Player Matchup

Bastet
Bastet
Silver II
AtH2O
Bastet
Silver II
Level 160
God Stats
27W - 29L
1,478 SR
Queue Stats
404W - 440L
1,019 MMR
Solo
Sol
Sol
Silver V
Brodermax
Sol
Silver V
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 141L
928 MMR
Solo
Geb
Geb
Bronze I
Joseph0606
Geb
Bronze I
Level 69
God Stats
4W - 1L
1,490 SR
Queue Stats
254W - 304L
568 MMR
Solo
Charybdis
Charybdis
Silver III
Lkirito162
Charybdis
Silver III
Level 157
God Stats
2W - 1L
1,307 SR
Queue Stats
89W - 112L
826 MMR
Solo
Athena
Athena
Silver IV
XDtokeX
Athena
Silver IV
Level 102
God Stats
51W - 47L
1,378 SR
Queue Stats
344W - 383L
844 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,431 SR
837 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,483 SR
846 MMR
Kumbhakarna
Kumbhakarna
Silver III
LetzgoBrandon
Kumbhakarna
Silver III
Level 160
God Stats
17W - 20L
1,491 SR
Queue Stats
34W - 54L
890 MMR
Solo
Artio
Artio
Silver III
Mistershadow122
Artio
Silver III
Level 113
God Stats
15W - 16L
1,404 SR
Queue Stats
620W - 654L
916 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
powervacuum
Morgan Le Fay
Silver II
Level 69
God Stats
2W - 4L
1,454 SR
Queue Stats
20W - 31L
992 MMR
Solo
Apollo
Apollo
Bronze I
reyching
Apollo
Bronze I
Level 64
God Stats
1W - 2L
1,528 SR
Queue Stats
36W - 51L
472 MMR
Solo
Da Ji
Da Ji
Silver III
thegood98
Da Ji
Silver III
Level 146
God Stats
0W - 2L
1,538 SR
Queue Stats
215W - 256L
962 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AtH2O
Bastet
19
10 / 2 / 7
12,452
655
20,813
16,157
5,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 1 / 9
11,340
597
10,985
9,091
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
3 / 2 / 6
10,419
548
5,192
17,352
13,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Lkirito162
Charybdis
17
2 / 2 / 9
11,316
596
7,912
9,924
2,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Athena
XDtokeX
Athena
17
3 / 0 / 11
11,214
590
11,378
12,185
12,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
GilgameshCliodhnaIzanamiAtlas

VS

Bans
MulanKaliBaba YagaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LetzgoBrandon
Kumbhakarna
13
1 / 5 / 3
8,528
449
3,071
21,271
16,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 1 / 1
8,409
443
3,384
13,433
12,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
powervacuum
Morgan Le Fay
14
1 / 6 / 1
8,946
471
6,487
12,084
4,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
reyching
Apollo
15
3 / 5 / 3
8,978
473
12,881
17,259
6,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
thegood98
Da Ji
15
2 / 5 / 2
8,947
471
6,716
13,783
5,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
22
Kills
7
7
Deaths
22
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
AtH2O
Bastet
10
2
7
6.75
W
4
1
9
8.5
W
3
2
6
3
L
Kumbhakarna
LetzgoBrandon
Kumbhakarna
1
5
3
0.5
W
Charybdis
Lkirito162
Charybdis
2
2
9
3.25
L
0
1
1
0.5
W
Athena
XDtokeX
Athena
3
0
11
8.5
L
Morgan Le Fay
powervacuum
Morgan Le Fay
1
6
1
0.25
L
Apollo
reyching
Apollo
3
5
3
0.9
L
Da Ji
thegood98
Da Ji
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,280
Damage
32,539
64,709
Taken
77,830
37,367
Mitigated
45,970
23,757
Healing
25,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
AtH2O
Bastet
20,813
4,806
0
5,697
16,157
5,807
1,304
2,660
13,263
0
81,429
W
10,985
2,679
0
3,989
9,091
2,663
5,299
2,028
6,893
67,999
0
W
5,192
557
951
5,226
17,352
13,298
492
2,698
14,498
32,455
3,138
L
Kumbhakarna
LetzgoBrandon
Kumbhakarna
3,071
263
785
5,378
21,271
16,426
0
7,333
13,629
24,234
0
W
Charybdis
Lkirito162
Charybdis
7,912
4,771
0
5,944
9,924
2,940
6,109
397
9,527
0
76,852
L
3,384
113
356
4,469
13,433
12,780
0
4,205
8,761
38,487
0
W
Athena
XDtokeX
Athena
11,378
1,672
396
1,554
12,185
12,659
180
4,647
7,412
51,785
0
L
Morgan Le Fay
powervacuum
Morgan Le Fay
6,487
569
0
1,986
12,084
4,542
0
5,752
6,205
58,898
0
L
Apollo
reyching
Apollo
12,881
8,980
0
7,605
17,259
6,486
340
4,624
12,552
0
71,744
L
Da Ji
thegood98
Da Ji
6,716
663
0
4,822
13,783
5,736
0
3,882
9,811
0
61,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,741
Gold Earned
43,808
522
Minions Killed
482
0
Camps Cleared
0
1,968,898
Distance Traveled
1,775,474
30
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,452
655
118
6
0
439,414
0
W
Sol
11,340
597
113
6
0
365,513
6
W
Geb
10,419
548
46
2
0
365,741
10
L
Kumbhakarna
8,528
449
30
2
0
336,949
10
W
Charybdis
11,316
596
146
8
0
338,030
7
L
Artio
8,409
443
81
4
0
351,047
5
W
Athena
11,214
590
99
5
0
460,200
7
L
Morgan Le Fay
8,946
471
127
7
0
363,803
7
L
Apollo
8,978
473
134
7
0
319,909
4
L
Da Ji
8,947
471
110
6
0
403,766
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role