Player Matchup

Freya
Freya
 
Freya
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ConstantMatrix
Sobek
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,522 Elo+
Solo
Loki
Loki
DreGoatedFG
Loki
Level 140
God Stats
11W - 12L
1,457 SR
Queue Stats
72W - 64L
1,552 Elo+
Party 1
Medusa
Medusa
IME-xMOOKIE
Medusa
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,301 Elo+
Party 1
Bellona
Bellona
VinnyTheBeef
Bellona
Level 129
God Stats
6W - 1L
1,500 SR
Queue Stats
255W - 269L
1,523 Elo+
Solo
Team Averages
Level 108
1,491 SR
1,480 Elo+

VS

Team Averages
Level 103
1,502 SR
1,577 Elo+
Sylvanus
Sylvanus
BigFella-KT
Sylvanus
Level 49
God Stats
397W - 348L
1,591 SR
Queue Stats
399W - 359L
1,545 Elo+
Solo
Chiron
Chiron
Black Death 167
Chiron
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
72W - 84L
1,526 Elo+
Party 2
Fafnir
Fafnir
Cliffgamer3464
Fafnir
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 57L
1,573 Elo+
Party 2
Janus
Janus
DoomShepherd
Janus
Level 127
God Stats
4W - 5L
1,685 SR
Queue Stats
19W - 30L
1,579 Elo+
Party 2
Ravana
Ravana
GotMeBrikdUp
Ravana
Level 127
God Stats
1W - 1L
1,235 SR
Queue Stats
12W - 15L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
0 / 7 / 5
7,716
406
7,452
15,199
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 4 / 5
8,941
471
6,854
19,041
19,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
6 / 4 / 3
10,435
549
11,322
15,839
5,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
13
3 / 8 / 2
8,569
451
8,417
13,337
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
VinnyTheBeef
Bellona
14
2 / 5 / 2
9,327
491
9,661
17,828
17,873
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigFella-KT
Sylvanus
17
4 / 2 / 4
10,838
570
14,304
15,702
9,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
9 / 4 / 5
10,852
571
14,607
15,587
4,819
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
1 / 1 / 15
10,262
540
8,645
17,940
20,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 5 / 6
9,177
483
11,008
10,677
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
14
10 / 2 / 7
10,174
535
12,582
11,872
5,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
14
Kills
28
28
Deaths
14
17
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
7
5
0.36
W
Sylvanus
BigFella-KT
Sylvanus
4
2
4
3
W
9
4
5
2.88
W
1
1
15
8.5
L
3
4
5
1.38
W
4
5
6
1.4
L
6
4
3
1.88
W
Ravana
10
2
7
6.75
L
Medusa
3
8
2
0.5
L
Bellona
VinnyTheBeef
Bellona
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,706
Damage
61,146
81,244
Taken
71,778
52,070
Mitigated
44,215
19,366
Healing
26,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
7,452
2,432
0
3,771
15,199
5,064
200
7,118
8,081
40,274
0
W
Sylvanus
BigFella-KT
Sylvanus
14,304
3,899
3,101
8,572
15,702
9,929
0
1,404
14,298
60,765
15,581
W
14,607
6,080
520
4,126
15,587
4,819
140
2,822
12,764
0
86,225
W
8,645
2,413
633
5,796
17,940
20,777
43
4,302
13,638
23,689
0
L
6,854
1,113
0
4,136
19,041
19,631
0
8,041
11,000
24,591
0
W
11,008
745
162
1,859
10,677
3,509
674
2,597
8,080
43,748
0
L
11,322
3,722
0
5,012
15,839
5,626
0
3,767
12,072
0
75,410
W
Ravana
12,582
4,414
0
1,968
11,872
5,181
0
3,181
8,691
0
54,563
L
Medusa
8,417
3,655
0
1,848
13,337
3,876
28
3,949
9,388
0
39,745
L
Bellona
VinnyTheBeef
Bellona
9,661
2,046
0
4,599
17,828
17,873
153
9,674
8,154
0
56,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,988
Gold Earned
51,303
399
Minions Killed
410
0
Camps Cleared
0
1,864,749
Distance Traveled
1,791,799
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,716
406
66
3
0
363,354
4
W
Sylvanus
10,838
570
130
7
0
324,647
6
W
Chiron
10,852
571
110
6
0
309,563
3
W
Fafnir
10,262
540
35
2
0
373,533
6
L
Sobek
8,941
471
25
1
0
382,637
6
W
Janus
9,177
483
75
4
0
339,543
5
L
Loki
10,435
549
121
6
0
390,344
2
W
Ravana
10,174
535
60
3
0
444,513
8
L
Medusa
8,569
451
70
4
0
341,255
2
L
Bellona
9,327
491
117
6
0
387,159
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role