Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
BathoryB
Bellona
Level 18
God Stats
14W - 7L
1,292 SR
Queue Stats
476W - 454L
1,413 Elo+
Party 3
Neith
Neith
D4rk973
Neith
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 11L
1,298 Elo+
Party 2
Da Ji
Da Ji
PlaTön
Da Ji
Level 160
God Stats
19W - 12L
1,705 SR
Queue Stats
534W - 433L
1,549 Elo+
Party 2
Ymir
Ymir
xXbataid8Xx
Ymir
Level 41
God Stats
2W - 4L
1,719 SR
Queue Stats
436W - 433L
1,428 Elo+
Party 3
Team Averages
Level 78
1,543 SR
1,438 Elo+

VS

Team Averages
Level 76
1,349 SR
1,485 Elo+
Vulcan
Vulcan
Eldestrozapenes
Vulcan
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 216L
1,586 Elo+
Party 1
Ares
Ares
GMBeLoy
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,471 Elo+
Party 1
Heimdallr
Heimdallr
RAJAX11
Heimdallr
Level 27
God Stats
1W - 3L
1,168 SR
Queue Stats
29W - 28L
1,569 Elo+
Party 1
Mercury
Mercury
SirChairface
Mercury
Level 42
God Stats
62W - 53L
1,319 SR
Queue Stats
455W - 495L
1,344 Elo+
Solo
Loki
Loki
Victom10
Loki
Level 158
God Stats
32W - 48L
1,260 SR
Queue Stats
276W - 310L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
3 / 1 / 5
9,217
614
6,312
7,315
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
BathoryB
Bellona
15
0 / 1 / 3
8,711
581
3,483
8,296
5,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
D4rk973
Neith
12
1 / 4 / 3
7,205
480
4,253
7,015
2,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
PlaTön
Da Ji
15
13 / 1 / 2
9,571
638
16,369
12,170
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 2
7,361
491
3,082
9,553
6,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
7,742
516
6,502
9,734
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
GMBeLoy
Ares
10
1 / 3 / 3
6,851
457
3,886
10,249
8,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heimdallr
RAJAX11
Heimdallr
11
1 / 6 / 1
6,590
439
5,718
9,925
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
SirChairface
Mercury
10
0 / 2 / 0
5,925
395
2,787
8,742
4,066
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Loki
13
3 / 3 / 0
7,478
499
6,778
9,650
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
19
Kills
7
7
Deaths
19
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
5
5.5
W
Bellona
BathoryB
Bellona
0
1
3
1.5
W
Neith
D4rk973
Neith
1
4
3
0.63
L
2
5
1
0.5
L
Ares
GMBeLoy
Ares
1
3
3
0.83
W
Da Ji
PlaTön
Da Ji
13
1
2
14
L
Heimdallr
RAJAX11
Heimdallr
1
6
1
0.25
L
Mercury
SirChairface
Mercury
0
2
0
0
L
Loki
3
3
0
1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,499
Damage
25,671
44,349
Taken
48,300
21,390
Mitigated
21,977
15,489
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,312
245
1,140
3,647
7,315
2,066
0
3,044
4,041
59,432
0
W
Bellona
BathoryB
Bellona
3,483
1,109
0
2,411
8,296
5,931
240
1,155
7,097
0
57,127
W
Neith
D4rk973
Neith
4,253
2,001
0
1,007
7,015
2,354
688
631
6,384
0
34,802
L
6,502
2,963
0
1,804
9,734
3,037
0
2,670
6,852
45,777
0
L
Ares
GMBeLoy
Ares
3,886
178
0
1,329
10,249
8,902
0
2,709
7,488
12,928
0
W
Da Ji
PlaTön
Da Ji
16,369
4,838
0
4,321
12,170
4,554
0
2,240
9,830
0
50,108
L
Heimdallr
RAJAX11
Heimdallr
5,718
1,982
0
1,198
9,925
3,259
0
2,205
7,680
0
48,579
L
Mercury
SirChairface
Mercury
2,787
644
0
760
8,742
4,066
97
691
8,033
0
23,753
L
Loki
6,778
1,230
0
2,855
9,650
2,713
0
771
8,853
0
49,317
W
3,082
482
209
2,754
9,553
6,485
275
2,864
6,609
22,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,065
Gold Earned
34,586
435
Minions Killed
341
0
Camps Cleared
0
1,550,974
Distance Traveled
1,475,266
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,217
614
135
9
0
294,107
0
W
Bellona
8,711
581
123
8
0
306,813
4
W
Neith
7,205
480
66
4
0
298,299
5
L
Vulcan
7,742
516
97
6
0
290,367
5
L
Ares
6,851
457
20
1
0
261,136
3
W
Da Ji
9,571
638
80
5
0
349,175
2
L
Heimdallr
6,590
439
90
6
0
265,085
4
L
Mercury
5,925
395
50
3
0
332,397
0
L
Loki
7,478
499
84
6
0
326,281
2
W
Ymir
7,361
491
31
2
0
302,580
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role