Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hera
Hera
 
Hera
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
RodaK9
Yemoja
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
140W - 146L
1,422 Elo+
Solo
Jormungandr
Jormungandr
Utulum
Jormungandr
Level 17
God Stats
4W - 1L
1,631 SR
Queue Stats
19W - 25L
1,430 Elo+
Party 4
Neith
Neith
boncho123
Neith
Level 59
God Stats
36W - 46L
1,409 SR
Queue Stats
199W - 205L
1,505 Elo+
Party 3
Team Averages
Level 74
1,508 SR
1,471 Elo+

VS

Team Averages
Level 59
1,616 SR
1,520 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Arucarduo
Guan Yu
Level 7
God Stats
1W - 1L
1,692 SR
Queue Stats
1W - 3L
1,413 Elo+
Party 2
Loki
Loki
Donaldcuack
Loki
Level 29
God Stats
1W - 2L
1,801 SR
Queue Stats
21W - 27L
1,535 Elo+
Party 1
Vulcan
Vulcan
Temita14
Vulcan
Level 93
God Stats
5W - 3L
1,790 SR
Queue Stats
188W - 200L
1,594 Elo+
Party 1
Artemis
Artemis
pepepop16
Artemis
Level 99
God Stats
2W - 2L
1,299 SR
Queue Stats
34W - 37L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 3 / 3
7,120
593
5,628
8,212
4,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
 
Hera
11
1 / 1 / 3
6,359
530
4,557
3,554
926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
RodaK9
Yemoja
11
3 / 0 / 8
6,915
576
5,557
6,087
3,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
Utulum
Jormungandr
12
2 / 0 / 3
7,298
608
4,148
3,379
3,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
boncho123
Neith
11
7 / 0 / 4
7,119
593
9,065
5,789
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 5 / 0
5,009
417
2,790
11,160
3,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
Arucarduo
Guan Yu
9
0 / 4 / 0
4,773
398
1,310
8,210
4,213
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 2 / 0
6,335
528
2,037
7,434
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
Temita14
Vulcan
11
1 / 4 / 2
5,909
492
3,827
5,550
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
pepepop16
Artemis
8
0 / 4 / 0
4,775
398
2,806
7,689
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
19
Kills
4
4
Deaths
19
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
3
3
2.5
W
Hera
 
Hera
1
1
3
2.5
L
Sylvanus
 
Sylvanus
0
5
0
0
L
Guan Yu
Arucarduo
Guan Yu
0
4
0
0
L
3
2
0
1.5
W
Yemoja
RodaK9
Yemoja
3
0
8
7
L
Vulcan
Temita14
Vulcan
1
4
2
0.5
W
Jormungandr
Utulum
Jormungandr
2
0
3
3.5
W
Neith
boncho123
Neith
7
0
4
9
L
Artemis
pepepop16
Artemis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,955
Damage
12,770
27,021
Taken
40,043
14,703
Mitigated
13,818
8,189
Healing
9,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,628
2,332
0
795
8,212
4,744
281
1,930
6,188
0
30,769
W
Hera
 
Hera
4,557
899
0
693
3,554
926
603
1,278
2,108
30,896
0
L
Sylvanus
 
Sylvanus
2,790
1,511
1,465
1,895
11,160
3,994
0
4,621
6,419
13,078
0
L
Guan Yu
Arucarduo
Guan Yu
1,310
187
0
1,813
8,210
4,213
0
3,481
4,729
0
13,004
L
2,037
496
0
2,399
7,434
2,174
0
2,444
4,904
0
28,228
W
Yemoja
RodaK9
Yemoja
5,557
2,234
836
1,543
6,087
3,932
179
1,390
4,657
22,315
0
L
Vulcan
Temita14
Vulcan
3,827
877
0
360
5,550
1,718
0
1,500
3,902
28,929
0
W
Jormungandr
Utulum
Jormungandr
4,148
1,742
0
825
3,379
3,201
1,851
0
3,379
39,524
0
W
Neith
boncho123
Neith
9,065
4,471
126
3,371
5,789
1,900
274
1,677
4,072
0
35,515
L
Artemis
pepepop16
Artemis
2,806
780
0
1,400
7,689
1,719
0
1,862
5,827
0
24,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,811
Gold Earned
26,801
288
Minions Killed
214
0
Camps Cleared
0
1,024,612
Distance Traveled
1,128,861
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,120
593
57
5
0
216,462
2
W
Hera
6,359
530
57
5
0
231,806
1
L
Sylvanus
5,009
417
16
1
0
208,902
0
L
Guan Yu
4,773
398
37
3
0
226,008
0
L
Loki
6,335
528
59
5
0
257,450
0
W
Yemoja
6,915
576
34
3
0
202,771
7
L
Vulcan
5,909
492
57
5
0
225,564
3
W
Jormungandr
7,298
608
77
6
0
170,366
0
W
Neith
7,119
593
63
5
0
203,207
3
L
Artemis
4,775
398
45
4
0
210,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role