Player Matchup

Achilles
Achilles
BBHIRISH
Achilles
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 58L
1,703 Elo+
Party 3
Mercury
Mercury
ComradeStarr
Mercury
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
80W - 71L
1,681 Elo+
Party 3
Thoth
Thoth
Krouzee101
Thoth
Level 74
God Stats
4W - 9L
1,530 SR
Queue Stats
96W - 90L
1,526 Elo+
Party 2
Horus
Horus
UnCrissDeFou
Horus
Level 92
God Stats
11W - 10L
1,621 SR
Queue Stats
144W - 185L
1,514 Elo+
Party 2
Chronos
Chronos
ho3say
Chronos
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
167W - 142L
1,505 Elo+
Party 2
Team Averages
Level 87
1,530 SR
1,586 Elo+

VS

Team Averages
Level 108
1,598 SR
1,631 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Buddy88
Pele
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,691 Elo+
Party 1
Anhur
Anhur
J0BoX
Anhur
Level 149
God Stats
5W - 4L
1,716 SR
Queue Stats
87W - 89L
1,686 Elo+
Party 1
Chaac
Chaac
MaxSucks2001
Chaac
Level 66
God Stats
7W - 6L
1,573 SR
Queue Stats
231W - 208L
1,602 Elo+
Party 1
Ganesha
Ganesha
slimyourcool10
Ganesha
Level 116
God Stats
2W - 3L
1,703 SR
Queue Stats
52W - 45L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BBHIRISH
Achilles
12
1 / 2 / 1
7,398
528
6,179
9,343
8,600
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
ComradeStarr
Mercury
13
3 / 2 / 3
7,777
556
7,680
9,983
3,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
11
1 / 4 / 2
6,718
480
6,172
6,688
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 6 / 2
6,596
471
6,985
17,602
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
ho3say
Chronos
11
1 / 6 / 2
6,827
488
5,316
11,265
3,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
3 / 1 / 8
8,254
590
9,657
10,436
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pele
Buddy88
Pele
13
4 / 2 / 3
7,605
543
3,699
7,277
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
J0BoX
Anhur
16
11 / 1 / 2
9,471
677
12,849
10,365
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 2 / 0
8,075
577
5,950
11,021
11,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 2 / 11
7,698
550
7,721
11,489
9,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
20
20
Deaths
8
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
1
8
7
L
Achilles
BBHIRISH
Achilles
1
2
1
0.75
W
Pele
Buddy88
Pele
4
2
3
2.75
L
Mercury
ComradeStarr
Mercury
3
2
3
2.25
W
Anhur
J0BoX
Anhur
11
1
2
12
L
Thoth
1
4
2
0.5
W
2
2
0
1
L
2
6
2
0.5
L
Chronos
ho3say
Chronos
1
6
2
0.33
W
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,332
Damage
39,876
54,881
Taken
50,588
23,858
Mitigated
29,791
9,472
Healing
25,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
9,657
435
2,864
7,113
10,436
4,249
336
2,234
8,202
58,575
0
L
Achilles
BBHIRISH
Achilles
6,179
1,042
0
2,021
9,343
8,600
0
687
8,148
0
40,101
W
Pele
Buddy88
Pele
3,699
494
0
3,055
7,277
2,234
180
2,101
5,176
0
36,597
L
Mercury
ComradeStarr
Mercury
7,680
2,479
0
550
9,983
3,208
0
4,365
5,560
0
53,870
W
Anhur
J0BoX
Anhur
12,849
8,582
0
6,541
10,365
2,852
551
3,256
7,109
0
62,904
L
Thoth
6,172
636
0
385
6,688
1,849
0
3,390
3,298
41,405
0
W
5,950
1,246
0
3,739
11,021
11,352
22
415
10,606
0
48,638
L
6,985
3,011
525
4,002
17,602
7,113
0
7,549
9,983
0
17,482
L
Chronos
ho3say
Chronos
5,316
2,480
0
1,989
11,265
3,088
0
1,387
9,878
35,915
5,986
W
7,721
548
300
1,937
11,489
9,104
0
2,550
8,939
29,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,316
Gold Earned
41,103
377
Minions Killed
416
0
Camps Cleared
0
1,400,481
Distance Traveled
1,449,337
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,254
590
102
7
0
300,697
4
L
Achilles
7,398
528
87
6
0
294,321
0
W
Pele
7,605
543
83
6
0
331,156
5
L
Mercury
7,777
556
108
8
0
341,952
5
W
Anhur
9,471
677
124
9
0
253,131
2
L
Thoth
6,718
480
74
5
0
265,696
3
W
Chaac
8,075
577
99
7
0
270,676
5
L
Horus
6,596
471
23
2
0
266,462
0
L
Chronos
6,827
488
85
6
0
232,050
0
W
Ganesha
7,698
550
8
1
0
293,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role