Player Matchup

Ne Zha
Ne Zha
DamageArthur
Ne Zha
Level 159
God Stats
5W - 1L
1,999 SR
Queue Stats
145W - 86L
2,074 Elo+
Party 1
Fenrir
Fenrir
WhiteWalter024
Fenrir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Bakasura
Bakasura
stereocheetah54
Bakasura
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 65L
1,500 Elo+
Party 1
Team Averages
Level 121
1,666 SR
1,691 Elo+

VS

Team Averages
Level 124
1,633 SR
1,537 Elo+
Guan Yu
Guan Yu
Anime-No-Jutsu
Guan Yu
Level 127
God Stats
13W - 6L
1,604 SR
Queue Stats
301W - 295L
1,491 Elo+
Solo
Vulcan
Vulcan
DeadlockHybriss
Vulcan
Level 160
God Stats
9W - 7L
1,574 SR
Queue Stats
273W - 244L
1,570 Elo+
Solo
Bastet
Bastet
MrRaeSama
Bastet
Level 86
God Stats
24W - 17L
1,720 SR
Queue Stats
84W - 101L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
4 / 7 / 2
8,450
704
10,467
15,657
8,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
1 / 7 / 5
7,791
649
5,420
11,659
5,356
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Bakasura
12
3 / 7 / 1
8,352
696
4,265
9,965
3,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 12
10,247
854
8,635
8,927
10,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
12 / 2 / 6
10,670
889
15,757
8,025
6,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
MrRaeSama
Bastet
12
0 / 5 / 16
8,403
700
8,067
10,625
3,018
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
8
Kills
21
21
Deaths
8
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
9
1
12
15
L
Ne Zha
4
7
2
0.71
W
12
2
6
7.5
W
Bastet
MrRaeSama
Bastet
0
5
16
1.6
L
1
7
5
0.5
L
Bakasura
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,152
Damage
32,459
37,281
Taken
27,577
17,992
Mitigated
20,148
5,195
Healing
6,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,635
368
1,536
2,940
8,927
10,659
0
81
8,390
0
21,015
L
Ne Zha
10,467
1,644
0
3,504
15,657
8,704
0
6,264
8,763
0
34,456
W
15,757
7,553
0
630
8,025
6,471
600
0
7,514
48,728
0
W
Bastet
MrRaeSama
Bastet
8,067
1,177
0
1,675
10,625
3,018
231
407
9,768
0
26,920
L
5,420
449
0
592
11,659
5,356
0
5,038
6,069
0
14,167
L
Bakasura
4,265
3,067
0
1,099
9,965
3,932
0
3,887
5,777
0
10,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,593
Gold Earned
29,320
92
Minions Killed
159
1
Camps Cleared
9
609,190
Distance Traveled
720,583
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,247
854
33
3
2
253,820
5
L
Ne Zha
8,450
704
34
3
0
215,970
5
W
Vulcan
10,670
889
82
7
3
236,693
1
W
Bastet
8,403
700
44
4
4
230,070
2
L
Fenrir
7,791
649
19
2
0
162,810
0
L
Bakasura
8,352
696
39
3
1
230,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role