Player Matchup

Khepri
Khepri
Drachtma-
Khepri
Level 128
God Stats
13W - 6L
1,662 SR
Queue Stats
212W - 227L
1,471 Elo+
Party 2
Ne Zha
Ne Zha
JosePushinP
Ne Zha
Level 30
God Stats
7W - 1L
1,500 SR
Queue Stats
190W - 224L
1,302 Elo+
Party 3
Zeus
Zeus
Leeeroooyjankens
Zeus
Level 48
God Stats
1W - 3L
1,312 SR
Queue Stats
30W - 38L
1,456 Elo+
Party 3
Charybdis
Charybdis
Sneaky_Sly123
Charybdis
Level 126
God Stats
6W - 8L
1,662 SR
Queue Stats
167W - 168L
1,468 Elo+
Party 2
Bellona
Bellona
ZeroPorter
Bellona
Level 28
God Stats
3W - 4L
1,662 SR
Queue Stats
24W - 25L
1,473 Elo+
Party 2
Team Averages
Level 72
1,560 SR
1,434 Elo+

VS

Team Averages
Level 60
1,416 SR
1,412 Elo+
Achilles
Achilles
 
Achilles
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Merexell
Nemesis
Level 42
God Stats
1W - 2L
1,459 SR
Queue Stats
40W - 50L
1,465 Elo+
Solo
Artemis
Artemis
NordicBunni
Artemis
Level 42
God Stats
11W - 11L
1,404 SR
Queue Stats
32W - 38L
1,375 Elo+
Party 1
Fafnir
Fafnir
Peachtree1732
Fafnir
Level 84
God Stats
1W - 3L
1,215 SR
Queue Stats
191W - 161L
1,322 Elo+
Solo
Ah Puch
Ah Puch
Slowly_Drippin
Ah Puch
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 55L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Drachtma-
Khepri
13
0 / 2 / 12
8,493
472
4,888
15,560
17,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
18
7 / 0 / 8
10,803
600
10,669
15,790
9,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 7 / 5
9,016
501
9,802
10,020
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Sneaky_Sly123
Charybdis
16
6 / 1 / 4
9,914
551
14,254
11,300
4,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
ZeroPorter
Bellona
17
13 / 0 / 3
11,409
634
15,760
11,245
12,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
0 / 7 / 0
7,938
441
3,166
17,959
12,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Merexell
Nemesis
15
4 / 5 / 3
9,151
508
10,154
15,795
7,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
NordicBunni
Artemis
11
1 / 6 / 1
7,061
392
8,822
13,730
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 4 / 3
8,306
461
4,645
18,024
22,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 7 / 3
8,835
491
13,739
14,878
5,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
29
Kills
10
10
Deaths
29
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
7
0
0
W
Khepri
Drachtma-
Khepri
0
2
12
3
W
Ne Zha
7
0
8
11
W
3
7
5
0.79
L
Nemesis
Merexell
Nemesis
4
5
3
1.1
L
Artemis
NordicBunni
Artemis
1
6
1
0.25
L
1
4
3
0.63
L
4
7
3
0.79
W
Charybdis
Sneaky_Sly123
Charybdis
6
1
4
8
W
Bellona
ZeroPorter
Bellona
13
0
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,373
Damage
40,526
63,915
Taken
80,386
45,799
Mitigated
51,565
19,349
Healing
20,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,166
1,864
0
1,274
17,959
12,174
706
1,051
16,908
4,913
36,672
W
Khepri
Drachtma-
Khepri
4,888
158
89
3,262
15,560
17,038
0
2,709
12,769
20,451
0
W
Ne Zha
10,669
7,568
299
5,846
15,790
9,198
0
2,822
12,848
0
74,366
W
9,802
1,034
0
0
10,020
2,982
883
5,423
4,199
42,636
0
L
Nemesis
Merexell
Nemesis
10,154
4,143
276
5,790
15,795
7,939
545
4,904
10,545
0
62,361
L
Artemis
NordicBunni
Artemis
8,822
3,917
431
3,896
13,730
3,913
567
2,987
10,675
0
33,395
L
4,645
1,379
0
3,776
18,024
22,086
58
2,803
15,099
25,978
0
L
13,739
227
389
4,815
14,878
5,453
1,164
4,052
10,420
49,973
0
W
Charybdis
Sneaky_Sly123
Charybdis
14,254
7,034
0
5,430
11,300
4,253
2,460
4,131
7,011
0
76,895
W
Bellona
ZeroPorter
Bellona
15,760
6,108
0
4,423
11,245
12,328
1,018
2,875
8,268
7,281
53,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,635
Gold Earned
41,291
439
Minions Killed
345
0
Camps Cleared
0
1,844,460
Distance Traveled
1,608,456
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,938
441
77
4
0
309,572
1
W
Khepri
8,493
472
25
1
0
317,638
0
W
Ne Zha
10,803
600
110
6
0
424,638
0
W
Zeus
9,016
501
76
4
0
339,863
0
L
Nemesis
9,151
508
99
6
0
384,179
4
L
Artemis
7,061
392
48
3
0
289,500
1
L
Fafnir
8,306
461
34
2
0
311,132
1
L
Ah Puch
8,835
491
87
5
0
314,073
0
W
Charybdis
9,914
551
126
7
0
342,203
1
W
Bellona
11,409
634
102
6
0
420,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role