Player Matchup

Hachiman
Hachiman
General_Fats
Hachiman
Level 159
God Stats
2W - 4L
1,285 SR
Queue Stats
124W - 125L
1,614 Elo+
Solo
Merlin
Merlin
KingTitan721
Merlin
Level 159
God Stats
6W - 6L
1,417 SR
Queue Stats
138W - 133L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
Willya Nailer
Gilgamesh
Level 100
God Stats
7W - 6L
1,668 SR
Queue Stats
17W - 26L
1,405 Elo+
Party 1
Team Averages
Level 139
1,457 SR
1,528 Elo+

VS

Team Averages
Level 126
1,565 SR
1,495 Elo+
Tyr
Tyr
BlightSpawn
Tyr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,500 Elo+
Party 2
Vamana
Vamana
iGHTDOeTrepoint
Vamana
Level 60
God Stats
24W - 13L
1,696 SR
Queue Stats
366W - 486L
1,486 Elo+
Solo
Gilgamesh
Gilgamesh
philipkensebben
Gilgamesh
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 17L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
General_Fats
Hachiman
16
4 / 2 / 8
10,169
782
16,473
11,702
5,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
15
8 / 2 / 8
11,141
857
12,959
8,212
3,761
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Willya Nailer
Gilgamesh
12
3 / 5 / 9
9,371
721
11,389
17,288
9,512
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 6
9,203
708
9,077
15,105
13,840
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 7 / 5
9,070
698
9,355
17,579
11,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
philipkensebben
Gilgamesh
14
5 / 4 / 3
10,099
777
13,175
22,474
10,151
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
15
Kills
9
9
Deaths
16
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
W
Hachiman
General_Fats
Hachiman
4
2
8
4
W
Merlin
8
2
8
6
W
Gilgamesh
Willya Nailer
Gilgamesh
3
5
9
1.5
L
2
7
5
0.64
L
Gilgamesh
philipkensebben
Gilgamesh
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,821
Damage
31,607
37,202
Taken
55,158
18,819
Mitigated
35,940
5,026
Healing
17,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,077
909
243
4,456
15,105
13,840
195
4,857
10,248
0
31,712
W
Hachiman
General_Fats
Hachiman
16,473
9,046
0
2,557
11,702
5,546
1,035
266
11,436
0
38,287
W
Merlin
12,959
994
0
1,895
8,212
3,761
724
691
7,521
33,210
0
W
Gilgamesh
Willya Nailer
Gilgamesh
11,389
4,194
0
574
17,288
9,512
1,107
844
16,444
0
25,201
L
9,355
4,974
13
5,604
17,579
11,949
409
3,743
13,836
0
29,001
L
Gilgamesh
philipkensebben
Gilgamesh
13,175
2,247
304
7,079
22,474
10,151
264
4,946
17,528
4,304
26,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,681
Gold Earned
28,372
135
Minions Killed
113
7
Camps Cleared
4
724,746
Distance Traveled
766,232
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,203
708
42
3
2
268,500
4
W
Hachiman
10,169
782
53
4
1
268,052
3
W
Merlin
11,141
857
48
4
4
195,539
1
W
Gilgamesh
9,371
721
34
3
2
261,155
0
L
Vamana
9,070
698
43
3
1
235,467
3
L
Gilgamesh
10,099
777
28
2
1
262,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role