Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
GlitchedCrow
Artio
Level 67
God Stats
6W - 6L
1,551 SR
Queue Stats
82W - 103L
1,434 Elo+
Solo
Fenrir
Fenrir
HANDS_rcd
Fenrir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 73L
1,643 Elo+
Party 2
Medusa
Medusa
MOISTLIEST
Medusa
Level 128
God Stats
302W - 324L
1,473 SR
Queue Stats
361W - 406L
1,389 Elo+
Solo
Pele
Pele
SolutedCFW
Pele
Level 45
God Stats
6W - 8L
1,500 SR
Queue Stats
42W - 39L
1,652 Elo+
Party 2
Team Averages
Level 102
1,505 SR
1,524 Elo+

VS

Team Averages
Level 34
1,476 SR
1,258 Elo+
Ganesha
Ganesha
BlackTerrorByte
Ganesha
Level 27
God Stats
3W - 2L
1,473 SR
Queue Stats
24W - 31L
1,351 Elo+
Solo
Fenrir
Fenrir
GANGSTACOOKIES
Fenrir
Level 14
God Stats
0W - 3L
1,408 SR
Queue Stats
1W - 8L
1,139 Elo+
Party 1
Neith
Neith
Nantuk3312
Neith
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 77L
1,459 Elo+
Solo
Nox
Nox
SolElectai
Nox
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 17L
1,343 Elo+
Party 1
Discordia
Discordia
aLANCTIO
Discordia
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,001 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
5 / 1 / 6
8,841
884
10,135
5,019
2,142
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 0 / 10
8,064
806
4,792
10,057
4,955
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
HANDS_rcd
Fenrir
16
8 / 3 / 4
9,101
910
7,840
8,069
4,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
MOISTLIEST
Medusa
15
2 / 3 / 8
8,287
829
5,877
8,608
2,596
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 1 / 5
8,938
894
8,415
7,473
3,465
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 5
7,840
784
3,303
12,151
8,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 7 / 3
7,490
749
4,593
11,081
4,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
14
2 / 5 / 2
7,841
784
7,080
9,029
3,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
3 / 4 / 1
8,042
804
6,613
6,727
2,627
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
aLANCTIO
Discordia
12
1 / 4 / 1
7,037
704
4,475
6,412
1,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
24
Kills
8
8
Deaths
24
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
1
6
8
L
0
4
5
0.63
L
2
7
3
0.5
W
1
0
10
6
W
Fenrir
HANDS_rcd
Fenrir
8
3
4
3.33
W
Medusa
MOISTLIEST
Medusa
2
3
8
2
L
Neith
2
5
2
0.6
L
3
4
1
0.88
W
8
1
5
10.5
L
Discordia
aLANCTIO
Discordia
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,059
Damage
26,064
39,226
Taken
45,400
18,003
Mitigated
20,157
9,389
Healing
3,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
10,135
2,819
0
1,358
5,019
2,142
1,944
1,270
3,749
0
38,789
L
3,303
649
0
1,751
12,151
8,720
0
1,358
10,793
11,492
0
L
4,593
1,110
0
371
11,081
4,040
0
1,545
9,536
0
10,536
W
4,792
654
1,227
4,322
10,057
4,955
776
6,190
3,867
17,514
0
W
Fenrir
HANDS_rcd
Fenrir
7,840
1,536
0
1,025
8,069
4,845
0
1,853
6,216
0
27,485
W
Medusa
MOISTLIEST
Medusa
5,877
2,329
110
175
8,608
2,596
965
2,699
5,909
0
33,673
L
Neith
7,080
3,468
0
1,584
9,029
3,130
1,040
66
8,963
0
30,037
L
6,613
921
0
125
6,727
2,627
0
1,218
5,509
22,438
0
W
8,415
3,370
0
1,172
7,473
3,465
224
2,379
5,094
0
14,152
L
Discordia
aLANCTIO
Discordia
4,475
499
0
0
6,412
1,640
0
605
5,807
16,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,231
Gold Earned
38,250
212
Minions Killed
161
0
Camps Cleared
0
1,099,264
Distance Traveled
908,338
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,841
884
68
7
0
202,868
2
L
Ganesha
7,840
784
14
1
0
189,285
1
L
Fenrir
7,490
749
18
2
0
213,905
0
W
Artio
8,064
806
32
3
0
238,656
3
W
Fenrir
9,101
910
51
5
0
235,391
1
W
Medusa
8,287
829
43
4
0
190,186
1
L
Neith
7,841
784
55
6
0
185,147
2
L
Nox
8,042
804
54
5
0
174,295
0
W
Pele
8,938
894
18
2
0
232,163
0
L
Discordia
7,037
704
20
2
0
145,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role