Player Matchup

Geb
Geb
Gold V
DavidTheCreative
Geb
Gold V
Level 128
God Stats
1W - 3L
1,425 SR
Queue Stats
19W - 14L
1,524 MMR
Party 2
Gilgamesh
Gilgamesh
Silver II
deehzehh
Gilgamesh
Silver II
Level 149
God Stats
2W - 0L
1,748 SR
Queue Stats
20W - 14L
1,517 MMR
Party 2
Sol
Sol
Gold V
iNH0J
Sol
Gold V
Level 126
God Stats
2W - 2L
1,320 SR
Queue Stats
21W - 15L
1,594 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,498 SR
1,545 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,587 SR
1,562 MMR
Horus
Horus
Bronze III
 
Horus
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Gold III
HEZTYR
Cupid
Gold III
Level 102
God Stats
0W - 1L
1,468 SR
Queue Stats
28W - 37L
1,539 MMR
Solo
Nox
Nox
Bronze III
Vzft
Nox
Bronze III
Level 128
God Stats
0W - 1L
1,793 SR
Queue Stats
6W - 6L
1,648 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 10
11,178
745
5,712
8,291
8,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
deehzehh
Gilgamesh
15
3 / 4 / 5
10,079
672
9,872
15,013
7,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
iNH0J
Sol
17
7 / 2 / 5
11,268
751
17,816
8,819
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ThothZeusPersephoneMulanOdin

VS

Bans
AtlasAh Muzen CabHerculesChronosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 4 / 3
9,668
645
8,559
19,281
18,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
HEZTYR
Cupid
14
0 / 3 / 6
9,267
618
8,069
11,382
4,552
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nox
Vzft
Nox
15
3 / 5 / 3
10,002
667
8,843
10,551
4,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
12
Kills
6
6
Deaths
12
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
4
3
1.13
W
2
0
10
7
L
Cupid
HEZTYR
Cupid
0
3
6
1
L
Nox
Vzft
Nox
3
5
3
0.9
W
Gilgamesh
deehzehh
Gilgamesh
3
4
5
1.38
W
Sol
iNH0J
Sol
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,400
Damage
25,471
32,123
Taken
41,214
20,046
Mitigated
27,353
6,104
Healing
13,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,559
3,947
2,743
6,105
19,281
18,233
29
9,158
9,803
0
22,616
W
5,712
321
0
1,821
8,291
8,502
168
2,926
5,365
15,415
0
L
Cupid
HEZTYR
Cupid
8,069
4,621
524
3,154
11,382
4,552
25
6,393
4,804
0
32,731
L
Nox
Vzft
Nox
8,843
752
0
1,329
10,551
4,568
0
6,739
3,624
42,427
0
W
Gilgamesh
deehzehh
Gilgamesh
9,872
2,174
0
1,015
15,013
7,912
350
5,209
9,804
0
29,635
W
Sol
iNH0J
Sol
17,816
6,654
0
3,268
8,819
3,632
2,617
1,161
7,658
54,349
4,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,525
Gold Earned
28,937
167
Minions Killed
164
5
Camps Cleared
8
847,341
Distance Traveled
809,612
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,668
645
32
2
1
283,376
3
W
Geb
11,178
745
11
1
1
293,592
1
L
Cupid
9,267
618
61
4
3
273,029
5
L
Nox
10,002
667
71
5
4
253,207
2
W
Gilgamesh
10,079
672
46
3
1
261,498
5
W
Sol
11,268
751
110
7
3
292,251
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role