Player Matchup

Hel
Hel
Granolasauce
Hel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 94L
1,614 Elo+
Solo
Vamana
Vamana
PEEPZGAMING97
Vamana
Level 104
God Stats
4W - 4L
1,495 SR
Queue Stats
302W - 300L
1,590 Elo+
Solo
Chiron
Chiron
monkeyB54
Chiron
Level 137
God Stats
4W - 4L
1,699 SR
Queue Stats
258W - 259L
1,551 Elo+
Solo
Medusa
Medusa
nVMaximum
Medusa
Level 106
God Stats
1W - 2L
1,715 SR
Queue Stats
56W - 58L
1,546 Elo+
Solo
Cabrakan
Cabrakan
tullydin
Cabrakan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,648 Elo+
Solo
Team Averages
Level 117
1,582 SR
1,590 Elo+

VS

Team Averages
Level 117
1,542 SR
1,528 Elo+
Chaac
Chaac
 
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
HAWK1975
Achilles
Level 155
God Stats
8W - 7L
1,715 SR
Queue Stats
524W - 547L
1,582 Elo+
Solo
Sun Wukong
Sun Wukong
tmg919
Sun Wukong
Level 98
God Stats
6W - 5L
1,500 SR
Queue Stats
235W - 251L
1,512 Elo+
Solo
Khepri
Khepri
xOutlaw Envyx
Khepri
Level 156
God Stats
2W - 1L
1,496 SR
Queue Stats
203W - 213L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,559
912
3,836
5,965
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 1
4,879
976
5,248
5,890
4,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
monkeyB54
Chiron
10
2 / 1 / 0
5,213
1,043
8,374
4,620
1,524
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
nVMaximum
Medusa
7
0 / 2 / 1
4,546
909
5,123
3,648
1,179
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
tullydin
Cabrakan
8
0 / 3 / 0
4,725
945
2,690
7,773
7,296
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
3 / 1 / 6
6,149
1,230
5,537
6,415
5,411
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hel
 
Hel
10
1 / 0 / 8
5,529
1,106
4,440
4,178
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
HAWK1975
Achilles
11
2 / 0 / 8
6,175
1,235
6,779
8,283
9,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
tmg919
Sun Wukong
10
4 / 1 / 5
5,864
1,173
4,971
8,323
8,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 9
6,025
1,205
4,020
8,632
9,403
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
11
11
Deaths
2
2
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
6
6
W
Hel
 
Hel
1
0
8
5
L
0
3
0
0
W
Achilles
HAWK1975
Achilles
2
0
8
6
L
0
2
1
0.25
L
Chiron
monkeyB54
Chiron
2
1
0
2
L
Medusa
nVMaximum
Medusa
0
2
1
0.25
W
Sun Wukong
tmg919
Sun Wukong
4
1
5
6.5
L
Cabrakan
tullydin
Cabrakan
0
3
0
0
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,271
Damage
25,747
27,896
Taken
35,831
16,462
Mitigated
35,293
11,554
Healing
20,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,537
739
963
1,137
6,415
5,411
263
1,022
5,393
0
7,936
W
Hel
 
Hel
4,440
209
7,796
2,580
4,178
2,170
559
1,075
3,103
7,858
0
L
3,836
276
3,506
2,033
5,965
2,434
0
1,969
3,935
6,406
0
W
Achilles
HAWK1975
Achilles
6,779
1,110
390
1,526
8,283
9,420
298
1,254
7,029
0
13,360
L
5,248
1,950
627
1,334
5,890
4,029
0
2,243
3,587
0
8,123
L
Chiron
monkeyB54
Chiron
8,374
3,042
1,012
1,572
4,620
1,524
0
1,048
3,513
0
15,626
L
Medusa
nVMaximum
Medusa
5,123
1,977
539
612
3,648
1,179
0
786
2,802
0
8,207
W
Sun Wukong
tmg919
Sun Wukong
4,971
712
1,361
1,672
8,323
8,889
39
1,321
7,002
0
8,959
L
Cabrakan
tullydin
Cabrakan
2,690
353
88
231
7,773
7,296
0
2,414
5,217
4,118
0
W
4,020
683
632
2,157
8,632
9,403
364
1,854
6,778
7,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,922
Gold Earned
29,742
36
Minions Killed
41
0
Camps Cleared
0
432,666
Distance Traveled
544,918
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,149
1,230
4
1
0
96,039
0
W
Hel
5,529
1,106
7
1
0
119,214
1
L
Hel
4,559
912
7
1
0
88,798
0
W
Achilles
6,175
1,235
16
3
0
97,940
0
L
Vamana
4,879
976
5
1
0
95,345
1
L
Chiron
5,213
1,043
13
3
0
84,132
0
L
Medusa
4,546
909
10
2
0
78,683
2
W
Sun Wukong
5,864
1,173
12
2
0
117,020
1
L
Cabrakan
4,725
945
1
0
0
85,708
0
W
Khepri
6,025
1,205
2
0
0
114,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role