Player Matchup

Chaac
Chaac
Gambiinnoo
Chaac
Level 67
God Stats
71W - 42L
1,581 SR
Queue Stats
394W - 367L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
GrimFrequency
Danzaburou
Level 63
God Stats
2W - 1L
1,721 SR
Queue Stats
145W - 148L
1,426 Elo+
Party 3
Sol
Sol
JK-Unknow
Sol
Level 104
God Stats
4W - 8L
1,271 SR
Queue Stats
1,099W - 1,113L
1,448 Elo+
Solo
Sylvanus
Sylvanus
Xionboyoriginal
Sylvanus
Level 69
God Stats
8W - 5L
1,701 SR
Queue Stats
76W - 69L
1,460 Elo+
Party 3
Neith
Neith
xPJCx 187Karma
Neith
Level 45
God Stats
14W - 25L
1,340 SR
Queue Stats
93W - 109L
1,474 Elo+
Party 1
Team Averages
Level 70
1,523 SR
1,468 Elo+

VS

Team Averages
Level 47
1,326 SR
1,340 Elo+
Cthulhu
Cthulhu
Agus-uwu-_-
Cthulhu
Level 28
God Stats
25W - 28L
1,556 SR
Queue Stats
373W - 412L
1,329 Elo+
Party 4
Sol
Sol
Mastodon103
Sol
Level 89
God Stats
5W - 5L
1,271 SR
Queue Stats
300W - 303L
1,497 Elo+
Solo
Neith
Neith
XxEL_PRIMO_ATRxX
Neith
Level 48
God Stats
10W - 5L
1,534 SR
Queue Stats
279W - 315L
1,367 Elo+
Party 4
Achilles
Achilles
imbakedaf
Achilles
Level 43
God Stats
2W - 8L
1,043 SR
Queue Stats
104W - 116L
1,348 Elo+
Party 2
Nemesis
Nemesis
slywushu
Nemesis
Level 29
God Stats
1W - 6L
1,228 SR
Queue Stats
4W - 11L
1,162 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
7 / 2 / 4
11,212
590
16,369
20,278
27,826
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
GrimFrequency
Danzaburou
16
9 / 3 / 3
11,349
597
13,454
16,141
6,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 1 / 6
12,548
660
8,503
11,819
4,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
15
5 / 2 / 10
9,809
516
12,884
18,889
16,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 1 / 7
9,669
509
4,990
13,222
4,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Agus-uwu-_-
Cthulhu
13
1 / 6 / 3
8,475
446
10,769
17,788
13,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 7 / 1
9,492
500
9,594
15,388
5,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 7 / 4
7,603
400
9,385
11,693
3,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
imbakedaf
Achilles
14
2 / 4 / 1
8,626
454
8,891
14,463
14,498
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
slywushu
Nemesis
14
2 / 3 / 0
8,736
460
7,279
13,047
4,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
27
Kills
9
9
Deaths
27
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Agus-uwu-_-
Cthulhu
1
6
3
0.42
W
Chaac
7
2
4
4.5
W
Danzaburou
GrimFrequency
Danzaburou
9
3
3
3.5
W
4
1
6
7
L
3
7
1
0.5
W
Sylvanus
5
2
10
5
L
1
7
4
0.43
L
Achilles
imbakedaf
Achilles
2
4
1
0.63
L
Nemesis
slywushu
Nemesis
2
3
0
0.67
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,200
Damage
45,918
80,349
Taken
72,379
59,183
Mitigated
40,994
43,606
Healing
14,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Agus-uwu-_-
Cthulhu
10,769
395
1,520
4,894
17,788
13,087
0
6,975
10,813
39,007
0
W
Chaac
16,369
3,060
331
9,007
20,278
27,826
845
1,474
18,804
811
67,805
W
Danzaburou
GrimFrequency
Danzaburou
13,454
8,582
204
6,043
16,141
6,133
3,196
4,562
11,579
0
77,239
W
8,503
3,428
0
8,118
11,819
4,687
5,958
5,951
5,868
93,281
0
L
9,594
2,816
0
3,829
15,388
5,527
0
8,107
7,281
59,520
0
W
Sylvanus
12,884
4,520
2,867
11,006
18,889
16,074
1,348
8,088
10,801
38,357
0
L
9,385
2,143
0
1,989
11,693
3,422
0
2,705
8,988
0
40,815
L
Achilles
imbakedaf
Achilles
8,891
4,458
0
819
14,463
14,498
844
1,672
12,791
0
44,061
L
Nemesis
slywushu
Nemesis
7,279
1,548
0
1,306
13,047
4,460
0
2,622
10,425
0
55,580
W
4,990
2,044
0
6,030
13,222
4,463
768
288
12,934
0
52,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,587
Gold Earned
42,932
544
Minions Killed
439
0
Camps Cleared
0
1,729,555
Distance Traveled
1,739,871
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,475
446
50
3
0
362,219
5
W
Chaac
11,212
590
98
5
0
376,330
3
W
Danzaburou
11,349
597
131
7
0
335,222
2
W
Sol
12,548
660
191
10
0
353,636
7
L
Sol
9,492
500
123
6
0
325,242
0
W
Sylvanus
9,809
516
43
2
0
320,150
2
L
Neith
7,603
400
75
4
0
312,500
2
L
Achilles
8,626
454
96
5
0
293,666
0
L
Nemesis
8,736
460
95
5
0
446,244
1
W
Neith
9,669
509
81
4
0
344,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role