Player Matchup

Medusa
Medusa
JIM_SHAKEY
Medusa
Level 47
God Stats
1W - 2L
1,497 SR
Queue Stats
51W - 64L
1,522 Elo+
Party 1
Thoth
Thoth
JordyynTx
Thoth
Level 65
God Stats
3W - 1L
1,727 SR
Queue Stats
51W - 62L
1,509 Elo+
Party 1
Kuzenbo
Kuzenbo
Pikachuuu28
Kuzenbo
Level 157
God Stats
7W - 5L
1,566 SR
Queue Stats
128W - 148L
1,458 Elo+
Solo
Raijin
Raijin
Silverhope
Raijin
Level 115
God Stats
1W - 3L
1,500 SR
Queue Stats
517W - 494L
1,307 Elo+
Solo
Cupid
Cupid
markynTx
Cupid
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 53L
1,515 Elo+
Party 1
Team Averages
Level 94
1,558 SR
1,462 Elo+

VS

Team Averages
Level 113
1,590 SR
1,470 Elo+
Xbalanque
Xbalanque
ChiefBruh
Xbalanque
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 27L
1,464 Elo+
Party 2
Fenrir
Fenrir
Deurep
Fenrir
Level 16
God Stats
1W - 0L
1,750 SR
Queue Stats
8W - 6L
1,402 Elo+
Solo
Olorun
Olorun
Sol RyuKen
Olorun
Level 146
God Stats
1W - 1L
1,699 SR
Queue Stats
71W - 61L
1,505 Elo+
Solo
Cthulhu
Cthulhu
shampoomonkey
Cthulhu
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 97L
1,463 Elo+
Party 2
Merlin
Merlin
wackytuna
Merlin
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 129L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JIM_SHAKEY
Medusa
13
2 / 6 / 4
7,367
737
5,500
10,957
4,978
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
JordyynTx
Thoth
14
4 / 5 / 1
8,179
818
11,136
9,161
3,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Pikachuuu28
Kuzenbo
13
1 / 5 / 4
7,633
763
5,838
14,576
19,692
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
Silverhope
Raijin
12
1 / 5 / 2
6,947
695
10,450
8,651
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
markynTx
Cupid
12
0 / 5 / 3
6,667
667
5,306
9,367
3,849
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ChiefBruh
Xbalanque
13
0 / 2 / 16
8,019
802
7,029
7,011
2,783
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Deurep
Fenrir
16
9 / 2 / 13
10,011
1,001
12,439
11,759
10,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
Sol RyuKen
Olorun
14
4 / 2 / 12
8,483
848
5,216
9,126
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
15
4 / 1 / 17
9,270
927
14,606
11,840
13,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
wackytuna
Merlin
17
9 / 1 / 9
9,849
985
9,754
7,135
3,013
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
93
8
Kills
26
26
Deaths
8
14
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
ChiefBruh
Xbalanque
0
2
16
4
W
Fenrir
Deurep
Fenrir
9
2
13
7.75
L
Medusa
JIM_SHAKEY
Medusa
2
6
4
0.67
L
Thoth
JordyynTx
Thoth
4
5
1
0.9
L
Kuzenbo
Pikachuuu28
Kuzenbo
1
5
4
0.6
L
Raijin
Silverhope
Raijin
1
5
2
0.4
W
Olorun
Sol RyuKen
Olorun
4
2
12
5
L
Cupid
markynTx
Cupid
0
5
3
0.3
W
Cthulhu
4
1
17
12.5
W
Merlin
wackytuna
Merlin
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,230
Damage
49,044
52,712
Taken
46,871
35,824
Mitigated
33,094
11,433
Healing
25,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
ChiefBruh
Xbalanque
7,029
2,634
1,474
1,181
7,011
2,783
1,253
3,097
3,824
0
16,699
W
Fenrir
Deurep
Fenrir
12,439
1,657
2,919
4,335
11,759
10,210
600
6,462
4,937
0
17,617
L
Medusa
JIM_SHAKEY
Medusa
5,500
1,286
143
1,346
10,957
4,978
275
6,131
4,826
0
20,085
L
Thoth
JordyynTx
Thoth
11,136
210
230
1,094
9,161
3,644
0
4,599
4,562
25,799
0
L
Kuzenbo
Pikachuuu28
Kuzenbo
5,838
1,830
1,035
2,339
14,576
19,692
0
7,548
7,028
10,896
0
L
Raijin
Silverhope
Raijin
10,450
1,208
1,099
957
8,651
3,661
0
5,014
3,637
14,706
0
W
Olorun
Sol RyuKen
Olorun
5,216
2,238
2,934
3,908
9,126
3,993
1,190
6,310
2,566
13,527
893
L
Cupid
markynTx
Cupid
5,306
2,700
1,011
2,179
9,367
3,849
0
5,658
3,709
0
10,703
W
Cthulhu
14,606
769
2,815
2,555
11,840
13,095
149
5,823
5,753
21,722
0
W
Merlin
wackytuna
Merlin
9,754
204
2,546
960
7,135
3,013
1,825
4,662
2,367
27,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,793
Gold Earned
45,632
95
Minions Killed
117
0
Camps Cleared
0
903,956
Distance Traveled
1,034,820
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,019
802
29
3
0
199,361
1
W
Fenrir
10,011
1,001
15
2
0
226,901
4
L
Medusa
7,367
737
26
3
0
190,829
1
L
Thoth
8,179
818
31
3
0
167,289
0
L
Kuzenbo
7,633
763
4
0
0
183,273
3
L
Raijin
6,947
695
13
1
0
168,930
0
W
Olorun
8,483
848
18
2
0
188,413
0
L
Cupid
6,667
667
21
2
0
193,635
2
W
Cthulhu
9,270
927
21
2
0
234,750
1
W
Merlin
9,849
985
34
3
0
185,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role