Player Matchup

Da Ji
Da Ji
ElMataGeiz
Da Ji
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 119L
1,569 Elo+
Party 3
Gilgamesh
Gilgamesh
MorgothDkLord
Gilgamesh
Level 109
God Stats
2W - 4L
1,690 SR
Queue Stats
20W - 28L
1,521 Elo+
Party 3
Persephone
Persephone
ScanHeree
Persephone
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
104W - 97L
1,618 Elo+
Solo
Horus
Horus
SubCanis
Horus
Level 156
God Stats
0W - 2L
1,715 SR
Queue Stats
118W - 119L
1,586 Elo+
Solo
Sol
Sol
ThatGoodIsh916
Sol
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
181W - 160L
1,429 Elo+
Solo
Team Averages
Level 113
1,581 SR
1,545 Elo+

VS

Team Averages
Level 116
1,652 SR
1,640 Elo+
Olorun
Olorun
DragonMasterCan
Olorun
Level 104
God Stats
3W - 1L
1,547 SR
Queue Stats
189W - 190L
1,612 Elo+
Solo
Bastet
Bastet
GalenMarek24
Bastet
Level 99
God Stats
28W - 18L
1,789 SR
Queue Stats
219W - 203L
1,644 Elo+
Party 2
Osiris
Osiris
Karlos24
Osiris
Level 113
God Stats
11W - 12L
1,539 SR
Queue Stats
238W - 218L
1,624 Elo+
Party 2
Mulan
Mulan
S_IVAN22_S
Mulan
Level 136
God Stats
19W - 18L
1,887 SR
Queue Stats
104W - 101L
1,681 Elo+
Party 1
Ra
Ra
arturinspartan8
Ra
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 19L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
5 / 7 / 3
10,190
463
11,447
16,050
6,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Gilgamesh
MorgothDkLord
Gilgamesh
14
3 / 5 / 3
9,348
425
10,927
18,042
10,628
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
ScanHeree
Persephone
16
1 / 4 / 5
10,554
480
13,379
10,873
3,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
SubCanis
Horus
13
0 / 4 / 2
8,882
404
4,347
18,595
15,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

15
0 / 7 / 4
9,228
419
12,539
17,781
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 6
11,686
531
10,530
15,660
7,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
18
4 / 3 / 10
12,025
547
14,327
16,644
7,904
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
Karlos24
Osiris
20
8 / 1 / 8
13,261
603
16,270
18,789
15,712
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
17
5 / 3 / 8
11,483
522
8,705
18,499
20,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

20
4 / 0 / 7
12,876
585
10,023
11,072
4,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
66
9
Kills
27
27
Deaths
10
17
Assists
39
Player
Kills
Deaths
Assists
KDA
W
6
3
6
3
L
Da Ji
5
7
3
0.93
W
Bastet
4
3
10
3
W
Osiris
Karlos24
Osiris
8
1
8
12
L
Gilgamesh
MorgothDkLord
Gilgamesh
3
5
3
0.9
W
Mulan
5
3
8
3
L
Persephone
ScanHeree
Persephone
1
4
5
0.88
L
Horus
SubCanis
Horus
0
4
2
0.25
L
0
7
4
0.29
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,639
Damage
59,855
81,341
Taken
80,664
41,287
Mitigated
55,666
24,369
Healing
29,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,530
5,090
851
6,504
15,660
7,261
2,612
6,031
9,629
81,185
10,110
L
Da Ji
11,447
3,162
0
4,809
16,050
6,299
0
2,980
12,898
0
58,928
W
Bastet
14,327
3,811
545
6,672
16,644
7,904
242
3,378
12,675
0
70,026
W
Osiris
Karlos24
Osiris
16,270
8,200
0
245
18,789
15,712
798
6,572
12,217
0
115,591
L
Gilgamesh
MorgothDkLord
Gilgamesh
10,927
1,909
0
3,616
18,042
10,628
0
2,226
15,696
0
46,353
W
Mulan
8,705
1,487
0
4,061
18,499
20,022
605
6,557
11,942
283
35,650
L
Persephone
ScanHeree
Persephone
13,379
391
212
2,887
10,873
3,645
0
3,717
6,856
78,748
0
L
Horus
SubCanis
Horus
4,347
1,818
1,699
5,194
18,595
15,760
0
4,158
14,251
3,239
30,248
L
12,539
2,743
0
5,952
17,781
4,955
0
5,668
12,041
68,682
0
W
10,023
394
3,985
6,360
11,072
4,767
1,373
4,236
6,836
95,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,202
Gold Earned
61,331
510
Minions Killed
615
0
Camps Cleared
0
1,916,753
Distance Traveled
2,223,324
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,686
531
131
6
0
387,315
6
L
Da Ji
10,190
463
87
4
0
345,732
2
W
Bastet
12,025
547
115
5
0
449,256
3
W
Osiris
13,261
603
156
7
0
502,818
4
L
Gilgamesh
9,348
425
91
4
0
374,418
3
W
Mulan
11,483
522
37
2
0
439,141
9
L
Persephone
10,554
480
146
7
0
398,466
4
L
Horus
8,882
404
58
3
0
412,509
7
L
Sol
9,228
419
128
6
0
385,628
9
W
Ra
12,876
585
176
8
0
444,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role