Player Matchup

Sol
Sol
LittleWolf20582
Sol
Level 25
God Stats
0W - 3L
1,293 SR
Queue Stats
2W - 6L
1,211 Elo+
Party 1
Mercury
Mercury
Mayitoabc16
Mercury
Level 70
God Stats
20W - 17L
1,572 SR
Queue Stats
142W - 147L
1,479 Elo+
Solo
Sylvanus
Sylvanus
Orlandc10
Sylvanus
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
254W - 280L
1,640 Elo+
Party 2
Neith
Neith
WickedWebHead
Neith
Level 34
God Stats
0W - 2L
1,450 SR
Queue Stats
2W - 6L
1,211 Elo+
Party 1
Kukulkan
Kukulkan
axarsa97
Kukulkan
Level 105
God Stats
17W - 13L
1,500 SR
Queue Stats
271W - 284L
1,607 Elo+
Party 2
Team Averages
Level 69
1,463 SR
1,430 Elo+

VS

Team Averages
Level 80
1,473 SR
1,384 Elo+
Baron Samedi
Baron Samedi
BigChewbacca16
Baron Samedi
Level 109
God Stats
1W - 5L
1,500 SR
Queue Stats
118W - 152L
1,502 Elo+
Party 3
Sol
Sol
MommICantPauseIt
Sol
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,282 Elo+
Party 3
Horus
Horus
MoodyAnubis
Horus
Level 62
God Stats
9W - 23L
1,327 SR
Queue Stats
247W - 300L
1,422 Elo+
Party 3
Bakasura
Bakasura
PolishPainTrain
Bakasura
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 59L
1,345 Elo+
Solo
Amaterasu
Amaterasu
prim_plate3
Amaterasu
Level 3
God Stats
2W - 1L
1,537 SR
Queue Stats
4W - 5L
1,366 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,765
433
2,579
5,321
1,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Mayitoabc16
Mercury
10
1 / 4 / 1
5,994
545
4,416
8,374
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Orlandc10
Sylvanus
12
1 / 1 / 0
6,955
632
3,675
5,604
2,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 6 / 0
4,833
439
1,684
5,188
1,421
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
axarsa97
Kukulkan
10
0 / 3 / 1
5,875
534
3,776
5,695
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigChewbacca16
Baron Samedi
11
4 / 1 / 2
6,358
578
5,523
7,164
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
9 / 0 / 2
6,661
606
5,945
4,718
1,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 1
5,388
490
818
5,454
3,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
12
2 / 1 / 3
6,900
627
2,561
9,121
3,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Amaterasu
prim_plate3
Amaterasu
10
1 / 0 / 8
5,942
540
2,657
7,729
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
16
18
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BigChewbacca16
Baron Samedi
4
1
2
5
L
0
4
0
0
L
Mercury
Mayitoabc16
Mercury
1
4
1
0.38
W
9
0
2
10
W
0
0
1
0.5
L
Sylvanus
Orlandc10
Sylvanus
1
1
0
1
W
Bakasura
2
1
3
3.5
L
0
6
0
0
L
Kukulkan
axarsa97
Kukulkan
0
3
1
0.17
W
Amaterasu
prim_plate3
Amaterasu
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,130
Damage
17,504
30,182
Taken
34,186
9,660
Mitigated
14,697
6,530
Healing
16,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BigChewbacca16
Baron Samedi
5,523
313
210
2,635
7,164
2,651
0
2,513
4,651
26,253
0
L
2,579
626
0
838
5,321
1,536
1,137
1,251
4,070
16,651
1,150
L
Mercury
Mayitoabc16
Mercury
4,416
1,628
0
2,352
8,374
2,430
0
3,161
5,213
0
29,724
W
5,945
1,679
0
2,591
4,718
1,613
1,208
1,181
3,537
25,415
3,164
W
818
320
429
1,665
5,454
3,071
429
2,000
3,454
0
18,261
L
Sylvanus
Orlandc10
Sylvanus
3,675
1,188
156
2,798
5,604
2,833
744
80
5,144
35,765
9,552
W
Bakasura
2,561
1,736
0
4,457
9,121
3,968
0
1,739
7,382
0
38,556
L
1,684
476
0
136
5,188
1,421
402
2,744
2,444
0
16,031
L
Kukulkan
axarsa97
Kukulkan
3,776
0
0
250
5,695
1,440
0
3,742
1,953
34,809
0
W
Amaterasu
prim_plate3
Amaterasu
2,657
413
0
4,842
7,729
3,394
0
1,808
5,921
0
23,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,422
Gold Earned
31,249
288
Minions Killed
279
0
Camps Cleared
0
1,104,448
Distance Traveled
1,193,316
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,358
578
47
4
0
219,636
2
L
Sol
4,765
433
33
3
0
213,673
1
L
Mercury
5,994
545
55
5
0
269,646
1
W
Sol
6,661
606
59
5
0
223,083
1
W
Horus
5,388
490
30
3
0
242,856
1
L
Sylvanus
6,955
632
94
9
0
187,817
3
W
Bakasura
6,900
627
95
9
0
278,268
1
L
Neith
4,833
439
38
3
0
203,797
2
L
Kukulkan
5,875
534
68
6
0
229,515
4
W
Amaterasu
5,942
540
48
4
0
229,473
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role