Player Matchup

Chang'e
Chang'e
Almagroo
Chang'e
Level 129
God Stats
7W - 5L
1,854 SR
Queue Stats
101W - 95L
1,528 Elo+
Party 1
Hou Yi
Hou Yi
CrysisZeus
Hou Yi
Level 160
God Stats
56W - 54L
1,894 SR
Queue Stats
131W - 113L
1,814 Elo+
Solo
Chaac
Chaac
Ruben_As_1110
Chaac
Level 54
God Stats
5W - 2L
1,784 SR
Queue Stats
6W - 2L
1,626 Elo+
Party 1
Team Averages
Level 114
1,844 SR
1,656 Elo+

VS

Team Averages
Level 135
1,672 SR
1,508 Elo+
Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
NéoGressier
Vamana
Level 94
God Stats
1W - 1L
1,588 SR
Queue Stats
123W - 169L
1,271 Elo+
Solo
Jing Wei
Jing Wei
Redzpro
Jing Wei
Level 152
God Stats
16W - 12L
1,929 SR
Queue Stats
239W - 150L
1,754 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Almagroo
Chang'e
17
2 / 1 / 8
11,567
680
14,167
14,757
5,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
CrysisZeus
Hou Yi
16
4 / 4 / 4
11,557
680
12,172
12,685
4,662
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 2 / 6
12,236
720
13,968
18,939
20,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
3 / 5 / 2
10,637
626
10,842
11,391
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
15
1 / 3 / 3
10,416
613
6,717
17,921
14,617
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
Redzpro
Jing Wei
15
3 / 3 / 3
11,028
649
19,584
16,352
6,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
11
Kills
7
7
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
5
2
0.8
W
Chang'e
Almagroo
Chang'e
2
1
8
6
W
Hou Yi
CrysisZeus
Hou Yi
4
4
4
1.5
L
Vamana
1
3
3
0.83
L
Jing Wei
Redzpro
Jing Wei
3
3
3
1.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,307
Damage
37,143
46,381
Taken
45,664
30,659
Mitigated
25,431
19,421
Healing
7,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
10,842
1,680
0
555
11,391
4,016
351
3,114
8,113
40,874
0
W
Chang'e
Almagroo
Chang'e
14,167
1,496
4,654
9,590
14,757
5,241
832
5,112
9,337
46,546
0
W
Hou Yi
CrysisZeus
Hou Yi
12,172
3,248
0
886
12,685
4,662
1,704
3,646
8,787
0
42,794
L
Vamana
6,717
1,042
0
4,243
17,921
14,617
185
5,709
11,692
3,042
22,973
L
Jing Wei
Redzpro
Jing Wei
19,584
14,851
0
2,730
16,352
6,798
476
5,685
10,309
0
55,237
W
13,968
1,354
0
4,291
18,939
20,756
352
2,872
15,861
0
48,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,360
Gold Earned
32,081
201
Minions Killed
192
9
Camps Cleared
5
1,001,225
Distance Traveled
958,557
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,637
626
74
4
1
290,643
3
W
Chang'e
11,567
680
63
4
2
335,041
5
W
Hou Yi
11,557
680
88
5
5
298,936
4
L
Vamana
10,416
613
52
3
0
328,688
0
L
Jing Wei
11,028
649
66
4
4
339,226
4
W
Chaac
12,236
720
50
3
2
367,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role