Player Matchup

Vulcan
Vulcan
Silver II
DriPBeatCheeks
Vulcan
Silver II
Level 124
God Stats
7W - 13L
1,435 SR
Queue Stats
30W - 43L
1,536 MMR
Party 2
Cerberus
Cerberus
Silver II
EmanSosa
Cerberus
Silver II
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 89L
1,280 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
VagueDescription
Sun Wukong
Gold V
Level 71
God Stats
1W - 5L
1,413 SR
Queue Stats
39W - 49L
1,333 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,449 SR
1,383 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,542 SR
1,392 MMR
Odin
Odin
Silver II
 
Odin
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Gold V
Izvenom13
Hou Yi
Gold V
Level 108
God Stats
9W - 7L
1,592 SR
Queue Stats
27W - 27L
1,380 MMR
Party 1
Hades
Hades
Silver I
Mdidub
Hades
Silver I
Level 105
God Stats
4W - 4L
1,535 SR
Queue Stats
24W - 26L
1,295 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,258
605
7,559
6,679
2,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
EmanSosa
Cerberus
12
0 / 5 / 3
7,748
646
4,551
12,389
8,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
VagueDescription
Sun Wukong
12
3 / 6 / 0
8,400
700
10,243
12,811
9,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ZeusBastetGilgameshGebAtlas

VS

Bans
ChaacMerlinAh Muzen CabDiscordiaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 2 / 16
9,269
772
4,943
12,811
10,820
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Izvenom13
Hou Yi
15
11 / 1 / 6
10,572
881
11,380
9,958
3,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
Mdidub
Hades
14
5 / 0 / 12
9,781
815
9,535
9,050
5,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
17
17
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
2
16
4.5
L
0
6
1
0.08
L
Cerberus
EmanSosa
Cerberus
0
5
3
0.3
W
Hou Yi
Izvenom13
Hou Yi
11
1
6
14
W
Hades
Mdidub
Hades
5
0
12
11
L
Sun Wukong
VagueDescription
Sun Wukong
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,353
Damage
25,858
31,879
Taken
31,819
20,157
Mitigated
19,856
5,497
Healing
13,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,943
647
644
2,932
12,811
10,820
416
4,585
7,917
0
20,479
L
7,559
1,445
0
350
6,679
2,831
0
2,455
4,162
36,561
0
L
Cerberus
EmanSosa
Cerberus
4,551
84
95
3,201
12,389
8,292
0
2,167
10,015
15,227
0
W
Hou Yi
Izvenom13
Hou Yi
11,380
7,015
0
2,491
9,958
3,440
1,126
4,108
5,599
0
44,498
W
Hades
Mdidub
Hades
9,535
828
1,645
5,291
9,050
5,596
866
3,984
4,906
34,958
0
L
Sun Wukong
VagueDescription
Sun Wukong
10,243
715
0
1,851
12,811
9,034
0
4,406
7,996
0
22,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,406
Gold Earned
29,622
124
Minions Killed
175
3
Camps Cleared
9
618,448
Distance Traveled
754,234
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,269
772
36
3
0
270,253
4
L
Vulcan
7,258
605
66
6
2
223,479
5
L
Cerberus
7,748
646
30
3
1
181,217
1
W
Hou Yi
10,572
881
67
6
4
242,078
3
W
Hades
9,781
815
72
6
5
241,903
3
L
Sun Wukong
8,400
700
28
2
0
213,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role