Player Matchup

Ymir
Ymir
Kirigaya_LUN
Ymir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 26L
1,066 Elo+
Party 1
Sol
Sol
SOLCHAN03
Sol
Level 42
God Stats
81W - 78L
1,523 SR
Queue Stats
255W - 287L
1,469 Elo+
Solo
Eset
Eset
Victorpa_12
Eset
Level 89
God Stats
3W - 5L
1,500 SR
Queue Stats
234W - 277L
1,510 Elo+
Party 1
Pele
Pele
iSweetPieee
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,247 Elo+
Party 1
Freya
Freya
pol4rb34r_BW
Freya
Level 88
God Stats
2W - 4L
1,116 SR
Queue Stats
234W - 232L
1,489 Elo+
Party 1
Team Averages
Level 59
1,428 SR
1,356 Elo+

VS

Team Averages
Level 61
1,520 SR
1,469 Elo+
Scylla
Scylla
CMH1001
Scylla
Level 97
God Stats
4W - 4L
1,593 SR
Queue Stats
151W - 151L
1,534 Elo+
Party 2
Heimdallr
Heimdallr
EitaBixoCesio137
Heimdallr
Level 39
God Stats
4W - 4L
1,500 SR
Queue Stats
145W - 173L
1,528 Elo+
Solo
Thanatos
Thanatos
Fraanx21x
Thanatos
Level 88
God Stats
13W - 15L
1,441 SR
Queue Stats
106W - 121L
1,413 Elo+
Party 2
Nike
Nike
dekraaaa
Nike
Level 35
God Stats
8W - 4L
1,567 SR
Queue Stats
118W - 138L
1,499 Elo+
Party 2
Aphrodite
Aphrodite
javi010004
Aphrodite
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 169L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
6,770
398
883
13,651
9,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 3 / 1
8,155
480
5,804
7,844
2,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 5 / 2
7,827
460
4,269
10,026
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 3 / 3
9,413
554
12,258
14,595
4,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 3 / 5
7,800
459
7,743
10,270
4,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CMH1001
Scylla
17
5 / 0 / 7
10,573
622
12,207
5,576
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
14
3 / 5 / 1
8,916
524
6,261
11,974
4,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Fraanx21x
Thanatos
18
8 / 1 / 5
10,818
636
10,422
12,355
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nike
15
2 / 0 / 5
9,354
550
4,936
12,471
8,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
javi010004
Aphrodite
13
1 / 4 / 4
8,521
501
5,611
13,116
10,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
10
Kills
19
19
Deaths
10
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Scylla
CMH1001
Scylla
5
0
7
8.5
W
Heimdallr
3
5
1
0.7
W
Thanatos
Fraanx21x
Thanatos
8
1
5
10.5
L
1
5
3
0.5
L
0
3
1
0.17
L
1
5
2
0.4
W
Nike
2
0
5
4.5
L
7
3
3
2.83
W
Aphrodite
javi010004
Aphrodite
1
4
4
0.75
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,957
Damage
39,437
56,386
Taken
55,492
23,134
Mitigated
30,811
13,157
Healing
27,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CMH1001
Scylla
12,207
324
0
2,408
5,576
1,865
404
1,137
4,313
66,819
0
W
Heimdallr
6,261
2,242
0
1,504
11,974
4,634
2,404
3,166
8,784
0
54,815
W
Thanatos
Fraanx21x
Thanatos
10,422
3,560
0
14,024
12,355
4,891
662
2,307
9,882
0
72,827
L
883
71
94
1,764
13,651
9,937
243
6,020
7,317
6,991
0
L
5,804
1,652
0
3,196
7,844
2,385
1,176
1,177
6,284
44,331
4,816
L
4,269
314
129
1,210
10,026
2,256
687
3,061
6,646
36,874
0
W
Nike
4,936
989
0
862
12,471
8,601
464
4,509
7,918
0
49,385
L
12,258
3,367
0
3,378
14,595
4,504
0
3,697
10,848
0
61,483
W
Aphrodite
javi010004
Aphrodite
5,611
1,350
3,352
5,651
13,116
10,820
336
5,896
7,180
32,631
0
L
7,743
2,174
0
3,386
10,270
4,052
0
3,160
6,982
36,523
5,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,965
Gold Earned
48,182
372
Minions Killed
504
0
Camps Cleared
0
1,579,349
Distance Traveled
1,650,947
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,573
622
130
8
0
334,306
4
W
Heimdallr
8,916
524
87
5
0
299,744
2
W
Thanatos
10,818
636
125
7
0
387,753
0
L
Ymir
6,770
398
12
1
0
283,444
0
L
Sol
8,155
480
106
6
0
295,027
3
L
Eset
7,827
460
84
5
0
309,984
4
W
Nike
9,354
550
113
7
0
338,953
3
L
Pele
9,413
554
92
5
0
379,153
2
W
Aphrodite
8,521
501
49
3
0
290,191
6
L
Freya
7,800
459
78
5
0
311,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role