Player Matchup

Danzaburou
Danzaburou
DYURASEL
Danzaburou
Level 118
God Stats
7W - 4L
1,612 SR
Queue Stats
11W - 11L
1,667 Elo+
Solo
Sobek
Sobek
John0101012
Sobek
Level 84
God Stats
4W - 4L
1,731 SR
Queue Stats
243W - 267L
1,500 Elo+
Party 1
Chang'e
Chang'e
Olympus88
Chang'e
Level 120
God Stats
11W - 19L
1,296 SR
Queue Stats
259W - 304L
1,514 Elo+
Party 1
Team Averages
Level 107
1,546 SR
1,560 Elo+

VS

Team Averages
Level 97
1,471 SR
1,489 Elo+
Medusa
Medusa
Sinedrium
Medusa
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 12L
1,523 Elo+
Solo
Ymir
Ymir
alucarpedro
Ymir
Level 103
God Stats
44W - 37L
1,413 SR
Queue Stats
122W - 123L
1,452 Elo+
Solo
Ao Kuang
Ao Kuang
gab3303
Ao Kuang
Level 144
God Stats
6W - 6L
1,500 SR
Queue Stats
263W - 277L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DYURASEL
Danzaburou
18
5 / 5 / 3
13,048
725
21,630
15,495
6,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
3 / 1 / 5
11,267
626
6,877
16,295
22,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
Olympus88
Chang'e
14
0 / 8 / 7
10,487
583
8,662
18,855
5,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Sinedrium
Medusa
19
4 / 4 / 9
13,385
744
19,870
12,238
5,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 1 / 10
12,373
687
11,142
17,827
25,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ao Kuang
gab3303
Ao Kuang
18
6 / 3 / 5
12,743
708
13,531
19,741
8,449
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
8
Kills
14
14
Deaths
8
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DYURASEL
Danzaburou
5
5
3
1.3
L
3
1
5
5.5
L
Chang'e
Olympus88
Chang'e
0
8
7
0.44
W
Medusa
Sinedrium
Medusa
4
4
9
2.13
W
4
1
10
9
W
Ao Kuang
gab3303
Ao Kuang
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,169
Damage
44,543
50,645
Taken
49,806
34,885
Mitigated
39,168
13,255
Healing
15,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DYURASEL
Danzaburou
21,630
8,083
0
3,464
15,495
6,403
1,365
8,109
7,386
0
68,568
L
6,877
221
331
2,096
16,295
22,719
231
7,316
8,979
16,903
0
L
Chang'e
Olympus88
Chang'e
8,662
498
3,767
3,597
18,855
5,763
0
9,750
9,105
28,414
0
W
Medusa
Sinedrium
Medusa
19,870
8,241
0
2,061
12,238
5,193
2,363
3,765
8,433
0
74,448
W
11,142
2,105
0
3,284
17,827
25,526
0
4,938
12,506
27,925
0
W
Ao Kuang
gab3303
Ao Kuang
13,531
1,074
0
10,161
19,741
8,449
106
7,286
12,194
73,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,802
Gold Earned
38,501
164
Minions Killed
239
4
Camps Cleared
12
920,137
Distance Traveled
992,865
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,048
725
99
6
2
302,933
7
L
Sobek
11,267
626
19
1
1
340,793
0
L
Chang'e
10,487
583
46
3
1
276,411
6
W
Medusa
13,385
744
121
7
3
313,698
3
W
Ymir
12,373
687
35
2
0
336,293
2
W
Ao Kuang
12,743
708
83
5
9
342,874
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role