Player Matchup

Geb
Geb
Silver I
 
Geb
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Silver I
cLyDyDyDy
Zeus
Silver I
Level 153
God Stats
1W - 1L
1,765 SR
Queue Stats
7W - 8L
1,522 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,588 SR
1,507 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,500 SR
1,507 MMR
Ares
Ares
Gold V
 
Ares
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold I
 
Nox
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold IV
anderleanderle
Anhur
Gold IV
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,520 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 4 / 3
7,005
701
4,667
12,785
8,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
 
Chaac
10
0 / 5 / 3
6,368
637
5,203
10,167
4,168
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
12
2 / 6 / 1
7,522
752
7,791
8,406
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah Muzen CabAchillesThothGilgameshBastet

VS

Bans
SobekHerculesNikeBacchusOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
2 / 1 / 13
8,471
847
6,621
9,399
8,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nox
 
Nox
13
4 / 1 / 10
8,197
820
7,334
5,812
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
9 / 1 / 3
8,853
885
13,804
8,501
3,356
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
2
Kills
15
15
Deaths
3
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
4
3
0.38
L
Chaac
 
Chaac
0
5
3
0.3
W
Ares
 
Ares
2
1
13
8.5
W
Nox
 
Nox
4
1
10
9
W
9
1
3
10.5
L
Zeus
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,661
Damage
27,759
31,358
Taken
23,712
13,758
Mitigated
14,269
4,989
Healing
6,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,667
387
0
1,891
12,785
8,212
0
5,592
7,193
10,628
0
L
Chaac
 
Chaac
5,203
1,054
219
2,529
10,167
4,168
0
5,239
4,928
0
18,467
W
Ares
 
Ares
6,621
412
0
2,647
9,399
8,171
548
4,288
5,111
9,447
0
W
Nox
 
Nox
7,334
853
0
1,618
5,812
2,742
502
3,164
2,648
32,372
0
W
13,804
5,915
0
2,716
8,501
3,356
731
5,144
3,357
0
40,413
L
Zeus
7,791
535
0
350
8,406
1,378
0
3,312
5,094
26,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,895
Gold Earned
25,521
90
Minions Killed
127
4
Camps Cleared
5
515,378
Distance Traveled
552,387
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,005
701
10
1
0
179,541
4
L
Chaac
6,368
637
26
3
1
171,935
4
W
Ares
8,471
847
3
0
0
194,947
4
W
Nox
8,197
820
64
6
2
189,155
2
W
Anhur
8,853
885
60
6
3
168,285
3
L
Zeus
7,522
752
54
5
3
163,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role