Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
głuchouchu
Mulan
Level 92
God Stats
2W - 1L
1,637 SR
Queue Stats
13W - 28L
1,491 Elo+
Solo
Team Averages
Level 108
1,546 SR
1,497 Elo+

VS

Team Averages
Level 145
1,539 SR
1,593 Elo+
Jing Wei
Jing Wei
Taeling
Jing Wei
Level 159
God Stats
85W - 40L
1,640 SR
Queue Stats
171W - 117L
1,573 Elo+
Solo
Fenrir
Fenrir
Yzariel
Fenrir
Level 160
God Stats
3W - 5L
1,478 SR
Queue Stats
548W - 558L
1,584 Elo+
Solo
Vulcan
Vulcan
joker7399
Vulcan
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 7 / 1
6,785
679
7,326
9,044
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Loki
 
Loki
10
0 / 7 / 1
6,100
610
3,819
10,081
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 8 / 0
7,004
700
5,556
13,111
9,497
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Taeling
Jing Wei
13
8 / 1 / 8
8,978
898
7,907
8,225
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Yzariel
Fenrir
14
7 / 2 / 11
8,759
876
9,871
11,300
7,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
joker7399
Vulcan
15
7 / 1 / 14
9,361
936
10,309
5,578
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
55
4
Kills
22
22
Deaths
4
2
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
7
1
0.21
L
Loki
 
Loki
0
7
1
0.07
W
Jing Wei
Taeling
Jing Wei
8
1
8
12
W
Fenrir
Yzariel
Fenrir
7
2
11
6.25
L
3
8
0
0.38
W
Vulcan
joker7399
Vulcan
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,701
Damage
28,087
32,236
Taken
25,103
15,433
Mitigated
12,304
2,253
Healing
7,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,326
213
0
1,479
9,044
2,346
0
2,623
6,287
36,624
0
L
Loki
 
Loki
3,819
609
0
739
10,081
3,590
0
4,112
5,836
0
15,195
W
Jing Wei
Taeling
Jing Wei
7,907
5,671
0
2,799
8,225
3,147
984
2,957
5,268
0
31,421
W
Fenrir
Yzariel
Fenrir
9,871
2,077
0
3,223
11,300
7,200
409
3,825
7,475
118
18,143
L
5,556
1,160
0
35
13,111
9,497
20
3,993
8,821
3,887
9,117
W
Vulcan
joker7399
Vulcan
10,309
3,435
0
1,774
5,578
1,957
1,234
2,120
3,458
40,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,889
Gold Earned
27,098
112
Minions Killed
128
4
Camps Cleared
5
492,238
Distance Traveled
628,872
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,785
679
67
7
1
158,360
1
L
Loki
6,100
610
30
3
2
192,028
1
W
Jing Wei
8,978
898
50
5
0
217,885
1
W
Fenrir
8,759
876
12
1
1
199,290
1
L
Mulan
7,004
700
15
2
1
141,850
0
W
Vulcan
9,361
936
66
7
4
211,697
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role