Player Matchup

Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
InvaZioN
Fenrir
Platinum V
Level 159
God Stats
2W - 6L
1,292 SR
Queue Stats
245W - 240L
1,621 MMR
Solo
Anubis
Anubis
Gold III
KitogamerHD
Anubis
Gold III
Level 149
God Stats
2W - 5L
1,500 SR
Queue Stats
189W - 184L
1,596 MMR
Solo
Cabrakan
Cabrakan
Gold II
Solace69
Cabrakan
Gold II
Level 86
God Stats
50W - 41L
1,674 SR
Queue Stats
137W - 146L
1,620 MMR
Solo
Sol
Sol
Gold III
Tizr
Sol
Gold III
Level 101
God Stats
22W - 25L
1,675 SR
Queue Stats
237W - 237L
1,606 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,528 SR
1,589 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,504 SR
1,615 MMR
Persephone
Persephone
Gold III
CJTheImmortal
Persephone
Gold III
Level 109
God Stats
7W - 2L
1,375 SR
Queue Stats
68W - 43L
1,727 MMR
Party 1
Izanami
Izanami
Gold IV
Scyxurz
Izanami
Gold IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 103L
1,537 MMR
Party 1
Osiris
Osiris
Gold III
TrainerT
Osiris
Gold III
Level 141
God Stats
3W - 0L
1,723 SR
Queue Stats
27W - 23L
1,625 MMR
Solo
Atlas
Atlas
Silver I
binkybaby
Atlas
Silver I
Level 132
God Stats
2W - 2L
1,401 SR
Queue Stats
37W - 20L
1,547 MMR
Party 2
Nemesis
Nemesis
Silver I
sinthd
Nemesis
Silver I
Level 129
God Stats
10W - 7L
1,521 SR
Queue Stats
35W - 20L
1,638 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
18
5 / 5 / 6
11,583
552
13,662
17,105
4,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
InvaZioN
Fenrir
17
4 / 4 / 8
11,073
527
6,055
17,298
7,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
16
5 / 7 / 4
11,391
542
11,824
15,051
6,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Solace69
Cabrakan
13
1 / 3 / 8
9,084
433
5,789
19,376
21,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
Tizr
Sol
18
6 / 3 / 3
11,621
553
14,908
15,939
5,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
GilgameshGaneshaGeb

VS

Bans
ThothCamazotzBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CJTheImmortal
Persephone
20
9 / 2 / 7
13,898
662
13,795
7,117
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Scyxurz
Izanami
20
5 / 3 / 9
13,141
626
16,969
16,409
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
TrainerT
Osiris
16
2 / 11 / 7
10,984
523
13,070
21,180
20,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Atlas
binkybaby
Atlas
16
2 / 0 / 9
11,086
528
6,568
18,433
19,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
sinthd
Nemesis
19
4 / 5 / 10
12,287
585
10,777
16,167
5,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
64
21
Kills
22
22
Deaths
21
29
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
5
5
6
1.6
W
Persephone
CJTheImmortal
Persephone
9
2
7
6.25
L
Fenrir
InvaZioN
Fenrir
4
4
8
2
L
Anubis
5
7
4
1
W
Izanami
Scyxurz
Izanami
5
3
9
3.17
L
Cabrakan
Solace69
Cabrakan
1
3
8
1.67
L
Sol
Tizr
Sol
6
3
3
2.5
W
Osiris
TrainerT
Osiris
2
11
7
0.5
W
Atlas
binkybaby
Atlas
2
0
9
6.5
W
Nemesis
sinthd
Nemesis
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,238
Damage
61,179
84,769
Taken
79,306
46,018
Mitigated
52,347
29,570
Healing
21,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
13,662
4,953
0
6,385
17,105
4,974
4,806
2,108
14,997
0
99,185
W
Persephone
CJTheImmortal
Persephone
13,795
334
0
1,341
7,117
2,355
1,190
4,905
2,210
97,515
0
L
Fenrir
InvaZioN
Fenrir
6,055
1,719
0
7,433
17,298
7,532
840
2,063
15,235
0
71,590
L
Anubis
11,824
291
0
3,242
15,051
6,240
168
5,136
9,915
77,042
0
W
Izanami
Scyxurz
Izanami
16,969
9,743
0
7,936
16,409
4,826
2,889
5,187
11,144
0
118,942
L
Cabrakan
Solace69
Cabrakan
5,789
459
427
5,242
19,376
21,515
45
6,894
12,482
18,794
0
L
Sol
Tizr
Sol
14,908
4,734
104
6,737
15,939
5,757
1,185
4,162
11,777
77,823
0
W
Osiris
TrainerT
Osiris
13,070
3,916
0
3,004
21,180
20,223
0
10,191
10,562
0
56,524
W
Atlas
binkybaby
Atlas
6,568
1,920
476
5,469
18,433
19,081
0
7,182
11,100
37,999
0
W
Nemesis
sinthd
Nemesis
10,777
4,087
0
3,109
16,167
5,862
1,759
5,966
10,157
0
96,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,752
Gold Earned
61,396
592
Minions Killed
623
0
Camps Cleared
0
1,904,161
Distance Traveled
2,105,673
21
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
11,583
552
177
8
0
359,662
4
W
Persephone
13,898
662
183
9
0
442,654
3
L
Fenrir
11,073
527
118
6
0
437,895
0
L
Anubis
11,391
542
150
7
0
335,135
8
W
Izanami
13,141
626
179
9
0
412,648
7
L
Cabrakan
9,084
433
12
1
0
422,059
9
L
Sol
11,621
553
135
6
0
349,410
0
W
Osiris
10,984
523
86
4
0
353,882
4
W
Atlas
11,086
528
36
2
0
439,190
9
W
Nemesis
12,287
585
139
7
0
457,299
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role