Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
GauntletCarmesim
Arachne
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,532 Elo+
Solo
Anhur
Anhur
ROWWWWWWWWWWWW
Anhur
Level 135
God Stats
13W - 9L
1,500 SR
Queue Stats
306W - 154L
2,046 Elo+
Party 2
Team Averages
Level 139
1,500 SR
1,692 Elo+

VS

Team Averages
Level 120
1,613 SR
1,739 Elo+
Ganesha
Ganesha
BasicPoint
Ganesha
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,865 Elo+
Party 1
Nox
Nox
Embryonicgore123
Nox
Level 99
God Stats
3W - 0L
1,839 SR
Queue Stats
45W - 25L
1,644 Elo+
Party 1
Sun Wukong
Sun Wukong
fede1222xD
Sun Wukong
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 6 / 2
8,465
770
7,976
7,435
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 2
8,320
756
6,645
9,932
3,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 7 / 4
7,485
680
3,750
10,706
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BasicPoint
Ganesha
13
0 / 3 / 16
8,992
817
5,882
12,965
12,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
9 / 1 / 7
9,800
891
9,023
5,890
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
fede1222xD
Sun Wukong
14
7 / 1 / 9
9,720
884
10,143
12,679
11,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
5
Kills
16
16
Deaths
5
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
6
2
0.5
W
Ganesha
BasicPoint
Ganesha
0
3
16
2.67
W
9
1
7
12.5
L
2
3
2
1
L
1
7
4
0.43
W
Sun Wukong
fede1222xD
Sun Wukong
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,371
Damage
25,048
28,073
Taken
31,534
8,306
Mitigated
27,246
1,949
Healing
5,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,976
531
0
340
7,435
1,787
0
4,859
2,476
33,229
0
W
Ganesha
BasicPoint
Ganesha
5,882
511
0
2,266
12,965
12,946
171
3,220
9,351
24,470
0
W
9,023
868
0
1,111
5,890
2,520
1,522
2,526
3,236
42,847
0
L
6,645
4,010
0
998
9,932
3,481
0
4,731
4,864
0
21,738
L
3,750
1,823
0
611
10,706
3,038
0
6,744
3,706
0
9,605
W
Sun Wukong
fede1222xD
Sun Wukong
10,143
1,323
0
1,898
12,679
11,780
311
2,247
10,232
8,608
27,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,270
Gold Earned
28,512
113
Minions Killed
173
2
Camps Cleared
9
625,024
Distance Traveled
684,636
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,465
770
54
5
0
204,221
4
W
Ganesha
8,992
817
1
0
0
217,839
5
W
Nox
9,800
891
100
9
5
207,419
4
L
Arachne
8,320
756
36
3
1
254,745
7
L
Anhur
7,485
680
23
2
1
166,058
3
W
Sun Wukong
9,720
884
72
7
4
259,378
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role