Player Matchup

Ah Puch
Ah Puch
Knight025
Ah Puch
Level 143
God Stats
3W - 0L
1,295 SR
Queue Stats
46W - 42L
1,772 Elo+
Party 3
Medusa
Medusa
MaskOfApathy3
Medusa
Level 69
God Stats
1W - 0L
1,806 SR
Queue Stats
50W - 51L
1,539 Elo+
Party 2
Bacchus
Bacchus
pituti
Bacchus
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 56L
1,772 Elo+
Party 3
Cliodhna
Cliodhna
thedevilhimself5
Cliodhna
Level 91
God Stats
2W - 0L
1,698 SR
Queue Stats
25W - 30L
1,476 Elo+
Solo
Sylvanus
Sylvanus
z_Aphrodite_z
Sylvanus
Level 128
God Stats
3W - 1L
1,742 SR
Queue Stats
121W - 110L
1,524 Elo+
Party 2
Team Averages
Level 113
1,608 SR
1,617 Elo+

VS

Team Averages
Level 132
1,546 SR
1,526 Elo+
Terra
Terra
 
Terra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
G4D-_Dezzintox
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,550 Elo+
Solo
Cliodhna
Cliodhna
Tale-of-the-wolf
Cliodhna
Level 160
God Stats
3W - 5L
1,729 SR
Queue Stats
406W - 383L
1,545 Elo+
Party 1
Thanatos
Thanatos
ninjarein
Thanatos
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
383W - 377L
1,551 Elo+
Party 1
Pele
Pele
sion77
Pele
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
388W - 390L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Knight025
Ah Puch
20
12 / 4 / 13
12,995
866
17,859
14,147
10,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
6 / 4 / 17
11,713
781
17,968
15,524
7,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
pituti
Bacchus
18
2 / 4 / 22
11,638
776
9,192
16,440
27,364
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

20
9 / 4 / 14
12,591
839
17,180
12,097
6,152
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
z_Aphrodite_z
Sylvanus
20
4 / 3 / 25
12,495
833
8,769
16,004
20,148
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
2 / 6 / 14
10,961
731
11,332
19,098
26,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 7 / 8
10,619
708
15,340
15,641
6,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
4 / 7 / 9
11,202
747
14,462
13,209
5,582
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
ninjarein
Thanatos
17
7 / 7 / 7
10,758
717
8,034
14,580
6,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pele
sion77
Pele
17
3 / 6 / 12
10,143
676
10,769
14,993
6,143
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
69
33
Kills
19
19
Deaths
33
91
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
6
14
1.5
L
3
7
8
1
W
Ah Puch
Knight025
Ah Puch
12
4
13
4.63
W
6
4
17
3.63
L
4
7
9
1.21
L
Thanatos
ninjarein
Thanatos
7
7
7
1.5
W
Bacchus
pituti
Bacchus
2
4
22
3.25
L
Pele
sion77
Pele
3
6
12
1.5
W
9
4
14
4
W
Sylvanus
z_Aphrodite_z
Sylvanus
4
3
25
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,968
Damage
59,937
74,212
Taken
77,521
71,913
Mitigated
52,315
34,531
Healing
25,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
11,332
527
6,042
5,824
19,098
26,876
160
7,811
11,287
21,343
0
L
15,340
4,700
340
2,969
15,641
6,817
0
7,591
8,050
0
37,220
W
Ah Puch
Knight025
Ah Puch
17,859
1,751
335
2,369
14,147
10,457
648
1,707
12,440
43,775
0
W
17,968
6,561
2,224
3,005
15,524
7,792
4,746
2,822
12,702
0
53,680
L
14,462
495
382
502
13,209
5,582
928
5,988
7,221
0
35,414
L
Thanatos
ninjarein
Thanatos
8,034
1,704
232
4,669
14,580
6,897
185
7,793
6,787
0
12,744
W
Bacchus
pituti
Bacchus
9,192
623
1,336
3,362
16,440
27,364
89
2,323
14,117
14,390
0
L
Pele
sion77
Pele
10,769
1,802
1,129
3,091
14,993
6,143
0
6,637
8,356
0
21,712
W
17,180
1,864
885
1,625
12,097
6,152
1,566
1,561
10,536
0
33,295
W
Sylvanus
z_Aphrodite_z
Sylvanus
8,769
1,067
13,057
6,333
16,004
20,148
859
2,919
13,085
14,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,432
Gold Earned
53,683
178
Minions Killed
172
0
Camps Cleared
0
1,482,366
Distance Traveled
1,145,604
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,961
731
19
1
0
273,204
1
L
Medusa
10,619
708
45
3
0
237,354
1
W
Ah Puch
12,995
866
61
4
0
280,628
0
W
Medusa
11,713
781
55
4
0
303,202
2
L
Cliodhna
11,202
747
49
3
0
243,069
0
L
Thanatos
10,758
717
15
1
0
229,732
0
W
Bacchus
11,638
776
9
1
0
306,162
0
L
Pele
10,143
676
44
3
0
162,245
0
W
Cliodhna
12,591
839
39
3
0
315,779
0
W
Sylvanus
12,495
833
14
1
0
276,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role