Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
AnoY o BeatzZ
Chaac
Level 69
God Stats
3W - 4L
1,647 SR
Queue Stats
43W - 36L
1,636 Elo+
Party 1
Tiamat
Tiamat
OneSilverWolf13
Tiamat
Level 104
God Stats
2W - 4L
1,500 SR
Queue Stats
118W - 111L
1,470 Elo+
Party 2
Cthulhu
Cthulhu
am2hip
Cthulhu
Level 103
God Stats
2W - 4L
1,500 SR
Queue Stats
181W - 185L
1,466 Elo+
Party 2
Sol
Sol
sonichedge23
Sol
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 18L
1,211 Elo+
Solo
Team Averages
Level 98
1,529 SR
1,457 Elo+

VS

Team Averages
Level 94
1,517 SR
1,433 Elo+
Discordia
Discordia
Kallastin
Discordia
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,410 Elo+
Party 4
Ymir
Ymir
NJD_23
Ymir
Level 88
God Stats
4W - 1L
1,327 SR
Queue Stats
209W - 223L
1,420 Elo+
Party 3
Thor
Thor
Palixa3
Thor
Level 86
God Stats
7W - 6L
1,488 SR
Queue Stats
192W - 221L
1,407 Elo+
Party 3
Izanami
Izanami
Realpotatoman
Izanami
Level 128
God Stats
1W - 0L
1,819 SR
Queue Stats
81W - 92L
1,472 Elo+
Solo
King Arthur
King Arthur
THE_GIGACHAD_
King Arthur
Level 63
God Stats
9W - 7L
1,451 SR
Queue Stats
24W - 24L
1,457 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
0 / 3 / 1
5,508
459
2,897
7,378
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 5 / 1
5,866
489
4,554
10,354
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
5,540
462
1,516
6,022
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
am2hip
Cthulhu
11
0 / 4 / 0
6,262
522
4,403
8,196
7,041
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 4 / 0
5,716
476
6,642
6,033
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kallastin
Discordia
12
5 / 0 / 3
6,999
583
4,070
3,218
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
NJD_23
Ymir
11
1 / 2 / 6
5,911
493
3,871
8,957
6,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thor
Palixa3
Thor
12
8 / 0 / 5
7,478
623
5,691
5,649
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
13
5 / 0 / 6
7,560
630
8,230
7,480
2,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
THE_GIGACHAD_
King Arthur
12
2 / 0 / 2
6,644
554
3,971
7,325
5,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
21
21
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
3
1
0.17
L
1
5
1
0.3
W
Discordia
Kallastin
Discordia
5
0
3
6.5
W
Ymir
NJD_23
Ymir
1
2
6
2
L
0
5
0
0
W
Thor
Palixa3
Thor
8
0
5
10.5
W
Izanami
5
0
6
8
W
King Arthur
THE_GIGACHAD_
King Arthur
2
0
2
3
L
Cthulhu
am2hip
Cthulhu
0
4
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,012
Damage
25,833
37,983
Taken
32,629
15,338
Mitigated
15,918
9,080
Healing
11,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,897
528
0
1,778
7,378
1,815
0
1,044
6,224
0
23,913
L
4,554
661
185
2,860
10,354
3,297
0
3,007
7,307
0
25,315
W
Discordia
Kallastin
Discordia
4,070
263
0
1,000
3,218
826
0
708
2,290
33,446
0
W
Ymir
NJD_23
Ymir
3,871
1,051
263
1,701
8,957
6,008
120
3,411
5,311
23,663
0
L
1,516
108
37
1,203
6,022
2,068
104
2,459
3,347
23,545
0
W
Thor
Palixa3
Thor
5,691
1,806
0
3,327
5,649
1,735
0
1,615
3,948
0
26,266
W
Izanami
8,230
6,138
0
3,181
7,480
2,133
547
2,424
4,921
0
52,680
W
King Arthur
THE_GIGACHAD_
King Arthur
3,971
672
0
1,677
7,325
5,216
0
4,167
3,158
5,696
25,313
L
Cthulhu
am2hip
Cthulhu
4,403
547
0
1,603
8,196
7,041
0
1,291
6,865
30,234
0
L
6,642
3,181
0
1,414
6,033
1,117
1,311
725
5,308
31,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,892
Gold Earned
34,592
288
Minions Killed
352
0
Camps Cleared
0
1,084,976
Distance Traveled
1,175,300
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,508
459
48
4
0
254,658
1
L
Chaac
5,866
489
42
4
0
214,345
4
W
Discordia
6,999
583
86
7
0
255,307
2
W
Ymir
5,911
493
36
3
0
216,426
0
L
Tiamat
5,540
462
61
5
0
210,037
0
W
Thor
7,478
623
48
4
0
257,993
0
W
Izanami
7,560
630
107
9
0
219,604
1
W
King Arthur
6,644
554
75
6
0
225,970
1
L
Cthulhu
6,262
522
76
6
0
197,021
0
L
Sol
5,716
476
61
5
0
208,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role