Player Matchup

Ra
Ra
 
Ra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
HaylconDays
Skadi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
JoeBidump
Cthulhu
Level 63
God Stats
1W - 2L
1,765 SR
Queue Stats
31W - 69L
1,203 Elo+
Party 2
Guan Yu
Guan Yu
TheFran119
Guan Yu
Level 46
God Stats
0W - 3L
1,212 SR
Queue Stats
73W - 79L
1,466 Elo+
Solo
Team Averages
Level 67
1,495 SR
1,434 Elo+

VS

Team Averages
Level 53
1,720 SR
1,526 Elo+
Horus
Horus
Otaku_FIGGA_DAVN
Horus
Level 38
God Stats
2W - 0L
1,774 SR
Queue Stats
196W - 222L
1,501 Elo+
Solo
Khepri
Khepri
Rhagarson
Khepri
Level 86
God Stats
117W - 79L
1,620 SR
Queue Stats
555W - 557L
1,546 Elo+
Party 1
Baba Yaga
Baba Yaga
Rowe-Bote
Baba Yaga
Level 66
God Stats
11W - 11L
1,717 SR
Queue Stats
290W - 286L
1,558 Elo+
Party 1
Neith
Neith
magnet142
Neith
Level 8
God Stats
47W - 34L
1,646 SR
Queue Stats
114W - 101L
1,509 Elo+
Party 1
Pele
Pele
xXCUDDLEbugXx
Pele
Level 67
God Stats
5W - 3L
1,840 SR
Queue Stats
410W - 422L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 1 / 1
9,570
504
9,884
8,107
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
 
Arachne
15
2 / 2 / 4
9,100
479
5,567
12,621
5,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
0 / 7 / 3
7,178
378
8,649
11,220
2,504
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
JoeBidump
Cthulhu
12
0 / 5 / 0
7,972
420
5,070
13,498
11,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
TheFran119
Guan Yu
17
2 / 2 / 0
10,328
544
10,592
17,165
14,912
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
8,911
469
3,325
9,825
7,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Khepri
Rhagarson
Khepri
14
2 / 3 / 14
9,930
523
8,200
22,372
24,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
Rowe-Bote
Baba Yaga
18
4 / 1 / 4
10,574
557
12,396
10,588
4,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
magnet142
Neith
16
10 / 1 / 3
10,945
576
11,292
12,340
4,802
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 0 / 3
9,301
490
5,876
15,951
5,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
6
Kills
17
17
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
1
1
2.5
L
Arachne
 
Arachne
2
2
4
2
L
0
7
3
0.21
L
Cthulhu
JoeBidump
Cthulhu
0
5
0
0
W
1
1
1
1.5
W
Khepri
Rhagarson
Khepri
2
3
14
3
W
Baba Yaga
Rowe-Bote
Baba Yaga
4
1
4
6
L
Guan Yu
TheFran119
Guan Yu
2
2
0
1
W
Neith
magnet142
Neith
10
1
3
11.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,762
Damage
41,089
62,611
Taken
71,076
36,683
Mitigated
47,448
20,988
Healing
29,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,884
836
1,512
4,606
8,107
3,150
0
3,647
4,460
66,843
0
L
Arachne
 
Arachne
5,567
2,344
88
5,375
12,621
5,004
564
1,878
10,743
0
63,750
L
8,649
3,989
0
1,254
11,220
2,504
0
5,012
6,208
0
35,312
L
Cthulhu
JoeBidump
Cthulhu
5,070
558
1,095
2,517
13,498
11,113
0
3,344
10,154
28,537
0
W
3,325
1,300
1,123
4,799
9,825
7,505
220
445
9,360
0
42,429
W
Khepri
Rhagarson
Khepri
8,200
613
509
5,687
22,372
24,206
821
6,953
14,629
22,214
12,559
W
Baba Yaga
Rowe-Bote
Baba Yaga
12,396
1,728
0
3,139
10,588
4,976
1,354
2,799
7,585
78,515
0
L
Guan Yu
TheFran119
Guan Yu
10,592
845
75
4,466
17,165
14,912
0
4,862
12,303
3,841
74,213
W
Neith
magnet142
Neith
11,292
7,282
0
4,067
12,340
4,802
2,582
3,033
9,247
0
65,535
W
5,876
1,326
0
10,179
15,951
5,959
40
2,173
13,679
0
69,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,148
Gold Earned
49,661
478
Minions Killed
501
0
Camps Cleared
0
1,830,011
Distance Traveled
1,844,198
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,570
504
128
7
0
411,115
8
L
Arachne
9,100
479
101
5
0
418,701
2
L
Skadi
7,178
378
47
2
0
340,532
2
L
Cthulhu
7,972
420
49
3
0
329,425
2
W
Horus
8,911
469
88
5
0
420,204
2
W
Khepri
9,930
523
56
3
0
339,423
5
W
Baba Yaga
10,574
557
132
7
0
325,354
4
L
Guan Yu
10,328
544
153
8
0
330,238
6
W
Neith
10,945
576
110
6
0
337,025
1
W
Pele
9,301
490
115
6
0
422,192
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role