Player Matchup

Tiamat
Tiamat
FrothyLoofah
Tiamat
Level 7
God Stats
2W - 2L
1,225 SR
Queue Stats
8W - 15L
1,385 Elo+
Solo
Merlin
Merlin
Hеntai
Merlin
Level 26
God Stats
5W - 0L
1,718 SR
Queue Stats
100W - 10L
1,940 Elo+
Party 2
Sun Wukong
Sun Wukong
NaughtyCatt
Sun Wukong
Level 28
God Stats
2W - 0L
1,742 SR
Queue Stats
11W - 22L
1,169 Elo+
Party 2
Geb
Geb
NoxSolo
Geb
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
yotrollcoco567
Tsukuyomi
Level 28
God Stats
7W - 2L
1,500 SR
Queue Stats
25W - 26L
1,470 Elo+
Solo
Team Averages
Level 28
1,537 SR
1,493 Elo+

VS

Team Averages
Level 76
1,505 SR
1,478 Elo+
Ah Muzen Cab
Ah Muzen Cab
Doctor_Zombi
Ah Muzen Cab
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,510 Elo+
Party 1
Olorun
Olorun
FluffyCalf682
Olorun
Level 28
God Stats
14W - 17L
1,435 SR
Queue Stats
24W - 29L
1,373 Elo+
Solo
Medusa
Medusa
VeteranCard6934
Medusa
Level 160
God Stats
154W - 145L
1,605 SR
Queue Stats
513W - 548L
1,465 Elo+
Solo
Poseidon
Poseidon
smurf-pirateking
Poseidon
Level 16
God Stats
6W - 7L
1,609 SR
Queue Stats
40W - 33L
1,552 Elo+
Solo
Atlas
Atlas
suspencer4859
Atlas
Level 49
God Stats
4W - 8L
1,374 SR
Queue Stats
101W - 97L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
4 / 1 / 9
10,155
846
9,489
7,563
5,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Hеntai
Merlin
20
13 / 1 / 11
12,000
1,000
17,985
7,397
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
NaughtyCatt
Sun Wukong
15
4 / 3 / 10
9,398
783
7,663
11,824
10,212
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Geb
16
6 / 2 / 18
10,249
854
12,498
17,921
21,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
yotrollcoco567
Tsukuyomi
15
3 / 0 / 12
9,067
756
5,273
8,792
6,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Doctor_Zombi
Ah Muzen Cab
15
1 / 7 / 3
8,623
719
7,677
11,796
3,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 5 / 2
8,484
707
6,816
11,500
3,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 8 / 1
8,126
677
5,867
12,484
4,006
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 7 / 2
8,084
674
6,741
8,152
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 3 / 3
8,980
748
9,031
15,442
12,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
18
30
Kills
7
7
Deaths
30
60
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Doctor_Zombi
Ah Muzen Cab
1
7
3
0.36
L
2
5
2
0.6
W
Tiamat
4
1
9
8.5
W
Merlin
Hеntai
Merlin
13
1
11
18.5
W
Sun Wukong
NaughtyCatt
Sun Wukong
4
3
10
3
W
Geb
6
2
18
7.5
L
1
8
1
0.19
L
1
7
2
0.29
L
2
3
3
1.17
W
Tsukuyomi
yotrollcoco567
Tsukuyomi
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,908
Damage
36,132
53,497
Taken
59,374
46,666
Mitigated
26,441
10,048
Healing
9,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Doctor_Zombi
Ah Muzen Cab
7,677
3,717
190
2,091
11,796
3,697
0
9,877
1,552
0
29,706
L
6,816
3,435
503
3,127
11,500
3,941
0
8,114
3,200
20,604
2,494
W
Tiamat
9,489
399
208
2,786
7,563
5,307
2,792
2,333
5,214
38,878
0
W
Merlin
Hеntai
Merlin
17,985
1,865
0
230
7,397
3,180
1,448
2,698
4,525
72,762
0
W
Sun Wukong
NaughtyCatt
Sun Wukong
7,663
1,630
0
1,956
11,824
10,212
236
5,719
5,961
0
20,254
W
Geb
12,498
2,821
0
3,255
17,921
21,857
203
6,664
11,115
29,165
0
L
5,867
2,303
0
1,325
12,484
4,006
0
7,003
5,357
21
23,827
L
6,741
640
0
686
8,152
2,624
0
4,919
3,133
26,319
0
L
9,031
2,656
287
1,147
15,442
12,173
0
9,076
6,160
20,276
0
W
Tsukuyomi
yotrollcoco567
Tsukuyomi
5,273
948
241
1,372
8,792
6,110
401
3,764
4,932
0
14,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,869
Gold Earned
42,297
271
Minions Killed
198
0
Camps Cleared
0
1,317,392
Distance Traveled
1,010,876
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,623
719
57
5
0
211,217
0
L
Olorun
8,484
707
37
3
0
206,289
0
W
Tiamat
10,155
846
83
7
0
272,298
2
W
Merlin
12,000
1,000
109
9
0
257,225
3
W
Sun Wukong
9,398
783
39
3
0
248,137
0
W
Geb
10,249
854
22
2
0
276,195
0
L
Medusa
8,126
677
33
3
0
201,122
2
L
Poseidon
8,084
674
46
4
0
154,217
1
L
Atlas
8,980
748
25
2
0
238,031
0
W
Tsukuyomi
9,067
756
18
2
0
263,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role