Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
AbyssalDomo
Discordia
Level 140
God Stats
1W - 1L
1,793 SR
Queue Stats
39W - 33L
1,603 Elo+
Solo
Atlas
Atlas
AeonsReborn
Atlas
Level 159
God Stats
10W - 8L
1,837 SR
Queue Stats
158W - 166L
1,562 Elo+
Party 1
Pele
Pele
Ghettotastic3fo7
Pele
Level 153
God Stats
5W - 4L
1,662 SR
Queue Stats
233W - 253L
1,575 Elo+
Party 1
Sol
Sol
Madet17
Sol
Level 123
God Stats
1W - 6L
1,189 SR
Queue Stats
25W - 36L
1,357 Elo+
Solo
Team Averages
Level 141
1,596 SR
1,520 Elo+

VS

Team Averages
Level 126
1,653 SR
1,497 Elo+
Apollo
Apollo
BabyGuu
Apollo
Level 135
God Stats
28W - 22L
1,500 SR
Queue Stats
244W - 241L
1,574 Elo+
Solo
Chaac
Chaac
RichHomieJoseph
Chaac
Level 106
God Stats
5W - 2L
1,770 SR
Queue Stats
53W - 46L
1,642 Elo+
Solo
Baron Samedi
Baron Samedi
VnG VoRTeX
Baron Samedi
Level 125
God Stats
4W - 4L
1,500 SR
Queue Stats
103W - 103L
1,241 Elo+
Solo
Hun Batz
Hun Batz
drawvividly
Hun Batz
Level 156
God Stats
3W - 2L
1,603 SR
Queue Stats
144W - 175L
1,514 Elo+
Solo
Ymir
Ymir
gardengnome1
Ymir
Level 109
God Stats
4W - 1L
1,890 SR
Queue Stats
65W - 66L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
2,569
428
0
0
0
Discordia
AbyssalDomo
Discordia
10
1 / 2 / 1
4,747
791
3,360
2,621
702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 4
5,127
855
4,074
5,659
3,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
1 / 2 / 3
4,759
793
3,170
4,774
1,451
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
11
2 / 1 / 0
5,647
941
2,507
2,792
1,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BabyGuu
Apollo
10
0 / 1 / 2
4,765
794
3,283
4,446
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 2
5,306
884
3,138
4,914
3,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
VnG VoRTeX
Baron Samedi
10
2 / 1 / 2
5,195
866
3,944
4,475
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
drawvividly
Hun Batz
10
0 / 3 / 1
4,966
828
1,541
5,364
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

9
0 / 0 / 1
4,535
756
956
2,684
1,325
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
5
Kills
5
5
Deaths
5
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Discordia
AbyssalDomo
Discordia
1
2
1
0.75
L
1
0
4
3
W
Apollo
BabyGuu
Apollo
0
1
2
1
L
1
2
3
1.25
L
Sol
2
1
0
2
W
3
0
2
4
W
Baron Samedi
VnG VoRTeX
Baron Samedi
2
1
2
3
W
Hun Batz
drawvividly
Hun Batz
0
3
1
0.17
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,111
Damage
12,862
15,846
Taken
21,883
6,185
Mitigated
10,300
4,752
Healing
7,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Discordia
AbyssalDomo
Discordia
3,360
140
0
496
2,621
702
0
1,416
1,205
15,030
0
L
4,074
1,553
139
1,788
5,659
3,015
0
1,683
3,976
7,342
0
W
Apollo
BabyGuu
Apollo
3,283
1,612
0
1,588
4,446
1,391
1,637
2,031
2,415
0
14,628
L
3,170
448
0
1,499
4,774
1,451
0
991
3,783
0
6,692
L
Sol
2,507
890
0
830
2,792
1,017
348
810
1,982
16,003
2,135
W
3,138
676
0
3,143
4,914
3,277
0
1,990
2,924
0
7,102
W
Baron Samedi
VnG VoRTeX
Baron Samedi
3,944
271
558
1,090
4,475
1,775
102
2,309
2,166
13,406
0
W
Hun Batz
drawvividly
Hun Batz
1,541
101
0
946
5,364
2,532
244
1,656
3,708
0
16,348
W
956
33
133
293
2,684
1,325
141
1,683
1,001
7,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,849
Gold Earned
24,767
82
Minions Killed
112
0
Camps Cleared
0
514,302
Distance Traveled
596,102
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
2,569
428
0
0
0
0
0
L
Discordia
4,747
791
28
5
0
125,912
1
L
Atlas
5,127
855
3
1
0
136,681
1
W
Apollo
4,765
794
27
5
0
126,489
1
L
Pele
4,759
793
7
1
0
128,474
2
L
Sol
5,647
941
44
7
0
123,235
2
W
Chaac
5,306
884
15
3
0
135,999
1
W
Baron Samedi
5,195
866
24
4
0
113,168
0
W
Hun Batz
4,966
828
37
6
0
104,210
0
W
Ymir
4,535
756
9
2
0
116,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role