Player Matchup

Cthulhu
Cthulhu
carlosjr0214
Cthulhu
Level 89
God Stats
2W - 1L
1,190 SR
Queue Stats
27W - 38L
1,228 Elo+
Solo
Janus
Janus
dopey_panda_22
Janus
Level 127
God Stats
0W - 2L
1,329 SR
Queue Stats
26W - 49L
1,460 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
dummythicc10
Ah Muzen Cab
Level 85
God Stats
1W - 2L
1,734 SR
Queue Stats
18W - 24L
1,412 Elo+
Solo
Team Averages
Level 100
1,418 SR
1,367 Elo+

VS

Team Averages
Level 98
1,502 SR
1,405 Elo+
Nemesis
Nemesis
ICECOLDMARZ
Nemesis
Level 126
God Stats
2W - 3L
1,373 SR
Queue Stats
142W - 151L
1,471 Elo+
Party 1
Pele
Pele
VVSdoozy
Pele
Level 89
God Stats
12W - 6L
1,527 SR
Queue Stats
240W - 265L
1,412 Elo+
Party 1
Fenrir
Fenrir
ovios
Fenrir
Level 80
God Stats
3W - 1L
1,606 SR
Queue Stats
11W - 11L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
carlosjr0214
Cthulhu
10
0 / 3 / 0
6,462
646
5,990
11,710
7,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
0 / 4 / 0
5,975
598
3,045
6,788
2,042
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
dummythicc10
Ah Muzen Cab
9
1 / 5 / 0
6,145
615
5,349
7,068
2,123
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ICECOLDMARZ
Nemesis
12
4 / 0 / 6
7,491
749
6,829
5,975
4,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
12
4 / 1 / 7
7,384
738
7,642
8,114
2,647
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
ovios
Fenrir
12
4 / 0 / 7
7,421
742
7,827
8,823
5,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
12
12
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ICECOLDMARZ
Nemesis
4
0
6
7
W
Pele
4
1
7
7.5
L
Cthulhu
carlosjr0214
Cthulhu
0
3
0
0
L
0
4
0
0
L
Ah Muzen Cab
dummythicc10
Ah Muzen Cab
1
5
0
0.2
W
Fenrir
ovios
Fenrir
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,384
Damage
22,298
25,566
Taken
22,912
12,138
Mitigated
12,042
5,858
Healing
3,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ICECOLDMARZ
Nemesis
6,829
3,170
0
1,433
5,975
4,354
121
2,032
3,943
0
20,807
W
Pele
7,642
1,760
0
1,076
8,114
2,647
0
3,511
4,603
0
20,256
L
Cthulhu
carlosjr0214
Cthulhu
5,990
734
276
3,499
11,710
7,973
100
0
11,440
17,282
0
L
3,045
253
0
1,184
6,788
2,042
79
631
6,089
18,428
0
L
Ah Muzen Cab
dummythicc10
Ah Muzen Cab
5,349
1,690
0
899
7,068
2,123
62
0
6,927
0
11,871
W
Fenrir
ovios
Fenrir
7,827
1,638
0
831
8,823
5,041
0
3,708
5,115
0
19,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,582
Gold Earned
22,296
92
Minions Killed
107
3
Camps Cleared
5
517,012
Distance Traveled
588,164
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,491
749
42
4
1
193,993
2
W
Pele
7,384
738
34
3
0
193,212
0
L
Cthulhu
6,462
646
35
4
0
180,795
4
L
Janus
5,975
598
36
4
2
174,267
5
L
Ah Muzen Cab
6,145
615
21
2
1
161,950
1
W
Fenrir
7,421
742
31
3
4
200,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role