
Hel
SunkissedTan_711
Hel
Level 61
God Stats
1W - 2L
1,406 SR
Queue Stats
15W - 29L
1,200 Elo+
Party 1
Sylvanus
Sylvanus
TheBakedSchizo
Sylvanus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
246W - 291L
1,422 Elo+
Solo
Team Averages
Level 82
1,469 SR
1,274 Elo+

VS

Team Averages
Level 66
1,427 SR
1,501 Elo+
Cthulhu
Cthulhu
Demonio24
Cthulhu
Level 67
God Stats
4W - 4L
1,280 SR
Queue Stats
102W - 157L
1,226 Elo+
Solo
Set
Set
IntimidatingFrog
Set
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,979 Elo+
Solo
Sol
Sol
oat4353
Sol
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 5
10,560
660
6,793
17,271
7,594
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
3 / 2 / 10
11,102
694
12,046
16,398
7,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
16
7 / 5 / 5
12,081
755
15,052
20,621
15,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Demonio24
Cthulhu
15
2 / 4 / 10
10,645
665
12,713
18,484
17,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
12 / 2 / 2
12,787
799
20,613
12,230
8,390
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
12
0 / 8 / 10
9,399
587
10,926
10,911
3,154
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
36
14
Kills
14
14
Deaths
14
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Demonio24
Cthulhu
2
4
10
1.75
L
12
2
2
6.5
W
4
7
5
0.93
W
3
2
10
4
W
Sylvanus
7
5
5
1.9
L
Sol
0
8
10
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,891
Damage
44,252
54,290
Taken
41,625
30,043
Mitigated
28,703
28,607
Healing
7,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Demonio24
Cthulhu
12,713
693
127
1,882
18,484
17,159
210
12,276
6,208
48,172
0
L
20,613
9,132
0
3,121
12,230
8,390
1,068
7,643
4,587
0
40,071
W
6,793
5,797
0
2,309
17,271
7,594
1,186
8,255
9,016
0
20,831
W
12,046
1,045
6,962
9,962
16,398
7,130
345
6,324
10,074
47,248
0
W
Sylvanus
15,052
5,794
2,663
6,711
20,621
15,319
1,184
9,331
11,290
37,368
6,813
L
Sol
10,926
2,921
0
2,107
10,911
3,154
0
6,168
4,743
28,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,743
Gold Earned
32,831
144
Minions Killed
182
5
Camps Cleared
5
776,553
Distance Traveled
754,739
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,645
665
80
5
1
288,226
2
L
Set
12,787
799
53
3
1
297,408
0
W
Arachne
10,560
660
19
1
1
255,774
0
W
Hel
11,102
694
68
4
3
287,902
1
W
Sylvanus
12,081
755
57
4
1
232,877
1
L
Sol
9,399
587
49
3
3
169,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role