Player Matchup

Anhur
Anhur
Diamond II
ItsRykoSmite
Anhur
Diamond II
Level 145
God Stats
52W - 20L
1,855 SR
Queue Stats
131W - 63L
2,214 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,855 SR
2,214 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,884 SR
1,644 MMR
Zhong Kui
Zhong Kui
Gold IV
Crackcuber
Zhong Kui
Gold IV
Level 122
God Stats
11W - 10L
1,884 SR
Queue Stats
164W - 204L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
4,490
1,497
3,633
3,195
926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
BellonaHe BoSolSkadiBastet

VS

Bans
Ah Muzen CabBakasuraHou YiOlorunIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Crackcuber
Zhong Kui
4
0 / 2 / 1
3,294
1,098
672
3,802
705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
0
1
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Crackcuber
Zhong Kui
0
2
1
0.25
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,633
Damage
672
3,195
Taken
3,802
926
Mitigated
705
779
Healing
101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Crackcuber
Zhong Kui
672
200
0
101
3,802
705
0
46
3,756
1,085
262
W
3,633
1,943
0
779
3,195
926
820
758
2,437
0
16,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,490
Gold Earned
3,294
37
Minions Killed
2
2
Camps Cleared
1
56,660
Distance Traveled
31,972
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,294
1,098
2
1
1
31,972
0
W
Anhur
4,490
1,497
37
12
2
56,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role