Player Matchup

Neith
Neith
 
Neith
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Dukszi12HUN
Aphrodite
Level 92
God Stats
9W - 9L
1,470 SR
Queue Stats
26W - 30L
1,412 Elo+
Solo
Chaac
Chaac
ExzotiK-9
Chaac
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 24L
1,353 Elo+
Solo
Da Ji
Da Ji
Manar_B91
Da Ji
Level 63
God Stats
2W - 1L
1,301 SR
Queue Stats
14W - 21L
1,248 Elo+
Solo
Poseidon
Poseidon
nico_THESCARFACE
Poseidon
Level 62
God Stats
35W - 30L
1,193 SR
Queue Stats
37W - 38L
1,214 Elo+
Party 1
Team Averages
Level 82
1,393 SR
1,345 Elo+

VS

Team Averages
Level 92
1,365 SR
1,409 Elo+
Fafnir
Fafnir
IR I CHEWY
Fafnir
Level 54
God Stats
1W - 3L
1,197 SR
Queue Stats
102W - 135L
1,259 Elo+
Solo
Chiron
Chiron
KusHFictioN
Chiron
Level 71
God Stats
2W - 5L
1,260 SR
Queue Stats
92W - 99L
1,390 Elo+
Solo
Chaac
Chaac
WhittallHD
Chaac
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 26L
1,523 Elo+
Party 2
Thanatos
Thanatos
ibramufaka
Thanatos
Level 125
God Stats
5W - 7L
1,585 SR
Queue Stats
63W - 69L
1,480 Elo+
Party 2
Thoth
Thoth
max62680-72300
Thoth
Level 127
God Stats
2W - 5L
1,283 SR
Queue Stats
255W - 305L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 2 / 11
11,431
520
13,570
16,928
5,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Dukszi12HUN
Aphrodite
17
4 / 1 / 14
11,193
509
9,087
17,320
9,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
ExzotiK-9
Chaac
17
3 / 0 / 6
11,373
517
11,046
16,032
18,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Manar_B91
Da Ji
19
4 / 1 / 5
11,954
543
11,203
17,592
7,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

19
12 / 3 / 9
12,853
584
21,938
14,705
4,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
IR I CHEWY
Fafnir
14
1 / 6 / 2
9,853
448
7,266
22,253
24,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
15
1 / 7 / 3
9,414
428
13,408
15,463
5,262
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
15
0 / 4 / 1
9,682
440
14,374
21,112
20,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
ibramufaka
Thanatos
18
4 / 5 / 2
11,299
514
7,117
17,184
6,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 7 / 1
9,372
426
9,377
15,397
5,924
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
16
29
Kills
7
7
Deaths
29
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
2
11
5.75
W
Aphrodite
Dukszi12HUN
Aphrodite
4
1
14
11
W
Chaac
ExzotiK-9
Chaac
3
0
6
6
L
Fafnir
IR I CHEWY
Fafnir
1
6
2
0.33
L
Chiron
1
7
3
0.36
W
Da Ji
Manar_B91
Da Ji
4
1
5
6.5
L
Chaac
0
4
1
0.13
L
Thanatos
ibramufaka
Thanatos
4
5
2
1
L
1
7
1
0.21
W
12
3
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,844
Damage
51,542
82,577
Taken
91,409
45,698
Mitigated
62,869
41,285
Healing
35,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,570
6,768
0
2,662
16,928
5,632
2,429
5,375
11,467
0
75,940
W
Aphrodite
Dukszi12HUN
Aphrodite
9,087
1,172
9,336
12,055
17,320
9,273
906
4,492
12,777
34,006
0
W
Chaac
ExzotiK-9
Chaac
11,046
1,843
272
7,886
16,032
18,220
614
2,325
12,763
7,327
57,269
L
Fafnir
IR I CHEWY
Fafnir
7,266
2,348
435
5,514
22,253
24,000
0
10,451
11,490
26,724
0
L
Chiron
13,408
3,511
788
3,523
15,463
5,262
483
6,419
8,784
0
54,273
W
Da Ji
Manar_B91
Da Ji
11,203
2,808
0
4,029
17,592
7,582
3,270
1,962
15,524
0
94,993
L
Chaac
14,374
2,373
0
6,337
21,112
20,756
38
6,532
14,460
0
65,191
L
Thanatos
ibramufaka
Thanatos
7,117
360
0
15,995
17,184
6,927
0
2,910
14,096
0
71,313
L
9,377
545
0
2,937
15,397
5,924
505
6,029
9,058
62,670
0
W
21,938
2,749
451
4,594
14,705
4,991
2,486
2,489
12,216
86,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,804
Gold Earned
49,620
605
Minions Killed
436
0
Camps Cleared
0
2,198,714
Distance Traveled
1,952,744
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,431
520
118
5
0
394,087
4
W
Aphrodite
11,193
509
59
3
0
429,049
1
W
Chaac
11,373
517
134
6
0
476,927
5
L
Fafnir
9,853
448
27
1
0
374,567
8
L
Chiron
9,414
428
91
4
0
398,875
4
W
Da Ji
11,954
543
138
6
0
437,844
4
L
Chaac
9,682
440
101
5
0
378,987
6
L
Thanatos
11,299
514
123
6
0
479,592
1
L
Thoth
9,372
426
94
4
0
320,723
4
W
Poseidon
12,853
584
156
7
0
460,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role