Player Matchup

Baron Samedi
Baron Samedi
Bethani25
Baron Samedi
Level 56
God Stats
137W - 108L
1,484 SR
Queue Stats
565W - 582L
1,367 Elo+
Solo
Athena
Athena
BlendCityJayy_
Athena
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 92L
1,327 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Ihatedeavon
Ah Muzen Cab
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
136W - 158L
1,355 Elo+
Party 2
Cerberus
Cerberus
xDJ KGFx
Cerberus
Level 69
God Stats
3W - 4L
1,567 SR
Queue Stats
131W - 118L
1,498 Elo+
Party 3
Amaterasu
Amaterasu
xJELLY KGFx
Amaterasu
Level 41
God Stats
9W - 6L
1,662 SR
Queue Stats
147W - 160L
1,460 Elo+
Party 3
Team Averages
Level 51
1,543 SR
1,401 Elo+

VS

Team Averages
Level 102
1,535 SR
1,363 Elo+
Ah Puch
Ah Puch
Brance95
Ah Puch
Level 108
God Stats
2W - 2L
1,564 SR
Queue Stats
9W - 13L
1,349 Elo+
Party 1
Loki
Loki
Giiftedxviii
Loki
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,231 Elo+
Solo
Vulcan
Vulcan
IxOUTLAWZxI
Vulcan
Level 145
God Stats
5W - 1L
1,623 SR
Queue Stats
20W - 23L
1,447 Elo+
Party 1
Olorun
Olorun
KreZ9
Olorun
Level 16
God Stats
3W - 1L
1,391 SR
Queue Stats
37W - 41L
1,394 Elo+
Party 1
Chronos
Chronos
Zhuta X82x84X
Chronos
Level 156
God Stats
12W - 4L
1,595 SR
Queue Stats
42W - 42L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bethani25
Baron Samedi
11
3 / 4 / 2
6,778
452
4,335
10,218
7,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 3 / 3
5,675
378
893
8,044
5,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
Ihatedeavon
Ah Muzen Cab
13
5 / 4 / 2
7,908
527
9,120
10,559
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
xDJ KGFx
Cerberus
12
3 / 4 / 2
7,357
490
8,050
12,320
6,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
xJELLY KGFx
Amaterasu
12
4 / 6 / 1
7,062
471
5,715
10,971
6,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Brance95
Ah Puch
14
4 / 4 / 4
8,789
586
8,421
8,035
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 2 / 4
8,900
593
8,309
7,827
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
12
3 / 4 / 6
7,827
522
6,830
7,430
1,360
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
KreZ9
Olorun
12
2 / 4 / 7
7,423
495
4,637
8,368
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
15
5 / 2 / 4
9,451
630
8,381
11,520
3,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
15
Kills
21
21
Deaths
16
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bethani25
Baron Samedi
3
4
2
1
L
0
3
3
0.5
W
Ah Puch
Brance95
Ah Puch
4
4
4
1.5
W
7
2
4
4.5
L
Ah Muzen Cab
Ihatedeavon
Ah Muzen Cab
5
4
2
1.5
W
Vulcan
3
4
6
1.5
W
Olorun
KreZ9
Olorun
2
4
7
1.38
W
Chronos
5
2
4
3.5
L
Cerberus
xDJ KGFx
Cerberus
3
4
2
1
L
Amaterasu
xJELLY KGFx
Amaterasu
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,113
Damage
36,578
52,112
Taken
43,180
28,379
Mitigated
13,999
13,316
Healing
9,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bethani25
Baron Samedi
4,335
616
0
2,175
10,218
7,031
303
6,827
2,977
17,853
1,713
L
893
158
0
756
8,044
5,787
491
3,041
4,953
10,810
0
W
Ah Puch
Brance95
Ah Puch
8,421
582
80
1,507
8,035
2,539
1,002
4,801
3,202
51,077
0
W
8,309
2,169
0
1,678
7,827
2,345
0
1,556
6,203
0
43,456
L
Ah Muzen Cab
Ihatedeavon
Ah Muzen Cab
9,120
2,914
0
3,818
10,559
2,897
343
6,662
3,849
0
57,201
W
Vulcan
6,830
2,806
0
894
7,430
1,360
952
1,596
5,762
30,542
0
W
Olorun
KreZ9
Olorun
4,637
2,761
216
1,692
8,368
3,853
607
1,947
6,365
29,187
4,036
W
Chronos
8,381
3,401
25
3,782
11,520
3,902
6,122
3,063
8,129
65,427
0
L
Cerberus
xDJ KGFx
Cerberus
8,050
268
0
4,731
12,320
6,153
0
5,575
6,625
46,036
0
L
Amaterasu
xJELLY KGFx
Amaterasu
5,715
1,566
0
1,836
10,971
6,511
512
4,783
6,183
0
22,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,780
Gold Earned
42,390
325
Minions Killed
419
0
Camps Cleared
0
1,343,064
Distance Traveled
1,372,080
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,778
452
35
2
0
259,267
0
L
Athena
5,675
378
22
1
0
268,039
1
W
Ah Puch
8,789
586
112
7
0
245,365
0
W
Loki
8,900
593
77
5
0
313,470
0
L
Ah Muzen Cab
7,908
527
101
7
0
268,063
4
W
Vulcan
7,827
522
52
3
0
259,281
0
W
Olorun
7,423
495
60
4
0
270,652
3
W
Chronos
9,451
630
118
8
0
283,312
8
L
Cerberus
7,357
490
128
9
0
280,738
3
L
Amaterasu
7,062
471
39
3
0
266,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role