Player Matchup

Chaac
Chaac
Platinum I
 
Chaac
Platinum I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum IV
BANGLANGELO
Scylla
Platinum IV
Level 119
God Stats
3W - 6L
1,548 SR
Queue Stats
322W - 329L
1,830 MMR
Solo
Sol
Sol
Platinum V
Brawso
Sol
Platinum V
Level 141
God Stats
16W - 16L
1,510 SR
Queue Stats
66W - 65L
1,797 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
DxT WaRioR
Tsukuyomi
Gold II
Level 60
God Stats
10W - 4L
1,757 SR
Queue Stats
51W - 45L
1,785 MMR
Solo
Artio
Artio
Platinum IV
Gordon96
Artio
Platinum IV
Level 155
God Stats
7W - 15L
1,373 SR
Queue Stats
176W - 169L
1,912 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,538 SR
1,765 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,701 SR
1,852 MMR
Nox
Nox
Platinum V
Agent10007
Nox
Platinum V
Level 160
God Stats
3W - 6L
1,790 SR
Queue Stats
337W - 310L
1,840 MMR
Solo
Mulan
Mulan
Gold II
CrazyDãy
Mulan
Gold II
Level 156
God Stats
2W - 1L
1,690 SR
Queue Stats
105W - 90L
1,719 MMR
Solo
Da Ji
Da Ji
Platinum V
Epirgo
Da Ji
Platinum V
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
120W - 89L
1,938 MMR
Solo
Apollo
Apollo
Platinum III
VUBVUBflyer
Apollo
Platinum III
Level 160
God Stats
13W - 8L
1,918 SR
Queue Stats
109W - 92L
1,879 MMR
Solo
Merlin
Merlin
Platinum III
Zaian
Merlin
Platinum III
Level 160
God Stats
19W - 26L
1,605 SR
Queue Stats
201W - 187L
1,881 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 7 / 2
8,602
478
9,912
17,815
10,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
16
2 / 6 / 1
9,508
528
3,143
8,562
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
Brawso
Sol
15
2 / 7 / 1
9,576
532
8,375
11,185
2,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
DxT WaRioR
Tsukuyomi
16
2 / 6 / 4
9,446
525
10,378
15,304
5,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Gordon96
Artio
11
0 / 7 / 2
7,067
393
2,861
19,135
13,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AtlasAphroditePersephoneLoki

VS

Bans
HeimdallrBastetAthenaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 15
10,107
562
6,754
9,932
10,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mulan
CrazyDãy
Mulan
18
4 / 3 / 8
10,994
611
13,075
17,760
13,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Epirgo
Da Ji
19
17 / 3 / 8
12,511
695
26,770
13,716
7,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
19
6 / 1 / 3
11,688
649
9,043
14,064
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Zaian
Merlin
17
5 / 0 / 3
10,833
602
3,746
3,917
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
7
Kills
33
33
Deaths
7
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
7
2
0.29
W
1
0
15
8.5
L
Scylla
2
6
1
0.42
L
Sol
Brawso
Sol
2
7
1
0.36
W
Mulan
CrazyDãy
Mulan
4
3
8
2.67
L
Tsukuyomi
DxT WaRioR
Tsukuyomi
2
6
4
0.67
W
Da Ji
Epirgo
Da Ji
17
3
8
7
L
Artio
Gordon96
Artio
0
7
2
0.14
W
Apollo
6
1
3
7.5
W
Merlin
Zaian
Merlin
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,669
Damage
59,388
72,001
Taken
59,389
33,029
Mitigated
37,029
15,603
Healing
20,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,912
2,141
140
4,958
17,815
10,328
0
1,901
15,456
1,633
52,855
W
6,754
702
537
2,987
9,932
10,204
339
4,456
5,298
29,428
0
L
Scylla
3,143
503
0
470
8,562
1,841
0
548
8,014
69,976
0
L
Sol
Brawso
Sol
8,375
3,066
0
2,570
11,185
2,101
0
1,289
9,896
54,582
0
W
Mulan
CrazyDãy
Mulan
13,075
1,525
0
7,106
17,760
13,593
635
2,026
15,728
0
67,859
L
Tsukuyomi
DxT WaRioR
Tsukuyomi
10,378
2,822
0
2,575
15,304
5,334
0
1,814
13,259
0
72,658
W
Da Ji
Epirgo
Da Ji
26,770
10,673
0
1,317
13,716
7,072
1,809
3,949
9,598
0
91,415
L
Artio
Gordon96
Artio
2,861
452
1,057
3,833
19,135
13,425
0
4,948
14,187
13,545
0
W
Apollo
9,043
5,282
0
8,336
14,064
4,984
2,879
3,567
10,493
0
107,615
W
Merlin
Zaian
Merlin
3,746
411
0
634
3,917
1,176
232
899
2,992
73,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,199
Gold Earned
56,133
518
Minions Killed
593
0
Camps Cleared
0
1,768,379
Distance Traveled
1,836,104
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,602
478
108
6
0
337,244
3
W
Nox
10,107
562
44
2
0
372,296
3
L
Scylla
9,508
528
161
9
0
339,781
6
L
Sol
9,576
532
104
6
0
336,879
3
W
Mulan
10,994
611
109
6
0
373,620
9
L
Tsukuyomi
9,446
525
124
7
0
375,905
4
W
Da Ji
12,511
695
118
7
0
393,874
1
L
Artio
7,067
393
21
1
0
378,570
10
W
Apollo
11,688
649
178
10
0
352,419
7
W
Merlin
10,833
602
144
8
0
343,895
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role