Player Matchup

Ra
Ra
ClassyReaper950
Ra
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,350 Elo+
Party 1
Chaac
Chaac
FatDwarfes
Chaac
Level 49
God Stats
2W - 1L
1,470 SR
Queue Stats
16W - 9L
1,507 Elo+
Party 1
Artemis
Artemis
GladFiend
Artemis
Level 97
God Stats
31W - 12L
1,650 SR
Queue Stats
36W - 24L
1,505 Elo+
Party 1
Kukulkan
Kukulkan
Monkeytoots18
Kukulkan
Level 2
God Stats
18W - 22L
1,500 SR
Queue Stats
55W - 55L
1,500 Elo+
Solo
Nemesis
Nemesis
yNuuuuuuBr
Nemesis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,251 Elo+
Solo
Team Averages
Level 41
1,524 SR
1,423 Elo+

VS

Team Averages
Level 45
1,533 SR
1,432 Elo+
Baron Samedi
Baron Samedi
AceTheLion
Baron Samedi
Level 20
God Stats
18W - 19L
1,708 SR
Queue Stats
102W - 116L
1,536 Elo+
Solo
The Morrigan
The Morrigan
Cachorroveio306
The Morrigan
Level 37
God Stats
2W - 5L
1,303 SR
Queue Stats
111W - 129L
1,351 Elo+
Solo
Sun Wukong
Sun Wukong
DDarkBringer
Sun Wukong
Level 144
God Stats
0W - 1L
1,451 SR
Queue Stats
9W - 13L
1,223 Elo+
Solo
Agni
Agni
ReiKurohime_
Agni
Level 21
God Stats
1W - 1L
1,705 SR
Queue Stats
47W - 72L
1,389 Elo+
Solo
Olorun
Olorun
crackwood91
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 10
11,347
709
6,862
13,992
5,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
17
1 / 3 / 13
11,074
692
6,462
14,416
16,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
GladFiend
Artemis
19
8 / 3 / 5
12,397
775
8,871
10,833
4,682
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Monkeytoots18
Kukulkan
18
3 / 3 / 7
11,637
727
16,655
14,534
5,859
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
yNuuuuuuBr
Nemesis
20
11 / 3 / 3
13,486
843
15,577
15,334
11,125
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AceTheLion
Baron Samedi
18
3 / 2 / 5
11,235
702
14,141
12,247
5,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

The Morrigan
Cachorroveio306
The Morrigan
17
2 / 8 / 7
10,383
649
7,370
11,536
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
DDarkBringer
Sun Wukong
19
7 / 5 / 4
12,083
755
10,370
22,057
19,647
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 3 / 7
10,450
653
12,881
10,355
3,283
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
16
2 / 7 / 2
9,846
615
5,059
13,281
4,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
40
25
Kills
15
16
Deaths
25
38
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AceTheLion
Baron Samedi
3
2
5
2.75
L
The Morrigan
Cachorroveio306
The Morrigan
2
8
7
0.69
W
2
4
10
1.75
L
Sun Wukong
DDarkBringer
Sun Wukong
7
5
4
1.8
W
Chaac
1
3
13
2.5
W
Artemis
GladFiend
Artemis
8
3
5
3.5
W
Kukulkan
Monkeytoots18
Kukulkan
3
3
7
2.17
L
1
3
7
1.5
L
Olorun
2
7
2
0.43
W
Nemesis
yNuuuuuuBr
Nemesis
11
3
3
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,427
Damage
49,821
69,109
Taken
69,476
43,999
Mitigated
36,963
20,178
Healing
14,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AceTheLion
Baron Samedi
14,141
1,383
1,967
3,314
12,247
5,337
458
3,724
8,376
50,005
0
L
The Morrigan
Cachorroveio306
The Morrigan
7,370
839
290
1,736
11,536
4,065
256
2,386
8,697
22,804
0
W
6,862
533
2,629
4,945
13,992
5,475
324
9,432
4,560
22,785
0
L
Sun Wukong
DDarkBringer
Sun Wukong
10,370
1,909
708
4,380
22,057
19,647
0
6,307
15,017
0
26,868
W
Chaac
6,462
409
528
4,259
14,416
16,858
1,118
7,871
6,545
0
22,425
W
Artemis
GladFiend
Artemis
8,871
2,995
0
804
10,833
4,682
200
5,971
4,862
0
44,001
W
Kukulkan
Monkeytoots18
Kukulkan
16,655
2,278
26
3,244
14,534
5,859
619
8,989
5,545
51,209
0
L
12,881
467
0
0
10,355
3,283
0
4,948
5,269
39,926
0
L
Olorun
5,059
3,544
318
2,064
13,281
4,631
691
6,044
6,831
15,499
0
W
Nemesis
yNuuuuuuBr
Nemesis
15,577
6,860
0
3,743
15,334
11,125
773
7,188
8,146
0
69,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,941
Gold Earned
53,997
262
Minions Killed
220
0
Camps Cleared
0
1,593,719
Distance Traveled
1,360,995
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,235
702
90
6
0
314,783
0
L
The Morrigan
10,383
649
31
2
0
257,273
2
W
Ra
11,347
709
23
1
0
297,090
0
L
Sun Wukong
12,083
755
29
2
0
312,900
1
W
Chaac
11,074
692
33
2
0
323,025
0
W
Artemis
12,397
775
56
4
0
317,600
0
W
Kukulkan
11,637
727
73
5
0
312,521
0
L
Agni
10,450
653
52
3
0
266,764
1
L
Olorun
9,846
615
18
1
0
209,275
2
W
Nemesis
13,486
843
77
5
0
343,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role