Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
AetherKendall
Mulan
Level 52
God Stats
27W - 20L
1,549 SR
Queue Stats
203W - 228L
1,459 Elo+
Party 2
Kukulkan
Kukulkan
ByDanJos80070
Kukulkan
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,409 Elo+
Party 2
Sol
Sol
WordOfOne
Sol
Level 102
God Stats
54W - 42L
1,436 SR
Queue Stats
495W - 533L
1,438 Elo+
Party 3
Ymir
Ymir
kennydubz
Ymir
Level 63
God Stats
31W - 35L
1,423 SR
Queue Stats
259W - 254L
1,472 Elo+
Party 3
Team Averages
Level 84
1,482 SR
1,456 Elo+

VS

Team Averages
Level 82
1,448 SR
1,443 Elo+
Rama
Rama
 
Rama
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
AoGr_Kise
Thanatos
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 42L
1,515 Elo+
Party 4
Jormungandr
Jormungandr
CaffeinatedBeast
Jormungandr
Level 119
God Stats
5W - 20L
1,050 SR
Queue Stats
770W - 956L
1,369 Elo+
Solo
Zeus
Zeus
Kirua_1302
Zeus
Level 63
God Stats
3W - 7L
1,427 SR
Queue Stats
105W - 147L
1,426 Elo+
Party 4
Achilles
Achilles
Marthekid21
Achilles
Level 24
God Stats
1W - 1L
1,764 SR
Queue Stats
53W - 55L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 3 / 2
6,854
623
5,092
9,295
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 4 / 2
6,448
586
3,637
6,914
3,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
ByDanJos80070
Kukulkan
10
3 / 4 / 4
6,262
569
2,683
5,008
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
7 / 2 / 3
7,834
712
8,680
8,720
2,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
11
1 / 3 / 3
6,646
604
2,500
8,911
5,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 4 / 3
5,687
517
2,973
8,848
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
AoGr_Kise
Thanatos
9
1 / 3 / 6
5,760
524
4,613
6,580
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
CaffeinatedBeast
Jormungandr
9
2 / 4 / 6
5,847
532
3,715
7,829
4,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

9
4 / 4 / 3
6,057
551
6,117
5,326
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Marthekid21
Achilles
11
8 / 3 / 2
6,791
617
6,034
7,575
5,812
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
35
18
Kills
15
16
Deaths
18
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
2
2
L
Rama
 
Rama
0
4
3
0.38
W
2
4
2
0.75
L
Thanatos
AoGr_Kise
Thanatos
1
3
6
1.33
W
Kukulkan
ByDanJos80070
Kukulkan
3
4
4
1.25
L
Jormungandr
CaffeinatedBeast
Jormungandr
2
4
6
1.25
L
4
4
3
1.38
L
Achilles
Marthekid21
Achilles
8
3
2
3
W
7
2
3
4.25
W
Ymir
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,592
Damage
23,452
38,848
Taken
36,158
17,071
Mitigated
16,898
11,782
Healing
10,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,092
1,444
0
3,397
9,295
2,890
0
1,225
7,992
0
21,038
L
Rama
 
Rama
2,973
2,461
0
3,305
8,848
2,306
0
4,020
4,828
0
27,143
W
3,637
799
0
1,790
6,914
3,928
817
2,668
4,062
0
20,456
L
Thanatos
AoGr_Kise
Thanatos
4,613
1,429
0
4,499
6,580
2,589
0
1,258
5,291
0
25,884
W
Kukulkan
ByDanJos80070
Kukulkan
2,683
380
244
232
5,008
1,606
400
2,534
2,248
19,745
0
L
Jormungandr
CaffeinatedBeast
Jormungandr
3,715
1,165
278
1,259
7,829
4,751
235
4,305
3,491
19,800
0
L
6,117
1,323
0
480
5,326
1,440
272
2,180
3,091
22,802
0
L
Achilles
Marthekid21
Achilles
6,034
1,794
0
463
7,575
5,812
468
1,106
6,302
2,116
20,078
W
8,680
4,413
200
5,382
8,720
2,999
2,932
1,738
6,570
43,849
6,252
W
Ymir
2,500
1,436
0
537
8,911
5,648
148
1,446
7,377
26,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,044
Gold Earned
30,142
269
Minions Killed
231
0
Camps Cleared
0
1,084,595
Distance Traveled
1,013,823
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,854
623
42
4
0
248,295
0
L
Rama
5,687
517
56
5
0
185,805
1
W
Mulan
6,448
586
46
4
0
198,562
2
L
Thanatos
5,760
524
51
5
0
229,737
0
W
Kukulkan
6,262
569
40
4
0
200,216
2
L
Jormungandr
5,847
532
26
2
0
191,440
4
L
Zeus
6,057
551
55
5
0
197,913
0
L
Achilles
6,791
617
43
4
0
208,928
0
W
Sol
7,834
712
89
8
0
215,029
3
W
Ymir
6,646
604
52
5
0
222,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role