Player Matchup

Heimdallr
Heimdallr
DarkAVJ
Heimdallr
Level 107
God Stats
3W - 3L
1,735 SR
Queue Stats
64W - 68L
1,475 Elo+
Solo
Baron Samedi
Baron Samedi
JoeBillDinosaur
Baron Samedi
Level 129
God Stats
9W - 7L
1,500 SR
Queue Stats
399W - 394L
1,562 Elo+
Solo
Tsukuyomi
Tsukuyomi
LilDopie
Tsukuyomi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,494 Elo+
Solo
Amaterasu
Amaterasu
SonFloku
Amaterasu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,436 Elo+
Solo
Jormungandr
Jormungandr
ijoc
Jormungandr
Level 64
God Stats
25W - 19L
1,512 SR
Queue Stats
103W - 88L
1,577 Elo+
Solo
Team Averages
Level 96
1,549 SR
1,509 Elo+

VS

Team Averages
Level 108
1,538 SR
1,618 Elo+
Bakasura
Bakasura
DemonOvRLord65
Bakasura
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 59L
1,623 Elo+
Party 2
Ymir
Ymir
KidKidaoBoladao
Ymir
Level 84
God Stats
12W - 5L
1,686 SR
Queue Stats
179W - 191L
1,491 Elo+
Party 1
Chang'e
Chang'e
KikixD-Cris
Chang'e
Level 138
God Stats
10W - 11L
1,506 SR
Queue Stats
89W - 96L
1,494 Elo+
Party 1
Janus
Janus
Shadow9811
Janus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,774 Elo+
Solo
Chiron
Chiron
XStaticGamer
Chiron
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 18L
1,710 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DarkAVJ
Heimdallr
2
1 / 1 / 0
5,936
283
1,491
1,139
193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
JoeBillDinosaur
Baron Samedi
16
7 / 4 / 4
10,022
477
14,004
14,527
5,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tsukuyomi
LilDopie
Tsukuyomi
18
9 / 6 / 7
11,303
538
14,838
16,800
5,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
SonFloku
Amaterasu
17
1 / 5 / 8
10,557
503
9,213
23,614
10,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
ijoc
Jormungandr
15
4 / 6 / 9
10,266
489
13,118
23,219
24,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
3 / 7 / 7
11,676
556
10,830
19,331
8,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 10
11,200
533
10,599
26,062
29,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
KikixD-Cris
Chang'e
18
4 / 3 / 9
12,064
574
11,364
13,145
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
19
8 / 4 / 4
13,032
621
15,093
12,815
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
17
3 / 5 / 11
11,863
565
12,344
14,954
5,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
62
22
Kills
21
22
Deaths
23
28
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DarkAVJ
Heimdallr
1
1
0
1
W
Bakasura
3
7
7
0.93
L
Baron Samedi
JoeBillDinosaur
Baron Samedi
7
4
4
2.25
W
3
4
10
2
W
Chang'e
KikixD-Cris
Chang'e
4
3
9
2.83
L
Tsukuyomi
LilDopie
Tsukuyomi
9
6
7
2.08
W
Janus
8
4
4
2.5
L
Amaterasu
SonFloku
Amaterasu
1
5
8
1
W
Chiron
3
5
11
1.7
L
Jormungandr
ijoc
Jormungandr
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,664
Damage
60,230
79,299
Taken
86,307
46,589
Mitigated
51,705
24,932
Healing
27,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DarkAVJ
Heimdallr
1,491
1,078
0
344
1,139
193
0
241
898
0
4,158
W
Bakasura
10,830
6,337
0
3,713
19,331
8,010
28
5,789
13,542
0
75,697
L
Baron Samedi
JoeBillDinosaur
Baron Samedi
14,004
960
3,891
5,576
14,527
5,680
0
5,445
8,159
65,324
0
W
10,599
2,025
414
6,334
26,062
29,352
442
10,293
15,769
58,216
2,757
W
Chang'e
KikixD-Cris
Chang'e
11,364
634
2,441
6,212
13,145
4,854
2,558
1,539
11,606
61,306
0
L
Tsukuyomi
LilDopie
Tsukuyomi
14,838
4,631
0
3,348
16,800
5,717
476
7,662
8,703
0
58,045
W
Janus
15,093
1,331
224
2,721
12,815
4,423
920
4,920
7,895
82,063
0
L
Amaterasu
SonFloku
Amaterasu
9,213
3,272
0
7,775
23,614
10,838
372
11,320
11,672
0
58,560
W
Chiron
12,344
4,302
1,029
4,142
14,954
5,066
2,757
4,581
10,373
0
82,254
L
Jormungandr
ijoc
Jormungandr
13,118
2,628
54
3,944
23,219
24,161
0
9,818
12,469
48,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,084
Gold Earned
59,835
393
Minions Killed
572
0
Camps Cleared
0
1,532,211
Distance Traveled
1,900,670
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,936
283
5
0
0
29,326
0
W
Bakasura
11,676
556
113
5
0
445,685
8
L
Baron Samedi
10,022
477
110
5
0
355,020
5
W
Ymir
11,200
533
74
4
0
351,401
8
W
Chang'e
12,064
574
123
6
0
384,967
6
L
Tsukuyomi
11,303
538
81
4
0
414,326
3
W
Janus
13,032
621
148
7
0
381,145
1
L
Amaterasu
10,557
503
121
6
0
370,554
7
W
Chiron
11,863
565
114
5
0
337,472
0
L
Jormungandr
10,266
489
76
4
0
362,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role