Player Matchup

Fenrir
Fenrir
Platinum V
Fye_Shinigami
Fenrir
Platinum V
Level 160
God Stats
43W - 32L
1,775 SR
Queue Stats
489W - 587L
1,720 MMR
Party 1
Bacchus
Bacchus
Platinum V
NintaiTheProphet
Bacchus
Platinum V
Level 128
God Stats
9W - 9L
1,519 SR
Queue Stats
82W - 97L
1,720 MMR
Party 1
Tiamat
Tiamat
Platinum V
TXXIC
Tiamat
Platinum V
Level 142
God Stats
10W - 10L
1,646 SR
Queue Stats
119W - 99L
1,755 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,647 SR
1,731 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 100
1,718 SR
1,735 MMR
Baron Samedi
Baron Samedi
Platinum I
Rhaqq
Baron Samedi
Platinum I
Level 104
God Stats
10W - 13L
1,939 SR
Queue Stats
206W - 269L
1,749 MMR
Solo
Hercules
Hercules
Gold V
SEAOFTRITON
Hercules
Gold V
Level 47
God Stats
5W - 7L
1,715 SR
Queue Stats
14W - 20L
1,655 MMR
Solo
Bastet
Bastet
Platinum IV
WARMACHINE669
Bastet
Platinum IV
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 46L
1,802 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 12
15,237
802
18,661
25,036
28,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
6 / 2 / 12
14,401
758
10,223
21,887
36,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
TXXIC
Tiamat
19
6 / 4 / 14
13,755
724
26,837
18,695
15,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
GebAh Muzen CabOdinMulanAchilles

VS

Bans
AtlasAresGilgameshArtioChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Rhaqq
Baron Samedi
15
3 / 8 / 5
12,167
640
12,415
16,107
17,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SEAOFTRITON
Hercules
17
3 / 4 / 5
12,696
668
11,979
19,924
26,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

17
3 / 9 / 4
12,644
665
22,541
31,425
11,627
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
21
Kills
9
9
Deaths
21
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
9
3
12
5
W
6
2
12
6
L
Baron Samedi
Rhaqq
Baron Samedi
3
8
5
0.69
L
Hercules
SEAOFTRITON
Hercules
3
4
5
1.38
W
Tiamat
TXXIC
Tiamat
6
4
14
3.25
L
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,721
Damage
46,935
65,618
Taken
67,456
80,293
Mitigated
55,199
17,283
Healing
14,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,661
3,965
0
7,274
25,036
28,725
1,382
6,532
17,969
1,212
50,711
W
10,223
1,348
0
4,112
21,887
36,193
613
4,756
16,799
25,611
0
L
Baron Samedi
Rhaqq
Baron Samedi
12,415
722
1,785
2,378
16,107
17,175
350
10,370
5,325
43,888
0
L
Hercules
SEAOFTRITON
Hercules
11,979
3,337
0
5,632
19,924
26,397
83
10,459
8,949
9,046
20,045
W
Tiamat
TXXIC
Tiamat
26,837
4,990
581
5,316
18,695
15,375
1,147
3,864
14,512
74,653
0
L
22,541
6,747
0
4,773
31,425
11,627
373
16,125
14,683
0
56,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,393
Gold Earned
37,507
203
Minions Killed
170
9
Camps Cleared
6
1,094,402
Distance Traveled
970,380
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,237
802
63
3
3
371,291
2
W
Bacchus
14,401
758
25
1
1
378,036
0
L
Baron Samedi
12,167
640
67
4
2
292,293
3
L
Hercules
12,696
668
35
2
0
335,505
4
W
Tiamat
13,755
724
115
6
5
345,075
1
L
Bastet
12,644
665
68
4
4
342,582
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role