Player Matchup

Heimdallr
Heimdallr
DangerDarkFell
Heimdallr
Level 124
God Stats
8W - 2L
1,506 SR
Queue Stats
342W - 326L
1,552 Elo+
Party 3
Bacchus
Bacchus
ElGamerProYoni
Bacchus
Level 142
God Stats
5W - 3L
1,719 SR
Queue Stats
217W - 212L
1,493 Elo+
Party 3
Geb
Geb
John seaskip
Geb
Level 133
God Stats
18W - 13L
1,867 SR
Queue Stats
766W - 790L
1,552 Elo+
Solo
Hades
Hades
Kinosaypient
Hades
Level 115
God Stats
232W - 201L
1,530 SR
Queue Stats
386W - 399L
1,512 Elo+
Solo
Osiris
Osiris
Mrkillmiester
Osiris
Level 117
God Stats
3W - 3L
1,793 SR
Queue Stats
29W - 44L
1,515 Elo+
Solo
Team Averages
Level 126
1,683 SR
1,525 Elo+

VS

Team Averages
Level 125
1,591 SR
1,483 Elo+
Bastet
Bastet
Hxtline
Bastet
Level 108
God Stats
10W - 12L
1,468 SR
Queue Stats
29W - 27L
1,548 Elo+
Party 1
Kuzenbo
Kuzenbo
IllicitCupid929
Kuzenbo
Level 95
God Stats
1W - 3L
1,500 SR
Queue Stats
333W - 323L
1,431 Elo+
Party 2
Mercury
Mercury
MX young6242
Mercury
Level 125
God Stats
27W - 19L
1,689 SR
Queue Stats
632W - 610L
1,447 Elo+
Party 2
Merlin
Merlin
SpryConstant28
Merlin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,523 Elo+
Solo
Danzaburou
Danzaburou
TheReeseNetwork
Danzaburou
Level 147
God Stats
20W - 18L
1,798 SR
Queue Stats
219W - 225L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DangerDarkFell
Heimdallr
13
1 / 1 / 1
7,358
566
5,415
6,526
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 2 / 2
6,867
528
3,114
8,873
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 0 / 3
7,730
595
4,718
13,012
7,636
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 1 / 2
7,270
559
7,149
10,817
6,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
7 / 0 / 1
8,692
669
9,460
9,492
8,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Hxtline
Bastet
9
1 / 3 / 1
5,710
439
7,041
8,986
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 4 / 0
5,820
448
5,233
15,092
11,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
MX young6242
Mercury
9
0 / 2 / 0
5,769
444
1,111
6,088
2,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 4 / 0
6,869
528
7,086
8,144
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TheReeseNetwork
Danzaburou
13
1 / 0 / 1
7,324
563
4,787
7,304
1,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
13
Kills
4
4
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DangerDarkFell
Heimdallr
1
1
1
1.5
W
1
2
2
1
L
Bastet
Hxtline
Bastet
1
3
1
0.5
L
1
4
0
0.25
W
3
0
3
4.5
W
1
1
2
2
L
Mercury
MX young6242
Mercury
0
2
0
0
W
7
0
1
7.5
L
1
4
0
0.25
L
Danzaburou
TheReeseNetwork
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,856
Damage
25,258
48,720
Taken
45,614
29,011
Mitigated
21,231
23,792
Healing
13,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DangerDarkFell
Heimdallr
5,415
2,405
0
2,785
6,526
1,964
65
741
5,785
0
50,703
W
3,114
209
53
3,200
8,873
4,100
0
2,395
6,411
39,008
0
L
Bastet
Hxtline
Bastet
7,041
1,312
0
1,029
8,986
2,543
0
1,155
7,831
0
32,333
L
5,233
2,098
324
3,771
15,092
11,981
13
6,198
8,894
18,822
0
W
4,718
1,219
2,696
5,034
13,012
7,636
408
3,923
8,913
17,875
0
W
7,149
485
656
5,318
10,817
6,535
123
3,809
6,704
46,666
0
L
Mercury
MX young6242
Mercury
1,111
180
0
2,125
6,088
2,298
0
1,003
5,085
0
23,999
W
9,460
3,628
0
4,050
9,492
8,776
2,318
934
8,380
0
50,776
L
7,086
685
0
1,447
8,144
2,553
0
5,548
2,596
45,560
0
L
Danzaburou
TheReeseNetwork
Danzaburou
4,787
2,013
0
4,453
7,304
1,856
136
1,077
6,227
0
51,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,917
Gold Earned
31,492
404
Minions Killed
350
0
Camps Cleared
0
1,291,766
Distance Traveled
1,269,680
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,358
566
104
8
0
246,457
1
W
Bacchus
6,867
528
79
6
0
284,313
1
L
Bastet
5,710
439
43
3
0
268,850
0
L
Kuzenbo
5,820
448
25
2
0
288,869
0
W
Geb
7,730
595
26
2
0
268,895
1
W
Hades
7,270
559
85
7
0
258,570
4
L
Mercury
5,769
444
66
5
0
235,649
2
W
Osiris
8,692
669
110
8
0
233,531
3
L
Merlin
6,869
528
105
8
0
237,047
4
L
Danzaburou
7,324
563
111
9
0
239,265
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role