Player Matchup

Artemis
Artemis
Gold IV
 
Artemis
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Bronze III
Achusin
Anhur
Bronze III
Level 82
God Stats
1W - 1L
1,532 SR
Queue Stats
24W - 49L
1,362 MMR
Solo
Nox
Nox
Gold III
FateI3ringer
Nox
Gold III
Level 122
God Stats
1W - 1L
1,282 SR
Queue Stats
57W - 56L
1,429 MMR
Party 1
Hades
Hades
Gold V
K1ng RayX2
Hades
Gold V
Level 83
God Stats
3W - 0L
1,736 SR
Queue Stats
54W - 61L
1,373 MMR
Solo
Ne Zha
Ne Zha
Silver IV
Mike_2_smooth
Ne Zha
Silver IV
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,372 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,510 SR
1,407 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,605 SR
1,411 MMR
Khepri
Khepri
Gold IV
 
Khepri
Gold IV
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
CBG FOUNK
Medusa
Silver II
Level 128
God Stats
0W - 3L
1,288 SR
Queue Stats
58W - 54L
1,359 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
Hard and Steady
Morgan Le Fay
Gold V
Level 132
God Stats
3W - 3L
1,836 SR
Queue Stats
206W - 218L
1,393 MMR
Solo
Ravana
Ravana
Gold IV
Kingfish3of3
Ravana
Gold IV
Level 159
God Stats
27W - 28L
1,600 SR
Queue Stats
292W - 309L
1,415 MMR
Solo
Hun Batz
Hun Batz
Gold V
lDevicel
Hun Batz
Gold V
Level 125
God Stats
0W - 6L
1,799 SR
Queue Stats
430W - 445L
1,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
3 / 2 / 2
5,581
558
7,042
5,786
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Anhur
Achusin
Anhur
10
0 / 0 / 0
5,442
544
1,568
4,025
1,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 2 / 4
6,163
616
2,703
6,278
4,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hades
9
2 / 1 / 1
5,528
553
2,592
5,406
2,540
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 1
5,666
567
1,672
6,188
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ChaacOdinCliodhnaThoth

VS

Bans
BastetAtlasGebZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
1 / 2 / 3
5,542
554
2,220
6,702
2,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Medusa
CBG FOUNK
Medusa
9
2 / 4 / 1
5,278
528
3,953
6,849
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Hard and Steady
Morgan Le Fay
9
2 / 1 / 1
5,442
544
5,657
3,851
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
11
0 / 0 / 0
5,717
572
1,291
2,872
1,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Hun Batz
lDevicel
Hun Batz
6
0 / 2 / 0
4,496
450
1,275
3,694
939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
8
Kills
5
5
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
2
2
2
L
Khepri
 
Khepri
1
2
3
1.25
W
Anhur
Achusin
Anhur
0
0
0
0
L
Medusa
CBG FOUNK
Medusa
2
4
1
0.63
W
2
2
4
2
L
Morgan Le Fay
Hard and Steady
Morgan Le Fay
2
1
1
2.5
W
Hades
2
1
1
2.5
L
Ravana
0
0
0
0
W
1
0
1
1.5
L
Hun Batz
lDevicel
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,577
Damage
14,396
27,683
Taken
23,968
12,180
Mitigated
8,322
11,315
Healing
5,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,042
3,014
0
2,228
5,786
1,885
1,381
1,333
4,413
0
32,733
L
Khepri
 
Khepri
2,220
278
322
1,732
6,702
2,986
0
1,557
5,004
8,748
0
W
Anhur
Achusin
Anhur
1,568
615
0
1,205
4,025
1,052
324
0
4,025
0
24,426
L
Medusa
CBG FOUNK
Medusa
3,953
1,783
41
1,508
6,849
1,341
0
1,766
5,030
0
21,826
W
2,703
846
0
1,437
6,278
4,832
643
1,911
4,285
20,347
0
L
Morgan Le Fay
Hard and Steady
Morgan Le Fay
5,657
503
0
397
3,851
1,120
0
1,213
2,638
29,684
0
W
Hades
2,592
267
149
2,704
5,406
2,540
0
2,911
2,261
23,094
0
L
Ravana
1,291
63
0
1,654
2,872
1,936
0
0
2,872
0
29,101
W
1,672
563
0
3,592
6,188
1,871
0
1,244
4,822
0
28,640
L
Hun Batz
lDevicel
Hun Batz
1,275
240
0
331
3,694
939
0
565
3,129
0
15,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,380
Gold Earned
26,475
269
Minions Killed
212
0
Camps Cleared
0
911,948
Distance Traveled
844,103
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,581
558
55
6
0
170,033
2
L
Khepri
5,542
554
7
1
0
181,404
1
W
Anhur
5,442
544
59
6
0
161,492
3
L
Medusa
5,278
528
36
4
0
151,739
0
W
Nox
6,163
616
34
3
0
173,619
0
L
Morgan Le Fay
5,442
544
61
6
0
173,328
2
W
Hades
5,528
553
49
5
0
209,264
2
L
Ravana
5,717
572
70
7
0
198,603
5
W
Ne Zha
5,666
567
72
7
0
197,540
4
L
Hun Batz
4,496
450
38
4
0
139,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role