Player Matchup

Zhong Kui
Zhong Kui
Silver II
BlazeStomper
Zhong Kui
Silver II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,546 MMR
Solo
Jormungandr
Jormungandr
Gold III
Godhandler
Jormungandr
Gold III
Level 159
God Stats
13W - 17L
1,504 SR
Queue Stats
467W - 475L
1,542 MMR
Party 1
Heimdallr
Heimdallr
Gold II
Soloweii
Heimdallr
Gold II
Level 108
God Stats
0W - 2L
1,636 SR
Queue Stats
36W - 40L
1,545 MMR
Solo
Da Ji
Da Ji
Gold III
dutchdeadshot
Da Ji
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 108L
1,513 MMR
Party 1
Ymir
Ymir
Gold III
piotrdkxPL
Ymir
Gold III
Level 89
God Stats
9W - 16L
1,738 SR
Queue Stats
259W - 260L
1,517 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,576 SR
1,533 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,500 SR
1,512 MMR
Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold II
 
Zeus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
Theprats
Khepri
Gold IV
Level 150
God Stats
2W - 1L
1,500 SR
Queue Stats
334W - 338L
1,516 MMR
Solo
Geb
Geb
Gold III
Tipeon
Geb
Gold III
Level 144
God Stats
7W - 5L
1,500 SR
Queue Stats
387W - 369L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BlazeStomper
Zhong Kui
16
0 / 4 / 4
9,583
479
12,692
17,703
12,194
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Godhandler
Jormungandr
16
2 / 5 / 2
9,969
498
12,468
17,296
14,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Soloweii
Heimdallr
19
2 / 3 / 1
11,072
554
9,717
14,315
4,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
8 / 4 / 0
10,836
542
11,698
17,804
6,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 5 / 6
8,556
428
5,381
18,908
20,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
LokiOdinArtioAtlas

VS

Bans
AthenaCliodhnaSolThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
10 / 1 / 3
13,921
696
15,655
21,608
8,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
 
Izanami
20
5 / 2 / 1
13,645
682
8,977
10,385
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
 
Zeus
17
2 / 5 / 9
11,691
585
22,536
11,283
4,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Theprats
Khepri
16
1 / 2 / 9
11,305
565
4,917
16,097
15,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Geb
Tipeon
Geb
18
3 / 2 / 8
11,594
580
11,727
21,623
24,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
12
Kills
21
21
Deaths
12
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
1
3
11.5
W
Izanami
 
Izanami
5
2
1
2.75
W
Zeus
 
Zeus
2
5
9
1.3
L
Zhong Kui
BlazeStomper
Zhong Kui
0
4
4
0.5
L
Jormungandr
Godhandler
Jormungandr
2
5
2
0.6
L
Heimdallr
Soloweii
Heimdallr
2
3
1
0.83
W
Khepri
Theprats
Khepri
1
2
9
2.75
W
Geb
Tipeon
Geb
3
2
8
3.5
L
8
4
0
2
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,956
Damage
63,812
86,026
Taken
80,996
58,624
Mitigated
56,213
27,799
Healing
29,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
15,655
10,142
0
8,973
21,608
8,955
2,555
9,469
11,594
0
117,477
W
Izanami
 
Izanami
8,977
5,389
0
4,772
10,385
3,086
8,449
1,171
9,214
0
125,956
W
Zeus
 
Zeus
22,536
3,627
0
1,262
11,283
4,412
0
6,532
4,691
89,073
0
L
Zhong Kui
BlazeStomper
Zhong Kui
12,692
1,497
0
6,114
17,703
12,194
0
10,459
7,064
81,492
0
L
Jormungandr
Godhandler
Jormungandr
12,468
2,189
0
3,599
17,296
14,278
234
6,962
9,662
60,085
0
L
Heimdallr
Soloweii
Heimdallr
9,717
7,109
0
6,390
14,315
4,973
1,212
3,961
10,311
0
98,826
W
Khepri
Theprats
Khepri
4,917
262
3,177
5,711
16,097
15,534
570
7,835
8,027
24,075
0
W
Geb
Tipeon
Geb
11,727
1,469
0
5,904
21,623
24,226
329
8,511
12,273
63,146
0
L
11,698
2,650
0
6,609
17,804
6,982
0
7,038
10,661
0
70,385
L
5,381
1,083
562
4,525
18,908
20,197
0
9,700
9,046
24,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,016
Gold Earned
62,156
621
Minions Killed
667
0
Camps Cleared
0
1,749,988
Distance Traveled
2,058,229
28
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,921
696
164
8
0
469,195
6
W
Izanami
13,645
682
220
11
0
368,178
6
W
Zeus
11,691
585
151
8
0
355,042
4
L
Zhong Kui
9,583
479
166
8
0
353,235
9
L
Jormungandr
9,969
498
133
7
0
319,502
4
L
Heimdallr
11,072
554
178
9
0
334,909
5
W
Khepri
11,305
565
29
1
0
432,300
7
W
Geb
11,594
580
103
5
0
433,514
9
L
Da Ji
10,836
542
113
6
0
407,000
1
L
Ymir
8,556
428
31
2
0
335,342
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role