Player Matchup

Nox
Nox
Ddog8193
Nox
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,359 Elo+
Solo
Camazotz
Camazotz
Hang_Man22
Camazotz
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 80L
1,417 Elo+
Solo
Sun Wukong
Sun Wukong
RJDio
Sun Wukong
Level 160
God Stats
3W - 10L
1,500 SR
Queue Stats
607W - 681L
1,424 Elo+
Solo
Ullr
Ullr
fabidolarg
Ullr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,673 Elo+
Solo
Nike
Nike
nolsrols29
Nike
Level 47
God Stats
1W - 1L
1,628 SR
Queue Stats
47W - 33L
1,544 Elo+
Solo
Team Averages
Level 73
1,526 SR
1,483 Elo+

VS

Team Averages
Level 89
1,461 SR
1,413 Elo+
Hercules
Hercules
 
Hercules
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Diabetic_coma307
Jing Wei
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 41L
1,269 Elo+
Party 1
Vamana
Vamana
Elly_Stine777
Vamana
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,294 Elo+
Party 1
Gilgamesh
Gilgamesh
SaberainPhoenix
Gilgamesh
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 46L
1,500 Elo+
Party 2
Skadi
Skadi
xxnikki1
Skadi
Level 68
God Stats
4W - 0L
1,304 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 10
9,929
709
13,833
12,577
6,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
Hang_Man22
Camazotz
19
7 / 6 / 6
10,800
771
14,935
20,854
20,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
RJDio
Sun Wukong
15
6 / 3 / 4
9,026
645
9,650
12,427
15,614
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 5 / 9
8,929
638
5,176
15,712
10,073
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 3 / 11
8,814
630
12,621
17,129
22,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
7 / 1 / 9
11,375
813
11,414
20,383
23,830
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

19
4 / 3 / 9
11,025
788
13,038
10,471
4,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 3 / 12
11,195
800
12,495
15,417
14,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
SaberainPhoenix
Gilgamesh
16
5 / 4 / 9
10,269
734
17,527
16,548
15,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
xxnikki1
Skadi
15
2 / 8 / 10
9,642
689
11,885
13,100
4,560
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
69
17
Kills
20
20
Deaths
19
40
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
1
9
11.5
L
3
3
10
2.67
W
4
3
9
2.83
W
2
3
12
2.67
L
Camazotz
Hang_Man22
Camazotz
7
6
6
1.67
L
Sun Wukong
RJDio
Sun Wukong
6
3
4
2.67
W
Gilgamesh
SaberainPhoenix
Gilgamesh
5
4
9
2.38
L
1
5
9
1.1
L
0
3
11
1.83
W
Skadi
xxnikki1
Skadi
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,215
Damage
66,359
78,699
Taken
75,919
75,466
Mitigated
63,794
26,909
Healing
34,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,414
2,020
2,889
12,368
20,383
23,830
170
3,396
16,349
0
19,983
L
13,833
995
723
2,855
12,577
6,997
0
599
11,978
27,476
0
W
13,038
5,739
944
2,081
10,471
4,918
1,136
2,244
7,784
0
38,715
W
12,495
2,411
4,512
4,651
15,417
14,839
689
2,755
12,214
7,572
21,052
L
Camazotz
Hang_Man22
Camazotz
14,935
1,284
1,711
9,389
20,854
20,288
0
1,005
19,849
0
21,685
L
Sun Wukong
RJDio
Sun Wukong
9,650
948
1,005
3,634
12,427
15,614
11
625
11,802
0
23,820
W
Gilgamesh
SaberainPhoenix
Gilgamesh
17,527
5,866
2,326
4,334
16,548
15,647
419
3,285
12,506
0
29,684
L
5,176
3,029
634
2,210
15,712
10,073
0
649
15,063
0
9,622
L
12,621
1,152
1,706
3,042
17,129
22,494
0
599
16,530
78
23,493
W
Skadi
xxnikki1
Skadi
11,885
6,764
0
90
13,100
4,560
1,993
2,231
10,465
0
20,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,498
Gold Earned
53,506
114
Minions Killed
135
0
Camps Cleared
0
1,384,449
Distance Traveled
1,386,307
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,375
813
17
1
0
339,210
0
L
Nox
9,929
709
31
2
0
277,192
0
W
Jing Wei
11,025
788
60
4
0
270,181
0
W
Vamana
11,195
800
32
2
0
264,513
0
L
Camazotz
10,800
771
17
1
0
312,593
0
L
Sun Wukong
9,026
645
27
2
0
240,734
0
W
Gilgamesh
10,269
734
13
1
0
285,403
0
L
Ullr
8,929
638
14
1
0
248,579
0
L
Nike
8,814
630
25
2
0
305,351
0
W
Skadi
9,642
689
13
1
0
227,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role