Player Matchup

Terra
Terra
P-_-0SsEsSi0-_-N
Terra
Level 102
God Stats
263W - 223L
1,502 SR
Queue Stats
401W - 394L
1,475 Elo+
Party 2
Discordia
Discordia
simpleBash
Discordia
Level 85
God Stats
7W - 4L
1,397 SR
Queue Stats
59W - 44L
1,480 Elo+
Party 2
Erlang Shen
Erlang Shen
theman12126
Erlang Shen
Level 62
God Stats
1W - 3L
1,326 SR
Queue Stats
127W - 116L
1,581 Elo+
Party 2
Team Averages
Level 83
1,408 SR
1,512 Elo+

VS

Team Averages
Level 91
1,437 SR
1,302 Elo+
Bacchus
Bacchus
BEEMZCHUGER
Bacchus
Level 57
God Stats
0W - 1L
1,751 SR
Queue Stats
0W - 4L
1,083 Elo+
Party 1
Scylla
Scylla
F75H
Scylla
Level 89
God Stats
0W - 1L
1,255 SR
Queue Stats
1W - 2L
1,349 Elo+
Party 1
Achilles
Achilles
Havoc Blurrz
Achilles
Level 128
God Stats
0W - 2L
1,304 SR
Queue Stats
8W - 16L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 11
7,653
765
7,670
6,846
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
simpleBash
Discordia
14
7 / 1 / 7
8,387
839
11,863
5,028
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
theman12126
Erlang Shen
11
4 / 2 / 8
7,381
738
6,714
10,143
7,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BEEMZCHUGER
Bacchus
8
1 / 5 / 0
6,311
631
3,060
9,615
9,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
F75H
Scylla
11
0 / 5 / 3
6,587
659
5,001
7,281
2,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Havoc Blurrz
Achilles
10
2 / 4 / 1
6,616
662
8,817
13,206
8,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
14
Kills
3
3
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BEEMZCHUGER
Bacchus
1
5
0
0.2
L
Scylla
F75H
Scylla
0
5
3
0.3
L
Achilles
Havoc Blurrz
Achilles
2
4
1
0.63
W
3
0
11
8.5
W
Discordia
simpleBash
Discordia
7
1
7
10.5
W
Erlang Shen
theman12126
Erlang Shen
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,247
Damage
16,878
22,017
Taken
30,102
13,836
Mitigated
20,233
7,932
Healing
4,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BEEMZCHUGER
Bacchus
3,060
685
235
867
9,615
9,986
0
5,919
3,432
5,257
0
L
Scylla
F75H
Scylla
5,001
515
254
376
7,281
2,118
0
5,027
2,099
23,196
0
L
Achilles
Havoc Blurrz
Achilles
8,817
2,993
401
2,615
13,206
8,129
0
9,058
3,877
0
20,789
W
7,670
1,555
2,068
1,366
6,846
4,316
30
2,551
4,096
12,738
0
W
Discordia
simpleBash
Discordia
11,863
425
102
869
5,028
1,556
0
1,810
3,000
38,266
0
W
Erlang Shen
theman12126
Erlang Shen
6,714
2,033
447
3,080
10,143
7,964
18
4,386
5,515
633
10,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,421
Gold Earned
19,514
99
Minions Killed
77
5
Camps Cleared
3
571,195
Distance Traveled
470,302
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,311
631
5
1
0
128,819
1
L
Scylla
6,587
659
49
5
0
165,428
0
L
Achilles
6,616
662
23
2
3
176,055
2
W
Terra
7,653
765
13
1
0
174,297
0
W
Discordia
8,387
839
74
7
3
198,244
5
W
Erlang Shen
7,381
738
12
1
2
198,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role