Player Matchup

Fenrir
Fenrir
Eduh_Treeshes_K
Fenrir
Level 126
God Stats
13W - 8L
1,585 SR
Queue Stats
803W - 777L
1,547 Elo+
Party 1
Tiamat
Tiamat
KanyonkWesticles
Tiamat
Level 82
God Stats
5W - 6L
1,506 SR
Queue Stats
36W - 25L
1,558 Elo+
Solo
Olorun
Olorun
XxNatsumex
Olorun
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
503W - 511L
1,574 Elo+
Party 1
Artemis
Artemis
mmmmm_Pineapple0
Artemis
Level 125
God Stats
3W - 2L
1,245 SR
Queue Stats
230W - 210L
1,531 Elo+
Party 1
Bacchus
Bacchus
princess765
Bacchus
Level 89
God Stats
4W - 1L
1,845 SR
Queue Stats
47W - 64L
1,444 Elo+
Solo
Team Averages
Level 116
1,536 SR
1,531 Elo+

VS

Team Averages
Level 90
1,548 SR
1,544 Elo+
Izanami
Izanami
FlamingBengis
Izanami
Level 104
God Stats
0W - 1L
1,504 SR
Queue Stats
1W - 4L
1,436 Elo+
Solo
Thanatos
Thanatos
JupitorZeus
Thanatos
Level 47
God Stats
0W - 1L
1,307 SR
Queue Stats
3W - 4L
1,434 Elo+
Solo
Nu Wa
Nu Wa
PistolPetey25
Nu Wa
Level 122
God Stats
0W - 1L
1,681 SR
Queue Stats
47W - 37L
1,648 Elo+
Solo
Poseidon
Poseidon
Watersman45
Poseidon
Level 149
God Stats
10W - 9L
1,748 SR
Queue Stats
39W - 36L
1,681 Elo+
Solo
Odin
Odin
castleRaider
Odin
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
270W - 285L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 6
8,406
841
6,437
8,498
6,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 7
7,485
749
5,399
5,211
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
XxNatsumex
Olorun
15
3 / 0 / 8
7,930
793
7,172
3,251
1,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 1 / 5
8,299
830
6,560
5,629
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
princess765
Bacchus
13
1 / 2 / 8
7,616
762
5,626
13,194
14,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
0 / 2 / 2
6,656
666
3,244
7,060
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
JupitorZeus
Thanatos
13
2 / 5 / 2
7,272
727
3,372
8,323
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 5 / 1
7,073
707
5,670
6,504
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
Watersman45
Poseidon
16
1 / 1 / 1
8,245
825
8,981
4,679
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 4 / 3
6,997
700
5,873
9,779
5,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
17
Kills
5
5
Deaths
17
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
L
Izanami
0
2
2
0.5
L
Thanatos
JupitorZeus
Thanatos
2
5
2
0.6
W
2
1
7
5.5
L
1
5
1
0.3
L
Poseidon
Watersman45
Poseidon
1
1
1
1.5
W
Olorun
XxNatsumex
Olorun
3
0
8
7
L
1
4
3
0.63
W
4
1
5
6.5
W
Bacchus
princess765
Bacchus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,194
Damage
27,140
35,783
Taken
36,345
26,822
Mitigated
14,613
7,746
Healing
6,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,437
852
0
792
8,498
6,183
50
2,726
5,532
0
14,188
L
Izanami
3,244
1,695
0
1,004
7,060
2,265
0
4,424
2,600
0
21,127
L
Thanatos
JupitorZeus
Thanatos
3,372
378
194
2,771
8,323
3,492
0
3,244
4,902
0
8,354
W
5,399
144
0
1,859
5,211
2,656
622
2,849
2,119
25,274
0
L
5,670
1,106
0
370
6,504
1,997
0
2,940
3,436
22,723
0
L
Poseidon
Watersman45
Poseidon
8,981
642
0
750
4,679
1,551
0
1,506
3,173
48,326
0
W
Olorun
XxNatsumex
Olorun
7,172
2,324
752
1,554
3,251
1,324
0
1,271
1,873
28,265
1,524
L
5,873
1,391
323
996
9,779
5,308
0
5,516
4,149
0
11,849
W
6,560
1,804
0
0
5,629
1,802
0
3,780
1,575
0
27,481
W
Bacchus
princess765
Bacchus
5,626
149
0
2,789
13,194
14,857
0
3,404
9,429
17,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,736
Gold Earned
36,243
214
Minions Killed
223
0
Camps Cleared
0
1,076,981
Distance Traveled
964,116
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,406
841
24
2
0
218,966
0
L
Izanami
6,656
666
45
5
0
179,899
0
L
Thanatos
7,272
727
13
1
0
205,007
0
W
Tiamat
7,485
749
44
4
0
224,516
4
L
Nu Wa
7,073
707
37
4
0
174,332
1
L
Poseidon
8,245
825
103
10
0
202,040
0
W
Olorun
7,930
793
69
7
0
203,086
1
L
Odin
6,997
700
25
3
0
202,838
0
W
Artemis
8,299
830
52
5
0
200,328
0
W
Bacchus
7,616
762
25
3
0
230,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role