Player Matchup

Bacchus
Bacchus
Celoond
Bacchus
Level 25
God Stats
2W - 9L
1,309 SR
Queue Stats
9W - 16L
1,394 Elo+
Party 2
Thor
Thor
Kaiton
Thor
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 54L
1,431 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mike0420
Ah Muzen Cab
Level 82
God Stats
10W - 8L
1,704 SR
Queue Stats
36W - 31L
1,451 Elo+
Party 2
Heimdallr
Heimdallr
Mrmordor69
Heimdallr
Level 104
God Stats
32W - 30L
1,198 SR
Queue Stats
269W - 259L
1,453 Elo+
Solo
Tiamat
Tiamat
StaceyDawn30
Tiamat
Level 45
God Stats
2W - 3L
1,703 SR
Queue Stats
48W - 46L
1,396 Elo+
Party 1
Team Averages
Level 72
1,483 SR
1,425 Elo+

VS

Team Averages
Level 96
1,480 SR
1,481 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Cyzuu
Cerberus
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
149W - 151L
1,467 Elo+
Party 3
Bastet
Bastet
Roxsas
Bastet
Level 99
God Stats
4W - 2L
1,595 SR
Queue Stats
276W - 297L
1,463 Elo+
Party 3
Freya
Freya
hubyschrabschrab
Freya
Level 83
God Stats
1W - 4L
1,500 SR
Queue Stats
206W - 178L
1,416 Elo+
Party 3
Anhur
Anhur
iFreshz
Anhur
Level 158
God Stats
6W - 4L
1,305 SR
Queue Stats
177W - 152L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Celoond
Bacchus
14
1 / 0 / 2
8,625
454
7,967
10,461
10,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thor
Kaiton
Thor
14
1 / 4 / 0
8,475
446
6,137
13,240
4,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Mike0420
Ah Muzen Cab
15
1 / 7 / 1
9,120
480
13,595
15,699
5,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
Mrmordor69
Heimdallr
14
1 / 6 / 1
8,118
427
8,537
13,391
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
17
1 / 2 / 0
10,020
527
5,935
7,824
4,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
2 / 0 / 4
10,512
553
6,535
17,112
17,221
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Cyzuu
Cerberus
15
1 / 1 / 5
9,562
503
3,517
13,054
10,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Roxsas
Bastet
18
5 / 2 / 6
11,003
579
8,611
15,098
5,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 1 / 3
12,602
663
9,779
14,825
6,028
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
iFreshz
Anhur
18
6 / 1 / 0
10,819
569
12,660
15,268
5,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
19
19
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
4
4
L
Bacchus
Celoond
Bacchus
1
0
2
2
W
Cerberus
Cyzuu
Cerberus
1
1
5
3.5
L
Thor
Kaiton
Thor
1
4
0
0.25
L
Ah Muzen Cab
Mike0420
Ah Muzen Cab
1
7
1
0.21
L
Heimdallr
Mrmordor69
Heimdallr
1
6
1
0.25
W
Bastet
Roxsas
Bastet
5
2
6
4
L
Tiamat
1
2
0
0.5
W
5
1
3
6.5
W
Anhur
iFreshz
Anhur
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,171
Damage
41,102
60,615
Taken
75,357
28,754
Mitigated
45,024
20,154
Healing
39,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,535
1,176
0
5,889
17,112
17,221
616
0
17,112
2,967
64,808
L
Bacchus
Celoond
Bacchus
7,967
1,018
0
3,921
10,461
10,463
84
2,076
8,385
26,299
0
W
Cerberus
Cyzuu
Cerberus
3,517
120
185
3,163
13,054
10,773
347
3,141
9,913
38,156
0
L
Thor
Kaiton
Thor
6,137
1,539
0
5,443
13,240
4,701
0
2,821
10,419
0
68,308
L
Ah Muzen Cab
Mike0420
Ah Muzen Cab
13,595
4,178
0
5,814
15,699
5,815
483
2,930
12,769
0
69,084
L
Heimdallr
Mrmordor69
Heimdallr
8,537
2,708
0
2,862
13,391
3,679
98
2,084
11,307
0
62,606
W
Bastet
Roxsas
Bastet
8,611
3,145
0
8,563
15,098
5,560
0
1,249
13,773
0
77,988
L
Tiamat
5,935
570
0
2,114
7,824
4,096
120
3,857
3,967
64,600
0
W
9,779
4,560
0
10,545
14,825
6,028
96
6,030
8,301
101,726
0
W
Anhur
iFreshz
Anhur
12,660
5,535
0
10,758
15,268
5,442
2,628
2,912
12,356
0
84,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,358
Gold Earned
54,498
533
Minions Killed
691
0
Camps Cleared
0
1,708,579
Distance Traveled
1,853,341
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,512
553
139
7
0
334,900
2
L
Bacchus
8,625
454
38
2
0
359,550
1
W
Cerberus
9,562
503
85
4
0
418,611
5
L
Thor
8,475
446
116
6
0
390,373
4
L
Ah Muzen Cab
9,120
480
119
6
0
308,750
1
L
Heimdallr
8,118
427
109
6
0
311,312
3
W
Bastet
11,003
579
109
6
0
408,572
6
L
Tiamat
10,020
527
151
8
0
338,594
8
W
Freya
12,602
663
215
11
0
347,111
0
W
Anhur
10,819
569
143
8
0
344,147
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role