Player Matchup

Fenrir
Fenrir
Alphawolfus-wolf
Fenrir
Level 148
God Stats
4W - 0L
1,536 SR
Queue Stats
221W - 122L
1,650 Elo+
Party 2
Terra
Terra
GetSnipeeeeeeeed
Terra
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 12L
1,716 Elo+
Party 2
Sobek
Sobek
Report-Fenrir
Sobek
Level 49
God Stats
1W - 1L
1,726 SR
Queue Stats
77W - 50L
1,725 Elo+
Party 2
Persephone
Persephone
Spam-Grievous
Persephone
Level 160
God Stats
2W - 4L
1,708 SR
Queue Stats
116W - 107L
1,480 Elo+
Party 2
Amaterasu
Amaterasu
Stand1983
Amaterasu
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
195W - 150L
1,545 Elo+
Party 2
Team Averages
Level 121
1,594 SR
1,623 Elo+

VS

Team Averages
Level 105
1,383 SR
1,438 Elo+
Chang'e
Chang'e
Eugenia23
Chang'e
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 47L
1,483 Elo+
Party 1
Janus
Janus
LordDroASM
Janus
Level 129
God Stats
0W - 3L
1,267 SR
Queue Stats
49W - 61L
1,497 Elo+
Party 1
Charybdis
Charybdis
MEDJAY13
Charybdis
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 80L
1,579 Elo+
Solo
Thanatos
Thanatos
Monthora
Thanatos
Level 109
God Stats
0W - 3L
1,297 SR
Queue Stats
22W - 28L
1,296 Elo+
Solo
Tyr
Tyr
xNiko_Style
Tyr
Level 81
God Stats
0W - 1L
1,353 SR
Queue Stats
3W - 8L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 7 / 14
13,653
759
13,396
28,283
34,736
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
6 / 3 / 24
13,590
755
20,574
24,382
36,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 6 / 24
14,440
802
15,933
33,178
40,660
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
Spam-Grievous
Persephone
20
9 / 5 / 20
14,661
815
30,263
14,753
6,587
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
Stand1983
Amaterasu
20
7 / 5 / 22
13,698
761
12,648
37,767
41,586
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Eugenia23
Chang'e
19
4 / 9 / 9
11,954
664
15,853
21,176
10,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
20
8 / 7 / 12
13,240
736
23,067
15,238
7,094
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
MEDJAY13
Charybdis
20
4 / 8 / 13
12,587
699
24,377
18,491
6,898
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
Monthora
Thanatos
20
7 / 8 / 12
13,320
740
17,060
19,415
14,395
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
2 / 8 / 15
12,101
672
16,759
28,507
27,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
86
40
Kills
25
26
Deaths
40
104
Assists
61
Player
Kills
Deaths
Assists
KDA
W
13
7
14
2.86
L
Chang'e
Eugenia23
Chang'e
4
9
9
0.94
W
6
3
24
6
L
Janus
8
7
12
2
L
Charybdis
MEDJAY13
Charybdis
4
8
13
1.31
L
Thanatos
Monthora
Thanatos
7
8
12
1.63
W
5
6
24
2.83
W
Persephone
Spam-Grievous
Persephone
9
5
20
3.8
W
Amaterasu
Stand1983
Amaterasu
7
5
22
3.6
L
2
8
15
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,814
Damage
97,116
138,363
Taken
102,827
159,703
Mitigated
66,135
49,932
Healing
44,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,396
2,909
3,533
4,913
28,283
34,736
1,112
7,566
20,072
467
18,540
L
Chang'e
Eugenia23
Chang'e
15,853
1,141
10,599
7,595
21,176
10,402
501
13,598
7,276
23,880
0
W
20,574
1,336
12,043
9,148
24,382
36,134
547
6,983
17,033
36,948
0
L
Janus
23,067
920
1,269
804
15,238
7,094
358
10,633
4,387
54,100
0
L
Charybdis
MEDJAY13
Charybdis
24,377
15,782
693
1,472
18,491
6,898
1,793
11,709
6,638
0
39,276
L
Thanatos
Monthora
Thanatos
17,060
4,549
0
8,643
19,415
14,395
475
12,397
6,635
0
26,236
W
15,933
980
739
3,605
33,178
40,660
546
10,469
20,815
31,046
0
W
Persephone
Spam-Grievous
Persephone
30,263
1,175
827
958
14,753
6,587
3,023
4,271
10,216
69,169
0
W
Amaterasu
Stand1983
Amaterasu
12,648
3,977
5,136
9,030
37,767
41,586
2,233
8,461
28,695
1,958
27,650
L
16,759
1,714
745
12,477
28,507
27,346
284
18,076
9,925
0
35,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,042
Gold Earned
63,202
159
Minions Killed
166
0
Camps Cleared
0
1,715,020
Distance Traveled
1,462,211
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,653
759
14
1
0
340,162
1
L
Chang'e
11,954
664
20
1
0
294,152
0
W
Terra
13,590
755
33
2
0
345,229
1
L
Janus
13,240
736
47
3
0
298,257
6
L
Charybdis
12,587
699
44
2
0
246,438
1
L
Thanatos
13,320
740
22
1
0
320,822
0
W
Sobek
14,440
802
17
1
0
358,627
4
W
Persephone
14,661
815
66
4
0
319,743
0
W
Amaterasu
13,698
761
29
2
0
351,259
0
L
Tyr
12,101
672
33
2
0
302,542
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role