Player Matchup

Horus
Horus
 
Horus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Spawn-killer45
Apollo
Level 127
God Stats
0W - 2L
1,405 SR
Queue Stats
45W - 34L
1,812 Elo+
Party 1
Gilgamesh
Gilgamesh
TemhemKayaa
Gilgamesh
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 56L
1,460 Elo+
Solo
Fafnir
Fafnir
Vanvett
Fafnir
Level 125
God Stats
2W - 9L
1,500 SR
Queue Stats
465W - 504L
1,475 Elo+
Solo
Team Averages
Level 121
1,481 SR
1,549 Elo+

VS

Team Averages
Level 135
1,412 SR
1,502 Elo+
Chang'e
Chang'e
AnviFox
Chang'e
Level 148
God Stats
7W - 5L
1,819 SR
Queue Stats
454W - 413L
1,505 Elo+
Solo
Raijin
Raijin
CravingCrumpets
Raijin
Level 107
God Stats
3W - 5L
1,266 SR
Queue Stats
214W - 196L
1,463 Elo+
Solo
He Bo
He Bo
Gerarzo
He Bo
Level 157
God Stats
13W - 19L
1,176 SR
Queue Stats
654W - 696L
1,487 Elo+
Solo
Neith
Neith
Paspis
Neith
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,578 Elo+
Solo
Chronos
Chronos
zubandit
Chronos
Level 159
God Stats
6W - 5L
1,300 SR
Queue Stats
336W - 332L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 7 / 10
8,608
783
5,767
18,686
15,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
 
Thanatos
12
3 / 10 / 6
8,304
755
6,299
10,656
3,977
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 3 / 4
10,120
920
8,022
10,430
4,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
TemhemKayaa
Gilgamesh
14
2 / 6 / 8
8,317
756
9,878
20,682
13,871
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
Vanvett
Fafnir
16
2 / 3 / 8
9,186
835
4,996
13,659
20,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AnviFox
Chang'e
15
1 / 2 / 27
9,038
822
8,903
11,133
9,004
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
12 / 2 / 15
10,597
963
20,167
11,143
5,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

He Bo
Gerarzo
He Bo
13
2 / 6 / 16
8,550
777
6,999
8,852
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
Paspis
Neith
17
8 / 2 / 19
10,152
923
18,957
8,417
4,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
zubandit
Chronos
16
6 / 2 / 16
9,354
850
9,746
8,180
3,837
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
122
13
Kills
29
29
Deaths
14
36
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
7
10
0.86
L
Thanatos
 
Thanatos
3
10
6
0.6
W
Chang'e
AnviFox
Chang'e
1
2
27
7.25
W
12
2
15
9.75
W
He Bo
Gerarzo
He Bo
2
6
16
1.67
W
Neith
Paspis
Neith
8
2
19
8.75
L
5
3
4
2.33
L
Gilgamesh
TemhemKayaa
Gilgamesh
2
6
8
1
L
Fafnir
Vanvett
Fafnir
2
3
8
2
W
Chronos
zubandit
Chronos
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,962
Damage
64,772
74,113
Taken
47,725
58,274
Mitigated
26,269
23,406
Healing
17,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,767
1,834
997
4,753
18,686
15,117
336
11,433
6,940
0
8,717
L
Thanatos
 
Thanatos
6,299
464
273
1,775
10,656
3,977
0
6,230
4,209
0
8,200
W
Chang'e
AnviFox
Chang'e
8,903
1,503
4,541
3,850
11,133
9,004
835
1,650
9,307
19,587
0
W
20,167
1,460
1,030
1,964
11,143
5,177
1,228
1,021
10,058
35,594
0
W
He Bo
Gerarzo
He Bo
6,999
792
528
430
8,852
3,788
330
714
8,067
14,977
0
W
Neith
Paspis
Neith
18,957
10,265
634
1,999
8,417
4,463
2,086
887
7,490
0
31,601
L
8,022
5,630
703
3,019
10,430
4,707
1,171
8,179
2,065
0
30,393
L
Gilgamesh
TemhemKayaa
Gilgamesh
9,878
1,427
1,209
6,171
20,682
13,871
0
10,153
10,267
0
18,890
L
Fafnir
Vanvett
Fafnir
4,996
919
592
3,914
13,659
20,602
282
8,473
4,817
12,184
0
W
Chronos
zubandit
Chronos
9,746
3,408
498
1,581
8,180
3,837
385
724
7,326
18,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,535
Gold Earned
47,691
93
Minions Killed
104
0
Camps Cleared
0
982,029
Distance Traveled
955,025
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,608
783
7
1
0
191,483
0
L
Thanatos
8,304
755
1
0
0
155,364
0
W
Chang'e
9,038
822
23
2
0
203,611
4
W
Raijin
10,597
963
27
2
0
187,683
0
W
He Bo
8,550
777
13
1
0
172,520
1
W
Neith
10,152
923
28
3
0
180,158
0
L
Apollo
10,120
920
61
6
0
206,674
0
L
Gilgamesh
8,317
756
17
2
0
206,521
0
L
Fafnir
9,186
835
7
1
0
221,987
3
W
Chronos
9,354
850
13
1
0
211,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role