Player Matchup

Izanami
Izanami
DarkAkuma96
Izanami
Level 67
God Stats
3W - 1L
1,701 SR
Queue Stats
21W - 16L
1,471 Elo+
Party 2
Atlas
Atlas
Kagelberg
Atlas
Level 17
God Stats
23W - 21L
1,544 SR
Queue Stats
55W - 47L
1,462 Elo+
Party 3
Chiron
Chiron
WhenITouchIt
Chiron
Level 84
God Stats
20W - 15L
1,683 SR
Queue Stats
165W - 172L
1,496 Elo+
Party 3
Bastet
Bastet
xVanH1nten
Bastet
Level 29
God Stats
2W - 1L
1,300 SR
Queue Stats
9W - 10L
1,309 Elo+
Party 2
Anubis
Anubis
zICranky
Anubis
Level 29
God Stats
36W - 39L
1,391 SR
Queue Stats
72W - 72L
1,185 Elo+
Party 2
Team Averages
Level 45
1,524 SR
1,385 Elo+

VS

Team Averages
Level 56
1,403 SR
1,412 Elo+
Danzaburou
Danzaburou
Oneshotyourface
Danzaburou
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 167L
1,483 Elo+
Party 1
Osiris
Osiris
SebyhSmite
Osiris
Level 48
God Stats
0W - 2L
1,237 SR
Queue Stats
18W - 26L
1,407 Elo+
Party 4
Bakasura
Bakasura
Tondarh
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,408 Elo+
Party 4
Ymir
Ymir
molodoi666
Ymir
Level 16
God Stats
0W - 2L
1,293 SR
Queue Stats
3W - 6L
1,287 Elo+
Party 1
Anubis
Anubis
qq1907039404
Anubis
Level 120
God Stats
48W - 47L
1,485 SR
Queue Stats
63W - 73L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarkAkuma96
Izanami
20
2 / 6 / 3
14,283
571
9,029
18,917
7,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Atlas
Kagelberg
Atlas
20
5 / 2 / 8
14,055
562
16,632
22,624
30,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
20
4 / 1 / 11
14,140
566
16,330
17,493
7,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
xVanH1nten
Bastet
20
11 / 1 / 7
15,270
611
18,289
18,055
7,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anubis
zICranky
Anubis
20
5 / 7 / 6
13,713
549
14,890
16,573
7,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Oneshotyourface
Danzaburou
17
1 / 6 / 5
10,836
433
12,690
19,956
6,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
SebyhSmite
Osiris
20
4 / 6 / 3
12,554
502
18,857
24,692
22,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
Tondarh
Bakasura
18
4 / 7 / 1
11,428
457
11,775
21,047
9,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 3 / 3
10,169
407
5,083
18,609
18,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
20
7 / 5 / 1
13,703
548
16,216
17,954
7,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
30
27
Kills
17
17
Deaths
27
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
DarkAkuma96
Izanami
2
6
3
0.58
W
Atlas
Kagelberg
Atlas
5
2
8
4.5
L
Danzaburou
Oneshotyourface
Danzaburou
1
6
5
0.58
L
Osiris
SebyhSmite
Osiris
4
6
3
0.92
L
Bakasura
Tondarh
Bakasura
4
7
1
0.64
W
Chiron
4
1
11
9.5
L
1
3
3
0.83
L
Anubis
7
5
1
1.5
W
Bastet
xVanH1nten
Bastet
11
1
7
14.5
W
Anubis
zICranky
Anubis
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,170
Damage
64,621
93,662
Taken
102,258
60,196
Mitigated
65,923
37,711
Healing
34,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DarkAkuma96
Izanami
9,029
4,531
0
3,986
18,917
7,841
2,270
1,555
17,334
0
103,557
W
Atlas
Kagelberg
Atlas
16,632
5,359
172
5,786
22,624
30,418
248
6,107
15,258
48,474
5,811
L
Danzaburou
Oneshotyourface
Danzaburou
12,690
6,013
661
8,386
19,956
6,510
0
6,928
12,963
0
76,229
L
Osiris
SebyhSmite
Osiris
18,857
8,741
0
8,946
24,692
22,966
960
4,519
20,045
262
83,576
L
Bakasura
Tondarh
Bakasura
11,775
7,490
0
6,988
21,047
9,890
0
5,190
15,757
0
79,346
W
Chiron
16,330
10,432
1,296
10,966
17,493
7,053
2,742
4,550
12,683
0
117,997
L
5,083
812
0
1,313
18,609
18,616
0
5,732
12,848
29,053
0
L
Anubis
16,216
511
0
8,161
17,954
7,941
0
6,310
11,388
105,163
0
W
Bastet
xVanH1nten
Bastet
18,289
8,313
0
9,417
18,055
7,215
0
2,930
14,835
0
116,683
W
Anubis
zICranky
Anubis
14,890
252
0
6,088
16,573
7,669
287
6,419
9,804
73,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,461
Gold Earned
58,690
753
Minions Killed
641
0
Camps Cleared
0
2,354,944
Distance Traveled
2,327,845
39
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,283
571
189
8
0
398,215
10
W
Atlas
14,055
562
70
3
0
491,868
8
L
Danzaburou
10,836
433
109
4
0
465,309
6
L
Osiris
12,554
502
165
7
0
490,362
3
L
Bakasura
11,428
457
132
5
0
496,872
1
W
Chiron
14,140
566
210
8
0
485,990
8
L
Ymir
10,169
407
39
2
0
475,786
5
L
Anubis
13,703
548
196
8
0
399,516
1
W
Bastet
15,270
611
140
6
0
555,831
3
W
Anubis
13,713
549
144
6
0
423,040
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role