Player Matchup

Chaac
Chaac
SPARTICUS ZdM
Chaac
Level 106
God Stats
2W - 2L
1,774 SR
Queue Stats
230W - 148L
1,611 Elo+
Party 2
Sol
Sol
TrashPigeons
Sol
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Party 2
Chiron
Chiron
iTz Fratch
Chiron
Level 107
God Stats
3W - 6L
1,319 SR
Queue Stats
21W - 25L
1,423 Elo+
Party 2
Team Averages
Level 123
1,531 SR
1,511 Elo+

VS

Team Averages
Level 95
1,638 SR
1,553 Elo+
Chaac
Chaac
Plaguezx2989
Chaac
Level 126
God Stats
84W - 53L
1,548 SR
Queue Stats
347W - 286L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
Stoned3640
Danzaburou
Level 53
God Stats
8W - 5L
1,613 SR
Queue Stats
8W - 5L
1,502 Elo+
Party 1
Ymir
Ymir
dtall12
Ymir
Level 106
God Stats
11W - 4L
1,754 SR
Queue Stats
81W - 40L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
4,989
832
3,455
5,889
3,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
2 / 2 / 0
5,616
936
3,646
4,749
1,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
iTz Fratch
Chiron
9
0 / 1 / 3
5,035
839
3,333
4,778
1,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
5,762
960
9,071
5,824
3,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Stoned3640
Danzaburou
5
0 / 2 / 1
4,257
710
1,799
2,897
994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
dtall12
Ymir
10
1 / 0 / 4
5,578
930
1,798
4,859
4,177
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
3
Kills
5
5
Deaths
3
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
W
1
2
2
1
L
Danzaburou
Stoned3640
Danzaburou
0
2
1
0.25
W
2
2
0
1
L
Ymir
dtall12
Ymir
1
0
4
3
W
Chiron
iTz Fratch
Chiron
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,434
Damage
12,668
15,416
Taken
13,580
5,881
Mitigated
9,157
4,911
Healing
4,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,071
781
0
2,103
5,824
3,986
0
1,669
3,975
0
27,416
W
3,455
488
0
1,374
5,889
3,540
0
904
4,985
0
9,757
L
Danzaburou
Stoned3640
Danzaburou
1,799
493
0
151
2,897
994
0
721
2,096
0
4,463
W
3,646
1,312
0
994
4,749
1,201
0
336
4,413
10,008
2,003
L
Ymir
dtall12
Ymir
1,798
117
167
1,788
4,859
4,177
0
1,203
3,526
4,584
0
W
Chiron
iTz Fratch
Chiron
3,333
1,470
406
2,137
4,778
1,140
149
858
3,920
0
16,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,640
Gold Earned
15,597
67
Minions Killed
48
3
Camps Cleared
3
382,764
Distance Traveled
328,885
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,762
960
37
6
2
147,470
1
W
Chaac
4,989
832
12
2
0
134,609
2
L
Danzaburou
4,257
710
5
1
1
51,064
0
W
Sol
5,616
936
22
4
1
130,831
3
L
Ymir
5,578
930
6
1
0
130,351
2
W
Chiron
5,035
839
33
6
2
117,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role