Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Rimurotespet
Mulan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,174 Elo+
Party 1
Heimdallr
Heimdallr
The_lost_13
Heimdallr
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 71L
1,313 Elo+
Solo
Freya
Freya
ghostface124380
Freya
Level 25
God Stats
3W - 2L
1,216 SR
Queue Stats
99W - 120L
1,421 Elo+
Party 2
Hun Batz
Hun Batz
nikekingcooley
Hun Batz
Level 147
God Stats
4W - 7L
1,500 SR
Queue Stats
143W - 187L
1,439 Elo+
Party 2
Team Averages
Level 67
1,443 SR
1,370 Elo+

VS

Team Averages
Level 14
1,411 SR
1,310 Elo+
Kukulkan
Kukulkan
Jaduus
Kukulkan
Level 20
God Stats
150W - 135L
1,394 SR
Queue Stats
189W - 208L
1,245 Elo+
Solo
Guan Yu
Guan Yu
Laser Rapt0r
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Danzaburou
Danzaburou
PapaSlaus
Danzaburou
Level 28
God Stats
0W - 3L
1,299 SR
Queue Stats
229W - 288L
1,358 Elo+
Solo
Set
Set
SusDogWater
Set
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,159 Elo+
Solo
Cthulhu
Cthulhu
XboxBadboi420
Cthulhu
Level 8
God Stats
3W - 5L
1,361 SR
Queue Stats
26W - 34L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
8 / 1 / 4
13,173
823
22,179
11,215
4,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 4 / 3
9,690
606
1,200
14,524
6,112
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
The_lost_13
Heimdallr
18
0 / 1 / 10
11,173
698
9,074
10,647
4,401
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
12 / 4 / 6
12,678
792
18,730
16,754
8,224
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
20
5 / 3 / 9
12,375
773
7,756
10,755
4,858
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jaduus
Kukulkan
18
2 / 7 / 7
11,385
712
12,441
16,351
5,819
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Laser Rapt0r
Guan Yu
16
0 / 6 / 4
9,682
605
1,516
15,452
8,570
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
PapaSlaus
Danzaburou
19
7 / 3 / 1
11,932
746
9,446
10,785
4,175
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 6 / 1
8,784
549
1,259
12,067
8,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
18
3 / 3 / 2
10,513
657
11,537
17,480
16,120
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
27
25
Kills
12
13
Deaths
25
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
1
4
10
L
Kukulkan
Jaduus
Kukulkan
2
7
7
0.79
L
Guan Yu
Laser Rapt0r
Guan Yu
0
6
4
0.33
L
Danzaburou
PapaSlaus
Danzaburou
7
3
1
2.5
W
0
4
3
0.38
L
0
6
1
0.08
W
Heimdallr
The_lost_13
Heimdallr
0
1
10
5
L
Cthulhu
3
3
2
1.33
W
12
4
6
3.75
W
Hun Batz
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,939
Damage
36,199
63,895
Taken
72,135
28,425
Mitigated
43,002
7,959
Healing
8,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
22,179
12,910
0
2,008
11,215
4,830
4,303
5,297
5,918
0
72,524
L
Kukulkan
Jaduus
Kukulkan
12,441
1,113
462
2,341
16,351
5,819
0
4,103
12,248
45,101
0
L
Guan Yu
Laser Rapt0r
Guan Yu
1,516
390
1,456
1,534
15,452
8,570
0
2,707
12,745
0
20,164
L
Danzaburou
PapaSlaus
Danzaburou
9,446
5,344
0
1,492
10,785
4,175
0
4,976
5,809
0
29,039
W
1,200
0
0
125
14,524
6,112
15
8,495
6,029
0
5,328
L
1,259
858
0
45
12,067
8,318
0
2,917
9,150
0
6,477
W
Heimdallr
The_lost_13
Heimdallr
9,074
3,027
212
992
10,647
4,401
2,162
5,531
5,116
0
38,810
L
Cthulhu
11,537
751
0
738
17,480
16,120
0
4,027
13,453
33,844
0
W
18,730
7,029
0
3,526
16,754
8,224
467
3,298
13,456
42,154
0
W
Hun Batz
7,756
2,300
0
1,096
10,755
4,858
2,418
1,357
9,398
0
59,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,089
Gold Earned
52,296
310
Minions Killed
186
0
Camps Cleared
0
1,488,703
Distance Traveled
1,165,905
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,173
823
113
7
0
292,998
0
L
Kukulkan
11,385
712
67
4
0
220,758
1
L
Guan Yu
9,682
605
23
1
0
251,213
0
L
Danzaburou
11,932
746
46
3
0
244,013
0
W
Mulan
9,690
606
4
0
0
304,130
1
L
Set
8,784
549
8
1
0
154,721
0
W
Heimdallr
11,173
698
61
4
0
261,670
1
L
Cthulhu
10,513
657
42
3
0
295,200
0
W
Freya
12,678
792
49
3
0
319,298
0
W
Hun Batz
12,375
773
83
5
0
310,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role